Ejemplo n.º 1
0
 protected override void MapButtons( )
 {
     foreach (Button btn in menuButtons)
     {
         if (btn.CompareTag(TagsUI.startNewGameBtn))               // btn - starts a new round
         {
             btn.onClick.RemoveAllListeners( );
             btn.onClick.AddListener(() => {
                 float loadTime                    = .6f;
                 IState nextState                  = new RoundLoadState(loadTime);
                 IStateTransition transition       = new MenuExitTransition(menuObject);
                 StateBeginExitEvent newRoundState = new StateBeginExitEvent(nextState, transition);
                 audioplayer.PlayOneShot(btnClick);
                 RaiseUIEvent(newRoundState);
             });
         }
         else if (btn.CompareTag(TagsUI.settingsMenuBtn))          // btn - toggle settings menu
         {
             btn.onClick.RemoveAllListeners( );
             btn.onClick.AddListener(() => {
                 audioplayer.PlayOneShot(btnClick);
                 Debug.Log("[MainMenu][OnToggleSettingsMenu] Settings menu not yet implemented ... ");
             });
         }
         else if (btn.CompareTag(TagsUI.exitApp))
         {
             btn.onClick.RemoveAllListeners( );
             btn.onClick.AddListener(() => {
                 audioplayer.PlayOneShot(btnClick);
                 Application.Quit( );
                 Debug.Log("[MainMenu][MapButtons] You're in the editor, you can't quit! Just toggle the play button !");
             });
         }
     }
 }
    private void OnApplicationLoadComplete()
    {
        IState              nextState  = new MainMenuState();
        IStateTransition    transition = new LoadingTransition();
        StateBeginExitEvent exitEvent  = new StateBeginExitEvent(nextState, transition);

        if (RaiseStateChangeEvent != null)
        {
            RaiseStateChangeEvent(exitEvent);
        }
    }
Ejemplo n.º 3
0
    /* Handler method for when a UI button is selected. */
    private void OnUIButtonEvent(StateBeginExitEvent nextStateParameters)
    {
        IsStateExecuting = false;

        if (RaiseStateChangeEvent != null)
        {
            RaiseStateChangeEvent(nextStateParameters);
        }

        menu.buttonEvent.RaiseUIEvent -= OnUIButtonEvent;
    }
    private void OnGameSetupCompleted( )
    {
        IsStateExecuting = false;

        IState              nextState  = new RoundState(round);
        IStateTransition    transition = new LoadingTransition(transitionAsset);
        StateBeginExitEvent exitEvent  = new StateBeginExitEvent(nextState, transition);

        if (RaiseStateChangeEvent != null)
        {
            RaiseStateChangeEvent(exitEvent);
        }
    }
Ejemplo n.º 5
0
    private void OnGameOver( )
    {
        IState              nextState  = new RoundEndState(round);
        IStateTransition    transition = new LoadingTransition(round.LoadedTransitionOutroAsset);
        StateBeginExitEvent exitEvent  = new StateBeginExitEvent(nextState, transition);

        musicplayer.MusicCheck(true);

        if (RaiseStateChangeEvent != null)
        {
            RaiseStateChangeEvent(exitEvent);
        }
    }
    public void OnUIButtonEvent(StateBeginExitEvent nextStateParameters)
    {
        IsStateExecuting = false;

        musicplayer.MusicCheck(true);

        if (RaiseStateChangeEvent != null)
        {
            RaiseStateChangeEvent(nextStateParameters);
        }

        menu.buttonEvent.RaiseUIEvent -= OnUIButtonEvent;
    }
Ejemplo n.º 7
0
    protected override void MapButtons( )
    {
        foreach (Button btn in menuButtons)
        {
            if (btn.CompareTag(TagsUI.startNewGameBtn))                   // btn - starts a new round
            {
                btn.onClick.RemoveAllListeners( );
                btn.onClick.AddListener(() => {
                    float fadeTime = 1.8f;
                    SFXMasterController.PlayNoMercyClip( );
                    IState nextState                  = new RoundLoadState(fadeTime);
                    IStateTransition transition       = new MenuExitTransition(menuObject);
                    StateBeginExitEvent newRoundState = new StateBeginExitEvent(nextState, transition);
                    audioplayer.PlayOneShot(btnClick);
                    musicplayer.MusicCheck(true);

                    RaiseUIEvent(newRoundState);
                });
            }
            else if (btn.CompareTag(TagsUI.returnToMainMenuBtn))          // btn - returns to main menu
            {
                btn.onClick.RemoveAllListeners( );
                btn.onClick.AddListener(() => {
                    IState nextState            = new MainMenuState();
                    IStateTransition transition = new LoadingTransition(menuObject);
                    StateBeginExitEvent returnToMainMenustate = new StateBeginExitEvent(nextState, transition);
                    audioplayer.PlayOneShot(btnClick);

                    RaiseUIEvent(returnToMainMenustate);
                });
            }
            else if (btn.CompareTag(TagsUI.settingsMenuBtn))              // btn - opens settings menu
            {
                btn.onClick.RemoveAllListeners( );
                btn.onClick.AddListener(() => {
                    audioplayer.PlayOneShot(btnClick);
                    Debug.Log("[EndOfRoundMenu][OnToggleSettingsMenu] Settings menu not yet implemented ... ");
                });
            }
        }
    }
Ejemplo n.º 8
0
 // signature matches 'startstatetransition' event
 private void HandleOnStateTransition(StateBeginExitEvent exitStateEvent)
 {
     nextState           = exitStateEvent.NextState;
     exitStateTransition = exitStateEvent.Transition;
 }