private void RandomizeCurPawn() { if (!TutorSystem.AllowAction("RandomizePawn")) { return; } int num = 0; while (true) { this.curPawn = StartingPawnUtility.RandomizeInPlace(this.curPawn); num++; if (num > 15) { break; } if (StartingPawnUtility.WorkTypeRequirementsSatisfied()) { goto Block_3; } } return; Block_3: TutorSystem.Notify_Event("RandomizePawn"); }
public override void PostWorldGenerate() { int num = 0; while (true) { StartingPawnUtility.ClearAllStartingPawns(); for (int i = 0; i < this.pawnCount; i++) { Find.GameInitData.startingPawns.Add(StartingPawnUtility.NewGeneratedStartingPawn()); } num++; if (num > 20) { break; } if (StartingPawnUtility.WorkTypeRequirementsSatisfied()) { goto Block_3; } } return; Block_3: while (Find.GameInitData.startingPawns.Count < this.pawnChoiceCount) { Find.GameInitData.startingPawns.Add(StartingPawnUtility.NewGeneratedStartingPawn()); } Find.GameInitData.startingPawnCount = this.pawnCount; }
private void RandomizeCurPawn() { if (!TutorSystem.AllowAction("RandomizePawn")) { return; } do { this.curPawn = StartingPawnUtility.RandomizeInPlace(this.curPawn); }while (!StartingPawnUtility.WorkTypeRequirementsSatisfied()); TutorSystem.Notify_Event("RandomizePawn"); }
private void RandomizeCurPawn() { if (TutorSystem.AllowAction("RandomizePawn")) { int num = 0; do { curPawn = StartingPawnUtility.RandomizeInPlace(curPawn); num++; }while (num <= 20 && !StartingPawnUtility.WorkTypeRequirementsSatisfied()); TutorSystem.Notify_Event("RandomizePawn"); } }
//private void RandomizeCurPawn() //{ // if (!TutorSystem.AllowAction("RandomizePawn")) // { // return; // } // int num = 0; // do // { // this.curPawn = StartingPawnUtility.RandomizeInPlace(this.curPawn); // num++; // if (num <= 15) // { // continue; // } // return; // } // while (!StartingPawnUtility.WorkTypeRequirementsSatisfied()); // TutorSystem.Notify_Event("RandomizePawn"); //} private IEnumerator RandomizeAllPawns() { // Temp variable to store generated pawns Pawn[] aPawns = new Pawn[0]; // Try 15 times to generate pawn with WorkTypeRequirementsSatisfied? int num = 0; do { // Loop through current pawns and generate random in place foreach (Pawn p in Find.GameInitData.startingPawns) { Pawn curpawn = new Pawn(); curpawn = StartingPawnUtility.RandomizeInPlace(p); aPawns = aPawns.Concat(new Pawn[] { curpawn }).ToArray(); } NewGameRules.ClearCurPawns(); Find.GameInitData.startingPawns = aPawns.ToList(); aPawns = new Pawn[0]; lstCardRects = new List <Rect>(); lstPNC_Cards = new List <PNC_Card>(); lstPNC_CardsInOrder = new List <PNC_Card>(); templstPNC_CardsInOrder = new List <PNC_Card>(); intCardNum = 0; PopulateCards(false); if (num > 10 && StartingPawnUtility.WorkTypeRequirementsSatisfied()) { yield break; } num++; if (num <= 15) { yield return(new WaitForSeconds(.05f)); //Log.Message(num.ToString()); continue; } yield break; }while (num < 3); }
// Token: 0x06004DA0 RID: 19872 RVA: 0x001A4DAC File Offset: 0x001A2FAC public override void PostWorldGenerate() { if (this.Pawns.NullOrEmpty()) { base.PostWorldGenerate(); return; } List <PawnKindDef> kinds = new List <PawnKindDef>(); foreach (var item in this.Pawns) { for (int i = 0; i < item.count; i++) { kinds.Add(item.kindDef); } } this.pawnCount = kinds.Count; Find.GameInitData.startingPawnCount = this.pawnCount; int num = 0; do { StartingPawnUtility.ClearAllStartingPawns(); foreach (var item in kinds) { // Log.Message("Generating "+item); Find.GameInitData.startingAndOptionalPawns.Add(SpecificStartingPawnUtility.NewGeneratedStartingPawn(item)); } num++; if (num > 20) { break; } }while (!StartingPawnUtility.WorkTypeRequirementsSatisfied()); IL_62: while (Find.GameInitData.startingAndOptionalPawns.Count < this.pawnChoiceCount) { foreach (var item in kinds) { // Log.Message("Generating " + item); Find.GameInitData.startingAndOptionalPawns.Add(SpecificStartingPawnUtility.NewGeneratedStartingPawn(item)); } } return; goto IL_62; }
public override void PostWorldGenerate() { Find.GameInitData.startingPawnCount = pawnCount; int num = 0; do { StartingPawnUtility.ClearAllStartingPawns(); for (int i = 0; i < pawnCount; i++) { Find.GameInitData.startingAndOptionalPawns.Add(StartingPawnUtility.NewGeneratedStartingPawn()); } num++; }while (num <= 20 && !StartingPawnUtility.WorkTypeRequirementsSatisfied()); while (Find.GameInitData.startingAndOptionalPawns.Count < pawnChoiceCount) { Find.GameInitData.startingAndOptionalPawns.Add(StartingPawnUtility.NewGeneratedStartingPawn()); } }
public override void PostWorldLoad() { int num = 0; while (true) { //StartingPawnUtility.ClearAllStartingPawns(); for (int i = 0; i < this.slaveCount; i++) { Find.GameInitData.startingPawns.Add(ElderThingFaction.ScenPart_ConfigPage_ConfigureStartingSlaves.NewGeneratedStartingSlave()); } num++; if (num > 20) { break; } if (StartingPawnUtility.WorkTypeRequirementsSatisfied()) { return; } } }
public override void PostWorldGenerate() { var num = 0; while (true) { //StartingPawnUtility.ClearAllStartingPawns(); for (var i = 0; i < slaveCount; i++) { Find.GameInitData.startingAndOptionalPawns.Add(NewGeneratedStartingSlave()); } num++; if (num > 20) { break; } if (StartingPawnUtility.WorkTypeRequirementsSatisfied()) { return; } } }