public Stats(float criticalChance, float armor, float magicResist, float armorPenetration, float magicPenetration, float rawDamageMultiplier) { this.criticalChance = new StatFloat(criticalChance); this.armor = new StatFloat(armor); this.magicResist = new StatFloat(magicResist); this.armorPenetration = new StatFloat(armorPenetration); this.magicPenetration = new StatFloat(magicPenetration); this.rawDamageMultiplier = new StatFloat(rawDamageMultiplier); }
public PerkFloat(string newName, Stat trackStat, float value, int value2) : base(newName) { stat = trackStat as StatFloat; amount = value; cost = value2; }