private void draw_ranking_data(SpriteBatch sprite_batch, Vector2 offset) { sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Windows RankingWindow.draw(sprite_batch, offset); // Labels RankingLabel.draw(sprite_batch, offset); TurnsRankLabel.draw(sprite_batch, offset); CombatRankLabel.draw(sprite_batch, offset); ExpRankLabel.draw(sprite_batch, offset); // Data TurnsBar.draw(sprite_batch, offset); CombatBar.draw(sprite_batch, offset); ExpBar.draw(sprite_batch, offset); TotalRankLetter.draw(sprite_batch, offset); TurnsRankLetter.draw(sprite_batch, offset); CombatRankLetter.draw(sprite_batch, offset); ExpRankLetter.draw(sprite_batch, offset); sprite_batch.End(); }
public override void Draw(SpriteBatch sprite_batch, Vector2 draw_offset = default(Vector2)) { base.Draw(sprite_batch, draw_offset); Bar.draw(sprite_batch, draw_offset - (loc + draw_vector())); }