.Each((k) => machines.Remove(k)); // and remove them private static State Tick(PedHandle ped, State.Machine m) { UI.DrawHeadline(ped, $"State: {m.ToString()}"); return(m.OnTick()); }
.Each((k) => machines.Remove(k)); // and remove them private static State Tick(PedHandle ped, State.Machine m) { UI.DrawHeadline(ped, $"State: {m.ToString()}"); return(m.OnTick()); }