Ejemplo n.º 1
0
    void ShowToolTip(StatTooltipInfo sti)
    {
        Text nameTxt  = transform.Find("Item Name").GetComponent <Text>();
        Text statsTxt = transform.Find("Stats").GetComponent <Text>();

        nameTxt.text = sti.Stat.ToString();

        statsTxt.text = sti.StatDescription();

        this.transform.SetAsLastSibling();
        tooltip.Show();
    }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        if (PauseManager.isPaused)
        {
            return;
        }

        if (lootTooltip.isShowing)
        {
            tooltip.Hide();
            return;
        }


        PointerEventData pointerData = new PointerEventData(EventSystem.current)
        {
            pointerId = -1,
        };

        pointerData.position = Input.mousePosition;

        List <RaycastResult> results = new List <RaycastResult>();

        EventSystem.current.RaycastAll(pointerData, results);

        foreach (RaycastResult rr in results)
        {
            StatTooltipInfo sti = rr.gameObject.GetComponentInParent <StatTooltipInfo>();

            if (sti != null)
            {
                ShowToolTip(sti);
                return;
            }
        }

        tooltip.Hide();
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        statValues = new Dictionary <Stats, float>();

        SetValue(Stats.Strength, 10);
        SetValue(Stats.Dexterity, 10);
        SetValue(Stats.Constitution, 10);
        SetValue(Stats.Intelligence, 8);
        SetValue(Stats.Wisdom, 8);
        SetValue(Stats.Charisma, 5);
        SetValue(Stats.AttackSpeed, 0);
        SetValue(Stats.HealthRegen, Difficulty.DiffLevel == 0 ? 2 : 1);

        SetValue(Stats.Dodge, 50);
        SetValue(Stats.Precision, 100);

        SetValue(Stats.CurrentHP, 999999999);

        SetValue(Stats.Critical, 5);


        statStringers = new Dictionary <Stats, StatStringer>();
        statStringers[Stats.MaxHP]     = (s) => { return("Hit Points: " + GetValue(Stats.CurrentHP) + "/" + GetValue(Stats.MaxHP)); };
        statStringers[Stats.CurrentHP] = (s) => { return(""); };
        statStringers[Stats.Dodge]     = (s) => { return("Dodge: " + DerivedDodge().ToString("#.#")); };
        statStringers[Stats.Precision] = (s) => { return("Precision: " + DerivedPrecision().ToString("#.#")); };
        statStringers[Stats.ResFire]   = (s) => { return("Fire Resist: " + DerivedResFire().ToString("#.#")); };
        statStringers[Stats.ResElec]   = (s) => { return("Elec Resist: " + DerivedResElec().ToString("#.#")); };
        statStringers[Stats.ResCold]   = (s) => { return("Cold Resist: " + DerivedResCold().ToString("#.#")); };
        statStringers[Stats.Damage]    = (s) => { return("Damage: " + DerivedDamage().ToString("#.#")); };

        statStringers[Stats.HealthRegen] = (s) => { return("HP Regen: " + GetValueF(Stats.HealthRegen).ToString("#.#") + " pct/sec"); };

        statTextBoxes = new Dictionary <Stats, Text>();

        // Create all the text boxes
        int rowLimit = 6;
        int rowCount = 0;
        int colCount = 0;

        Canvas canvas = GetComponentInParent <Canvas>();

        foreach (Stats s in System.Enum.GetValues(typeof(Stats)))
        {
            if (GetStatString(s) == "")
            {
                continue;
            }

            GameObject      go  = Instantiate(StatTextPrefab, this.transform);
            Text            t   = go.GetComponentInChildren <Text>();
            StatTooltipInfo sti = go.GetComponentInChildren <StatTooltipInfo>();

            statTextBoxes.Add(s, t);
            sti.Stat = s;

            RectTransform rt = go.GetComponent <RectTransform>();
            rt.position +=
                new Vector3(
                    rt.sizeDelta.x * colCount * canvas.scaleFactor,
                    -(rt.sizeDelta.y - 2) * rowCount * canvas.scaleFactor,
                    0);

            rowCount++;
            if (rowCount >= rowLimit)
            {
                rowCount = 0;
                colCount++;
            }
        }
    }