private float GetJumpDistanceMultiplier() { var stat = statCollection.JumpDistanceMultiplier(); stat.Create(); return(MechDefStatisticModifier.ModifyStatistic(stat, mechDef)); }
private float GetJumpDistanceMultiplier() { var stat = statCollection.JumpDistanceMultiplier(); stat.Create(); return(MechDefStatisticModifier.ModifyStatistic(stat, mechDef)); }