Ejemplo n.º 1
0
 public void CalculateAdjustmentsForMovementHorizontal(
     ref float baseAdd,
     ref float bonusAdd,
     ref float percentAdd,
     ref float multipliers)
 {
     if (GetComponent <ActorStatus>().HasStatus(StatusType.MovementDebuffSuppression))
     {
         StatModFilterDelegate filterDelegate = statMod =>
                                                !(statMod.mod != ModType.Multiplier ? statMod.val < 0.0 : statMod.val < 1.0);
         CalculateAdjustments(StatType.Movement_Horizontal, ref baseAdd, ref bonusAdd, ref percentAdd,
                              ref multipliers, filterDelegate);
     }
     else
     {
         CalculateAdjustments(StatType.Movement_Horizontal, ref baseAdd, ref bonusAdd, ref percentAdd,
                              ref multipliers);
     }
 }
Ejemplo n.º 2
0
        private void CalculateAdjustments(
            StatType stat,
            ref float baseAdd,
            ref float bonusAdd,
            ref float percentAdd,
            ref float multipliers,
            StatModFilterDelegate filterDelegate)
        {
            if (m_statMods == null || !m_statMods.ContainsKey(stat))
            {
                return;
            }
            List <StatMod> statMod = m_statMods[stat];

            for (int index = 0; index < statMod.Count; ++index)
            {
                if (filterDelegate(statMod[index]))
                {
                    CalculateAdjustmentForStatMod(statMod[index], ref baseAdd, ref bonusAdd, ref percentAdd,
                                                  ref multipliers);
                }
            }
        }