Ejemplo n.º 1
0
        public static void GameCharInfo(Packet packet) // TODO: Send data correspoding to the charname, not user
        {
            /*
             * [Debug] - GameCharInfo: 000000: 41 00 64 00 6D 00 69 00 6E 00 69 00 73 00 74 00  A · d · m · i · n · i · s · t ·
             * 000016: 72 00 61 00 74 00 6F 00 72 00 00 00 0A 00 06 00  r · a · t · o · r · · · · · · ·
             * 000032: 0D 25 33 65 63 65 69 76 65 64 00 00 00 00  · % 3 e c e i v e d · · · ·
             *
             * [Info] - Received GameCharInfo (id 660, 0x294) on 11021.
             *
             * Wrong Packet Size. CMD(661) CmdLen: : 1177, AnalysisSize: 831
             * // We're missing 346 bytes of data.
             */
            var charName = packet.Reader.ReadUnicodeStatic(21);
            var ack      = new Packet(Packets.GameCharInfoAck);

            packet.Sender.User.ActiveCharacter.Serialize(ack.Writer);
            packet.Sender.User.ActiveCar.Serialize(ack.Writer);
            var sinfo = new StatInfo();

            sinfo.Serialize(ack.Writer);
            packet.Sender.User.ActiveTeam.Serialize(ack.Writer);

            ack.Writer.Write((uint)0);   // Serial
            ack.Writer.Write('A');       // LocType
            ack.Writer.Write('A');       // ChId
            ack.Writer.Write((ushort)1); // LocId

            packet.Sender.Send(ack);
        }