Ejemplo n.º 1
0
    public void addItem(Item item)
    {
        Debug.Log("This got called");

        StatModifier armorMod = new StatModifier(item.armor, item.statModType, item.armorType);;

        StatModifier healthMod = new StatModifier(item.health, item.statModType, item.healthType);

        StatModifier damageMod = new StatModifier(item.damage, item.statModType, item.damageType);

        HealthStat health = statController.GetStatOfType(StatType.HealthStat) as HealthStat;
        ArmorStat  armor  = statController.GetStatOfType(StatType.ArmorStat) as ArmorStat;
        DamageStat damage = statController.GetStatOfType(StatType.DamageStat) as DamageStat;

        statController.AddModifier(healthMod);
        statController.AddModifier(armorMod);
        statController.AddModifier(damageMod);

        Debug.Log("Health total is " + health.CalculateFinalValue());
        Debug.Log("Damage total is " + damage.CalculateFinalValue());
        Debug.Log("Armor total is " + armor.CalculateFinalValue());


        items[(int)item.equipmentSlot] = item;

        for (int i = 0; i < equipmentUISlots.Length; i++)
        {
            if (item.equipmentSlot == equipmentUISlots[i].equipmentSlot)
            {
                equipmentUISlots[i].addItem(item);
            }
        }
    }
Ejemplo n.º 2
0
 public void Equip(StatControler statControler)
 {
     foreach (modInfo mod in modifiers)
     {
         statControler.AddModifier(new StatModifier(mod.value, mod.type, mod.statType, this));
     }
 }
Ejemplo n.º 3
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision == playerCollider)
        {
            //PlayerAction.instance.heldItem.damage += damageUp;

            StatModifier damageMod = new StatModifier(damageUp, StatModType.Flat, StatType.DamageStat);

            playerSC.AddModifier(damageMod);

            Destroy(gameObject);
        }
    }