public ArmorClassChecker(SBCheckerBaseInput sbCheckerBaseInput, IArmorClassData armorClassData, int SizeMod, int DodgeBonus)
 {
     _sbCheckerBaseInput = sbCheckerBaseInput;
     this.SizeMod        = SizeMod;
     this.DodgeBonus     = DodgeBonus;
     ACMods_SB           = armorClassData.ACMods_SB;
     AC              = _sbCheckerBaseInput.MonsterSB.AC;
     Race            = _sbCheckerBaseInput.Race_Base.Name();
     HD              = _sbCheckerBaseInput.Race_Base.RaceSB.HDValue();
     _onGoingMods    = _sbCheckerBaseInput.IndvSB.GetOnGoingStatBlockMods();
     _armorClassData = armorClassData;
 }
Ejemplo n.º 2
0
 public ArmorClassChecker(StatBlockMessageWrapper _messageXML, MonSBSearch _monSBSearch, ClassMaster CharacterClasses,
                          StatBlockInfo.ACMods ACMods_Computed, int MaxDexMod, int SizeMod, int DodgeBonus, string AC,
                          StatBlockInfo.ACMods ACMods_SB, string Race, List <OnGoingStatBlockModifier> onGoingMods, int HD)
 {
     this._messageXML      = _messageXML;
     this._monSBSearch     = _monSBSearch;
     this.CharacterClasses = CharacterClasses;
     this.ACMods_Computed  = ACMods_Computed;
     this.MaxDexMod        = MaxDexMod;
     this.SizeMod          = SizeMod;
     this.DodgeBonus       = DodgeBonus;
     this.ACMods_SB        = ACMods_SB;
     this.AC      = AC;
     this.Race    = Race;
     this.HD      = HD;
     _onGoingMods = onGoingMods;
 }
        public void CheckACValue()
        {
            string CheckName = "AC Value";
            int    dexBonus = 0, duelist = 0, onGoingMods = 0, flatFootedMod = 0;
            int    dexUsed = _sbCheckerBaseInput.MonsterSBSearch.GetAbilityMod(AbilityScores.AbilityScores.AbilityName.Dexterity);
            int    dexMod  = dexUsed;
            string formula = string.Empty;

            StatBlockInfo.ACMods acMods_Computed = new StatBlockInfo.ACMods();

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("duelist")) //Canny Defense
            {
                int IntMod = _sbCheckerBaseInput.MonsterSBSearch.GetAbilityMod(AbilityScores.AbilityScores.AbilityName.Intelligence);
                if (IntMod > 0)
                {
                    int Mod;
                    int DuelistLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("duelist");
                    Mod     = IntMod >= DuelistLevel ?   Mod = DuelistLevel :   Mod = IntMod;
                    duelist = Mod;
                }
            }

            if (_armorClassData.MaxDexMod > -1) //negative number means no penalty
            {
                if (_armorClassData.MaxDexMod < dexMod)
                {
                    dexUsed  = _armorClassData.MaxDexMod;
                    formula += " MaxDex: was " + _armorClassData.MaxDexMod.ToString() + " even though Dex mod is " + (dexMod).ToString();
                    // duelist = 0;
                }
            }

            if (dexMod > 0)
            {
                dexBonus = dexUsed;
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasFeat("Uncanny Dodge"))
            {
                flatFootedMod = dexUsed;
            }

            switch (Race)
            {
            case "kasatha":
                acMods_Computed.Dodge += 2;
                break;

            case "Svirfneblin":
                acMods_Computed.Dodge += 2;
                break;
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasSQ("void form"))
            {
                acMods_Computed.Deflection += HD / 4;
            }
            if (_sbCheckerBaseInput.MonsterSBSearch.HasSubType("clockwork"))
            {
                acMods_Computed.Dodge += 2;
            }

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("sorcerer")) //Natural Armor Increase
            {
                if (_sbCheckerBaseInput.MonsterSBSearch.HasBloodline("draconic"))
                {
                    int sorLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("sorcerer");
                    if (sorLevel >= 3)
                    {
                        acMods_Computed.Natural += 1;
                    }
                    if (sorLevel >= 9)
                    {
                        acMods_Computed.Natural += 1;
                    }
                    if (sorLevel >= 15)
                    {
                        acMods_Computed.Natural += 2;
                    }
                }
            }

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("oracle"))
            {
                if (_sbCheckerBaseInput.MonsterSBSearch.HasMystery("ancestor") && _sbCheckerBaseInput.MonsterSBSearch.HasSQ("spirit shield"))
                {
                    int oracleLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("oracle");
                    if (oracleLevel >= 1)
                    {
                        acMods_Computed.Armor += 4;
                    }
                    if (oracleLevel >= 7)
                    {
                        acMods_Computed.Armor += 2;
                    }
                    if (oracleLevel >= 11)
                    {
                        acMods_Computed.Armor += 2;
                    }
                    if (oracleLevel >= 15)
                    {
                        acMods_Computed.Armor += 2;
                    }
                    if (oracleLevel >= 19)
                    {
                        acMods_Computed.Armor += 2;
                    }
                }
            }

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("gunslinger")) //Nimble (Ex)
            {
                int gunslingerLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("gunslinger");
                if (gunslingerLevel >= 2)
                {
                    acMods_Computed.Dodge += 1;
                }
                if (gunslingerLevel >= 6)
                {
                    acMods_Computed.Dodge += 1;
                }
                if (gunslingerLevel >= 10)
                {
                    acMods_Computed.Dodge += 1;
                }
                if (gunslingerLevel >= 14)
                {
                    acMods_Computed.Dodge += 1;
                }
                if (gunslingerLevel >= 18)
                {
                    acMods_Computed.Dodge += 1;
                }
            }

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("swashbuckler")) //Nimble (Ex)
            {
                int swashbucklerLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("swashbuckler");
                if (swashbucklerLevel >= 3)
                {
                    acMods_Computed.Dodge += 1;
                }
                if (swashbucklerLevel >= 7)
                {
                    acMods_Computed.Dodge += 1;
                }
                if (swashbucklerLevel >= 11)
                {
                    acMods_Computed.Dodge += 1;
                }
                if (swashbucklerLevel >= 15)
                {
                    acMods_Computed.Dodge += 1;
                }
                if (swashbucklerLevel >= 19)
                {
                    acMods_Computed.Dodge += 1;
                }
            }

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("stalwart defender")) //AC Bonus (Ex)
            {
                int stalwartDefenderLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("stalwart defender");
                if (stalwartDefenderLevel >= 1)
                {
                    acMods_Computed.Dodge += 1;
                }
                if (stalwartDefenderLevel >= 4)
                {
                    acMods_Computed.Dodge += 1;
                }
                if (stalwartDefenderLevel >= 7)
                {
                    acMods_Computed.Dodge += 1;
                }
                if (stalwartDefenderLevel >= 10)
                {
                    acMods_Computed.Dodge += 1;
                }
            }

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("ranger") && _sbCheckerBaseInput.MonsterSBSearch.HasArchetype("shapeshifter"))
            {
                if (_sbCheckerBaseInput.MonsterSBSearch.HasSQ("form of the dragon"))
                {
                    acMods_Computed.Natural += 2;
                }
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasClassArchetype("staff magus")) //Quarterstaff Defense (Ex)
            {
                int magusLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("magus");
                //TO DO
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasFeat("Aldori Dueling Mastery"))
            {
                acMods_Computed.Shield += 2; //Aldori Dueling Mastery
            }

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("prophet of kalistrade"))
            {
                int level = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("prophet of kalistrade");
                //Auspicious Display --assumes the bling is present
                int mod = 1;
                if (level >= 4)
                {
                    mod++;
                }
                if (level >= 7)
                {
                    mod++;
                }
                if (level >= 10)
                {
                    mod++;
                }
                acMods_Computed.Dodge += mod;
            }

            //should be handled SBChecker.ParseACMods()
            //foreach (OnGoingStatBlockModifier mod in _onGoingMods)
            //{
            //    if (mod.ModType == OnGoingStatBlockModifier.StatBlockModifierTypes.AC)
            //    {
            //        onGoingMods += mod.Modifier;
            //    }
            //}

            if (_sbCheckerBaseInput.MonsterSBSearch.HasTemplate("worm that walks"))
            {
                int WisMod = _sbCheckerBaseInput.MonsterSBSearch.GetAbilityMod(AbilityScores.AbilityScores.AbilityName.Wisdom);
                if (WisMod < 2)
                {
                    WisMod = 2;
                }

                acMods_Computed.Insight += WisMod;
            }

            acMods_Computed.Natural    += _armorClassData.ACMods_SB.Natural;
            acMods_Computed.Armor      += _armorClassData.ACMods_Computed.Armor;
            acMods_Computed.Shield     += _armorClassData.ACMods_Computed.Shield;
            acMods_Computed.Deflection += _armorClassData.ACMods_SB.Deflection;
            acMods_Computed.Dodge      += _armorClassData.ACMods_SB.Dodge;


            int OtherBonuses = acMods_Computed.Enhancement + acMods_Computed.Deflection + acMods_Computed.Natural
                               + acMods_Computed.Dodge + acMods_Computed.Wis + acMods_Computed.Defending + acMods_Computed.Insight + SizeMod
                               + acMods_Computed.Monk + duelist + onGoingMods;

            formula += " AC = 10 +" + acMods_Computed.Armor.ToString() + " Armor +" + acMods_Computed.Shield.ToString() + " Shield +"
                       + dexUsed.ToString() + " Dex Used +" + OtherBonuses.ToString() + " Other Bonuses +" + acMods_Computed.Rage + " Rage +" + acMods_Computed.BloodRage + " Bloodrage";

            if (OtherBonuses != 0)
            {
                formula += " Other Bonuses =";
                if (acMods_Computed.Enhancement != 0)
                {
                    formula += " +" + acMods_Computed.Enhancement.ToString() + " Enhancement";
                }
                if (acMods_Computed.Deflection != 0)
                {
                    formula += " +" + acMods_Computed.Deflection.ToString() + " Deflection";
                }
                if (acMods_Computed.Natural != 0)
                {
                    formula += " +" + acMods_Computed.Natural.ToString() + " Natural";
                }
                if (acMods_Computed.Dodge != 0)
                {
                    formula += " +" + acMods_Computed.Dodge.ToString() + " Dodge";
                }
                if (acMods_Computed.Wis != 0)
                {
                    formula += " +" + acMods_Computed.Wis.ToString() + " Wis";
                }
                if (acMods_Computed.Defending != 0)
                {
                    formula += " +" + acMods_Computed.Defending.ToString() + " defending";
                }
                formula += CommonMethods.GetStringValue(SizeMod) + " SizeMod";
                if (acMods_Computed.Monk != 0)
                {
                    formula += " +" + acMods_Computed.Monk.ToString() + " Monk";
                }
                if (duelist != 0)
                {
                    formula += " +" + duelist.ToString() + " duelist";
                }
                if (onGoingMods != 0)
                {
                    formula += " +" + onGoingMods.ToString() + " onGoingMods";
                }
                if (acMods_Computed.Insight != 0)
                {
                    formula += " +" + acMods_Computed.Insight.ToString() + " Insight";
                }
            }

            int CompAC            = 10 + acMods_Computed.Armor + acMods_Computed.Shield + dexUsed + OtherBonuses + acMods_Computed.Rage + acMods_Computed.BloodRage;
            int CompTouchAC       = 10 + dexUsed + SizeMod + acMods_Computed.Deflection + acMods_Computed.Defending + DodgeBonus + acMods_Computed.Rage + acMods_Computed.BloodRage + acMods_Computed.Wis + acMods_Computed.Monk + duelist + acMods_Computed.Insight;
            int CompFlatFoootedAC = CompAC - dexBonus + flatFootedMod - DodgeBonus - duelist;

            int AC_SB;
            int Touch_SB;
            int Flatfooted_SB;

            if (AC.Contains(CR)) //2nd AC block
            {
                int Pos5 = AC.IndexOf(CR);
                AC   = AC.Substring(0, Pos5).Trim();
                Pos5 = AC.IndexOf(PathfinderConstants.PAREN_RIGHT);
                AC   = AC.Substring(Pos5 + 1).Trim();
            }
            List <string> ACList_SB = AC.Split(',').ToList();

            if (ACList_SB[0].Contains(PathfinderConstants.PAREN_LEFT))
            {
                ACList_SB[0] = ACList_SB[0].Substring(0, ACList_SB[0].IndexOf(PathfinderConstants.PAREN_LEFT)).Trim();
            }
            try
            {
                AC_SB = Convert.ToInt32(ACList_SB[0]);
            }
            catch (Exception ex)
            {
                _sbCheckerBaseInput.MessageXML.AddFail(CheckName, ex.Message);
                return;
            }
            string temp = ACList_SB[1].Replace("touch", string.Empty);

            try
            {
                Touch_SB = Convert.ToInt32(temp);
            }
            catch
            {
                _sbCheckerBaseInput.MessageXML.AddFail(CheckName, "Issue parsing touch AC");
                return;
            }
            temp = ACList_SB[2].Replace("flat-footed", string.Empty);
            try
            {
                Flatfooted_SB = Convert.ToInt32(temp);
            }
            catch
            {
                _sbCheckerBaseInput.MessageXML.AddFail(CheckName, "Issue parsing flat-footed AC");
                return;
            }

            if (CompAC == AC_SB && CompTouchAC == Touch_SB && CompFlatFoootedAC == Flatfooted_SB)
            {
                _sbCheckerBaseInput.MessageXML.AddPass(CheckName, formula);
                return;
            }
            if (CompAC != AC_SB)
            {
                _sbCheckerBaseInput.MessageXML.AddFail(CheckName, CompAC.ToString() + PathfinderConstants.SPACE + acMods_Computed.ToString(), AC_SB.ToString(), formula);
            }
            if (CompTouchAC != Touch_SB)
            {
                _sbCheckerBaseInput.MessageXML.AddFail(CheckName + " Touch ", PathfinderConstants.ASCII_10 + CompTouchAC.ToString() + PathfinderConstants.SPACE + acMods_Computed.ToString(), Touch_SB.ToString(), formula);
            }
            if (CompFlatFoootedAC != Flatfooted_SB)
            {
                _sbCheckerBaseInput.MessageXML.AddFail(CheckName + " Flat-Footed ", CompFlatFoootedAC.ToString() + PathfinderConstants.SPACE + acMods_Computed.ToString(), Flatfooted_SB.ToString(), formula);
            }

            _armorClassData.ACMods_Computed = acMods_Computed;
        }
        public void ParseACMods()
        {
            Armor  armor;
            Weapon weapon;
            double Bonus;

            StatBlockInfo.ACMods acMods_Computed = new StatBlockInfo.ACMods();

            foreach (KeyValuePair <IEquipment, int> kvp in _equipmentData.Armor)
            {
                if (kvp.Key is Armor)
                {
                    armor = (Armor)kvp.Key;
                    if (armor.category == "shield")
                    {
                        if (armor.bonus.HasValue)
                        {
                            Bonus = Convert.ToInt32(armor.bonus);
                            if (armor.Broken)
                            {
                                Bonus = Math.Floor(Bonus / 2);
                            }
                            acMods_Computed.Shield += Convert.ToInt32(Bonus) + armor.EnhancementBonus;
                        }
                    }
                    if (armor.category.Contains("armor"))
                    {
                        if (armor.bonus.HasValue)
                        {
                            Bonus = Convert.ToInt32(armor.bonus);
                            if (armor.Broken)
                            {
                                Bonus = Math.Floor(Bonus / 2);
                            }
                            acMods_Computed.Armor += Convert.ToInt32(Bonus) + armor.EnhancementBonus;
                        }
                    }
                }
            }
            foreach (KeyValuePair <IEquipment, int> kvp in _equipmentData.Weapons)
            {
                weapon = (Weapon)kvp.Key;
                if ((weapon.WeaponSpecialAbilities.WeaponSpecialAbilitiesValue & WeaponSpecialAbilitiesEnum.Defending) == WeaponSpecialAbilitiesEnum.Defending)
                {
                    if (_sbCheckerBaseInput.MonsterSB.AC_Mods.Contains("defending"))
                    {
                        _acDefendingMod           += weapon.EnhancementBonus;
                        acMods_Computed.Defending += weapon.EnhancementBonus;
                    }
                }
            }


            if (_sbCheckerBaseInput.MonsterSBSearch.HasArchetype("free hand fighter")) //Elusive
            {
                int FighterLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("fighter");
                if (FighterLevel >= 3)
                {
                    acMods_Computed.Dodge++;
                }
                if (FighterLevel >= 7)
                {
                    acMods_Computed.Dodge++;
                }
                if (FighterLevel >= 11)
                {
                    acMods_Computed.Dodge++;
                }
                if (FighterLevel >= 15)
                {
                    acMods_Computed.Dodge++;
                }
                if (FighterLevel >= 19)
                {
                    acMods_Computed.Dodge++;
                }
            }

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("monk"))
            {
                acMods_Computed.Wis += _abilityScores.WisMod;
                int MonkLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("monk");
                if (_sbCheckerBaseInput.MonsterSBSearch.HasGear("monk's robe"))
                {
                    MonkLevel += 5;
                }
                acMods_Computed.Monk += MonkLevel / 4;
            }
            else if (_sbCheckerBaseInput.MonsterSBSearch.HasGear("monk's robe"))
            {
                acMods_Computed.Monk += 1; //level 5 monk, no wis mod
            }

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("psychic") && _sbCheckerBaseInput.MonsterSB.PsychicDiscipline == "self-perfection")
            {
                acMods_Computed.Wis += _abilityScores.WisMod;
            }

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("sorcerer"))
            {
                if (_sbCheckerBaseInput.MonsterSBSearch.HasBloodline("serpentine"))
                {
                    int SorcererLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("sorcerer");
                    if (SorcererLevel >= 9)
                    {
                        acMods_Computed.Natural++;
                    }
                    if (SorcererLevel >= 13)
                    {
                        acMods_Computed.Natural++;
                    }
                    if (SorcererLevel >= 17)
                    {
                        acMods_Computed.Natural++;
                    }
                }
            }

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("animal companion"))
            {
                int animalCompanionLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("animal companion");
                int animalCompanionMod   = StatBlockInfo.AnimalCompanionNaturalArmorBonus(animalCompanionLevel);

                acMods_Computed.Natural += animalCompanionMod;
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasBloodline("aquatic"))
            {
                int bloodlineLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("sorcerer");
                if (bloodlineLevel >= 9)
                {
                    acMods_Computed.Natural++;
                }
            }

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("dragon disciple"))
            {
                int dragonDiscipleLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("dragon disciple");
                if (dragonDiscipleLevel >= 1)
                {
                    acMods_Computed.Natural++;
                }
                if (dragonDiscipleLevel >= 3)
                {
                    acMods_Computed.Natural++;
                }
                if (dragonDiscipleLevel >= 7)
                {
                    acMods_Computed.Natural++;
                }
            }

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("bloatmage"))
            {
                int BloatMageLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("bloatmage");
                if (BloatMageLevel >= 3)
                {
                    acMods_Computed.Natural++;
                }
                if (BloatMageLevel >= 7)
                {
                    acMods_Computed.Natural++;
                }
            }

            acMods_Computed.Dex = _armorClassData.MaxDexMod < _abilityScores.DexMod ? _armorClassData.MaxDexMod : _abilityScores.DexMod;

            if (_sbCheckerBaseInput.MonsterSB.DefensiveAbilities.Contains("incorporeal"))
            {
                int incorporealMod = _abilityScores.ChaMod <= 0 ? 1 : _abilityScores.ChaMod;
                acMods_Computed.Deflection += incorporealMod;
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasFeat("Snapping Turtle Style"))
            {
                acMods_Computed.Shield++;
            }
            if (_sbCheckerBaseInput.MonsterSBSearch.HasFeat("Dodge"))
            {
                acMods_Computed.Dodge++;
                if (_sbCheckerBaseInput.MonsterSBSearch.HasMythicFeat("Dodge"))
                {
                    acMods_Computed.Dodge++;
                }
            }
            if (_sbCheckerBaseInput.MonsterSBSearch.HasFeat("Shield Focus"))
            {
                acMods_Computed.Shield++;
            }
            if (_sbCheckerBaseInput.MonsterSBSearch.HasFeat("Greater Shield Focus"))
            {
                acMods_Computed.Shield++;
            }
            if (_sbCheckerBaseInput.MonsterSBSearch.HasFeat("Two-Weapon Defense"))
            {
                acMods_Computed.Shield++;
            }
            if (_sbCheckerBaseInput.MonsterSBSearch.HasFeat("Improved Natural Armor"))
            {
                acMods_Computed.Natural++;
            }

            //if (_sbCheckerBaseInput.MonsterSBSearch.HasFeat("Combat Expertise"))
            //{
            //    acMods_Computed.Dodge++;
            //    acMods_Computed.Dodge += int.Parse(_sbCheckerBaseInput.MonsterSB.BaseAtk) / 4;
            //}


            if (_sbCheckerBaseInput.MonsterSB.Class.Contains("barbarian"))
            {
                acMods_Computed.Rage = -2;
                //ranged AC mod only
                //if (_sbCheckerBaseInput.MonsterSBSearch.HasSpecialAttackGeneral("rolling dodge"))
                //{
                //    int BarbarianLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("barbarian");
                //    if (BarbarianLevel >= 6) acMods_Computed.Dodge++;
                //    if (BarbarianLevel >= 12) acMods_Computed.Dodge++;
                //    if (BarbarianLevel >= 18) acMods_Computed.Dodge++;
                //}
            }

            if (_sbCheckerBaseInput.MonsterSB.Class.Contains("bloodrager"))
            {
                acMods_Computed.BloodRage = -2;
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasClassArchetype("savage barbarian"))
            {
                int BarbarianLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("barbarian");
                //Naked Courage (Ex)
                if (BarbarianLevel >= 3)
                {
                    acMods_Computed.Natural++;
                }
                if (BarbarianLevel >= 9)
                {
                    acMods_Computed.Natural++;
                }
                if (BarbarianLevel >= 15)
                {
                    acMods_Computed.Natural++;
                }

                //Natural Toughness (Ex)
                if (BarbarianLevel >= 7)
                {
                    acMods_Computed.Natural++;
                }
                if (BarbarianLevel >= 10)
                {
                    acMods_Computed.Natural++;
                }
                if (BarbarianLevel >= 13)
                {
                    acMods_Computed.Natural++;
                }
                if (BarbarianLevel >= 16)
                {
                    acMods_Computed.Natural++;
                }
                if (BarbarianLevel >= 19)
                {
                    acMods_Computed.Natural++;
                }
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasSQ("mutagen"))
            {
                acMods_Computed.Natural += 2;
                if (_sbCheckerBaseInput.MonsterSBSearch.HasSQ("greater mutagen"))
                {
                    acMods_Computed.Natural += 2;
                    if (_sbCheckerBaseInput.MonsterSBSearch.HasSQ("grand mutagen"))
                    {
                        acMods_Computed.Natural += 2;
                    }
                }
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasSQ("otherworldly insight"))
            {
                acMods_Computed.Insight += 10;
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasMystery("bones"))
            {
                int oracleLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("oracle");
                acMods_Computed.Armor += 4;
                if (oracleLevel >= 7)
                {
                    acMods_Computed.Armor += 2;
                }
                if (oracleLevel >= 11)
                {
                    acMods_Computed.Armor += 2;
                }
                if (oracleLevel >= 15)
                {
                    acMods_Computed.Armor += 2;
                }
                if (oracleLevel >= 19)
                {
                    acMods_Computed.Armor += 2;
                }
            }

            if (_sbCheckerBaseInput.IndvSB != null)
            {
                acMods_Computed.Shield      += _sbCheckerBaseInput.IndvSB.GetOnGoingStatBlockModValue(OnGoingStatBlockModifier.StatBlockModifierTypes.AC, OnGoingStatBlockModifier.StatBlockModifierSubTypes.AC_Shield);
                acMods_Computed.Armor       += _sbCheckerBaseInput.IndvSB.GetOnGoingStatBlockModValue(OnGoingStatBlockModifier.StatBlockModifierTypes.AC, OnGoingStatBlockModifier.StatBlockModifierSubTypes.AC_Armor);
                acMods_Computed.Deflection  += _sbCheckerBaseInput.IndvSB.GetOnGoingStatBlockModValueStackable(OnGoingStatBlockModifier.StatBlockModifierTypes.AC, OnGoingStatBlockModifier.StatBlockModifierSubTypes.AC_Deflection, true);
                acMods_Computed.Dodge       += _sbCheckerBaseInput.IndvSB.GetOnGoingStatBlockModValue(OnGoingStatBlockModifier.StatBlockModifierTypes.AC, OnGoingStatBlockModifier.StatBlockModifierSubTypes.AC_Dodge);
                acMods_Computed.Natural     += _sbCheckerBaseInput.IndvSB.GetOnGoingStatBlockModValue(OnGoingStatBlockModifier.StatBlockModifierTypes.AC, OnGoingStatBlockModifier.StatBlockModifierSubTypes.AC_Natural);
                acMods_Computed.Enhancement += _sbCheckerBaseInput.IndvSB.GetOnGoingStatBlockModValue(OnGoingStatBlockModifier.StatBlockModifierTypes.AC, OnGoingStatBlockModifier.StatBlockModifierSubTypes.AC_Enhancement);
                acMods_Computed.Insight     += _sbCheckerBaseInput.IndvSB.GetOnGoingStatBlockModValue(OnGoingStatBlockModifier.StatBlockModifierTypes.AC, OnGoingStatBlockModifier.StatBlockModifierSubTypes.AC_Insight);
            }

            //if (_sbCheckerBaseInput.MonsterSB.DefensiveAbilities.Contains("uncanny dodge"))
            //{
            //  //  acMods_Computed.Dodge++;
            //}

            if (_sbCheckerBaseInput.MonsterSBSearch.Race() == "kasatha")
            {
                acMods_Computed.Dodge += 2;
            }

            try
            {
                acMods_Computed.Natural += _sbCheckerBaseInput.Race_Base.RaceNaturalArmor();
            }
            catch (Exception ex)
            {
                _sbCheckerBaseInput.MessageXML.AddFail("Race_Base.RaceNaturalArmor", ex.Message);
            }
            acMods_Computed.Size = _sizeMod;

            foreach (MagicItemAbilitiesWrapper wrapper in _equipmentData.MagicItemAbilities)
            {
                if (wrapper != null)
                {
                    foreach (OnGoing.IOnGoing SBMods in wrapper.OnGoingStatBlockModifiers)
                    {
                        if (SBMods.OnGoingType == OnGoingType.StatBlock)
                        {
                            OnGoingStatBlockModifier Mod = (OnGoingStatBlockModifier)SBMods;
                            if (Mod.ModType == OnGoingStatBlockModifier.StatBlockModifierTypes.AC)
                            {
                                acMods_Computed.AddModEffect(Mod);
                            }
                        }
                    }
                }
            }


            _armorClassData.ACMods_Computed = acMods_Computed;
        }
        private string ApplyMagicItem(IEquipment MagicItem)
        {
            StatBlockInfo.ACMods acMods_Computed = new StatBlockInfo.ACMods();
            MagicItemStatBlock   MI = (MagicItemStatBlock)MagicItem;

            try
            {
                MagicItemAbilitiesWrapper wrapper = MagicItemAbilityReflectionWrapper.GetMagicItemAbility(MI.name, MI.ExtraAbilities);

                _sbCheckerBaseInput.IndvSB.ApplyMagicItem(MagicItem);

                if (wrapper.EquimentBaseString.Length > 0)
                {
                    Dictionary <IEquipment, int> tempArmor = Equipment_Parse.ParseArmorSimple(new List <string> {
                        wrapper.EquimentBaseString
                    }, _armorBusiness);

                    if (tempArmor.Keys.First().EquipmentType == EquipmentType.Armor)
                    {
                        double Bonus = 0;
                        Armor  armor = (Armor)tempArmor.Keys.First();
                        if (armor.category == "shield")
                        {
                            if (armor.bonus.HasValue)
                            {
                                Bonus = Convert.ToInt32(armor.bonus);
                                if (armor.Broken)
                                {
                                    Bonus = Math.Floor(Bonus / 2);
                                }

                                acMods_Computed.Shield += Convert.ToInt32(Bonus) + armor.EnhancementBonus;
                            }
                        }
                        if (armor.category.Contains("armor"))
                        {
                            if (armor.bonus.HasValue)
                            {
                                Bonus = Convert.ToInt32(armor.bonus);
                                if (armor.Broken)
                                {
                                    Bonus = Math.Floor(Bonus / 2);
                                }

                                acMods_Computed.Armor += Convert.ToInt32(Bonus) + armor.EnhancementBonus;
                            }
                        }
                    }
                }

                _equipmentData.MagicItemAbilities.Add(wrapper);
            }
            catch (Exception ex)
            {
                _sbCheckerBaseInput.MessageXML.AddFail("SBChecker-ApplyMagicItem", ex.Message + "--- " + ex.InnerException);
            }

            _armorClassData.ACMods_Computed = acMods_Computed;

            return(MI.name + " abilities added.");
        }