Ejemplo n.º 1
0
    void Start()
    {
        base.Start();

        investigatorName = "Charlie Kane";

        occupation         = "The Politician";
        flavorText         = "It can be arranged. It's just a matter of acceptable terms.";
        actionAbilityText  = "Another investigator of your choice may immediately perform 1 additional action.";
        passiveAbilityText = "When you perform an Acquire Assets action, you may allow other investigators to gain any cards you purchase.";
        bioText            = "When the press asks if Charlie is planning a run for national office, he smiles and says that he's focused on the important issues. The truth is that he would love to launch his campaign, but right now the most important issue is preventing the end of the world without causing a panic. To do this, he's been calling in fabors across the country. Most recently, Charlie's stopped in San Francisco to visit Hearst Castle. With the help of his friends and finances, Charlie believes he can fix this problem without sacrificing a single vote.";

        health        = 4;
        sanity        = 8;
        currentHealth = health;
        currentSanity = sanity;

        strength    = 2;
        will        = 2;
        influence   = 4;
        observation = 3;
        lore        = 2;

        startingLocation = App.Model.locationModel.FindLocationByName("San Francisco");
        startingItems    = new StartingItem[1];
        startingItems[0] = new StartingItem(StartingItemType.Asset, "Personal Assistant");
    }
Ejemplo n.º 2
0
    void Start()
    {
        base.Start();

        investigatorName = "Michael McGlen";

        occupation         = "The Gangster";
        flavorText         = "Don't care if it's a god. If it crosses me, it's gonna regret it.";
        actionAbilityText  = "If you are on a City space, you may gain 1 Item or Service Asset of your choice from the reserve. If you do, gain a Wanted Condition.";
        passiveAbilityText = "Once per round, you may reroll 1 die when resolivng a Deal or Pursuit Condition effect.";
        bioText            = "When the O'Bannion gang needs to send a message, they send the big man, Michael McGlen. Not long ago, his friend Fast Louie Farrell was attacked by a bunch of inhuman things with ugly, fish-like faces. They sliced him up and dragged him under the water. McGlen took it personally. The word has spread: McGlen has loaded up his Thompson and everyone else had best get out of the way. His first stop is London where he intends to find out what these creatures are called and where he has to go to kill every last one of them.";

        health        = 8;
        sanity        = 4;
        currentHealth = health;
        currentSanity = sanity;

        strength    = 4;
        will        = 3;
        influence   = 3;
        observation = 1;
        lore        = 2;

        startingLocation = App.Model.locationModel.FindLocationByName("London");
        startingItems    = new StartingItem[0];
    }
Ejemplo n.º 3
0
    void Start()
    {
        base.Start();

        investigatorName = "Monterey Jack";

        occupation         = "The Archaeologist";
        flavorText         = "To find a treasure like that, I'll risk a few poison darts.";
        actionAbilityText  = "You may discard 1 Artifcat to retreat Doom by 1; or discard the top card of the Expedition Encounter deck and perform 1 additional action.";
        passiveAbilityText = "After resolving an Expedition Encounter, gain 1 RELIC Unique Asset.";
        bioText            = "Young Jack traveled the world with his father's archaeological expeditions. He acquired the nickname 'Monterey' after a bout of quinine-induced jaundice turned his skin yellow. Once grown, Jack became an accomplished archaeologist in his own right. Now he must explore his own past. His father was found murdered with an arcane sigil carved into the old man's forehead. Here in Cairo, he has seen men wearing this sigil on pendants around their neck. It is time for Jack to start digging.";

        health        = 7;
        sanity        = 5;
        currentHealth = health;
        currentSanity = sanity;

        strength    = 4;
        will        = 2;
        influence   = 2;
        observation = 3;
        lore        = 2;

        startingLocation = App.Model.locationModel.FindLocationByName("The Pyramids");
        startingItems    = new StartingItem[0];
    }
Ejemplo n.º 4
0
    void Start()
    {
        base.Start();

        investigatorName = "Norman Withers";

        occupation         = "The Astronomer";
        flavorText         = "Let them call me a crackpot! Something is happening to the stars, and I am not imagining it!";
        actionAbilityText  = "Spend 2 Clues to discard 1 Monster on a space containing a Gate.";
        passiveAbilityText = "Once per round, you may spend 1 Sanity in place of spending 1 Clue.";
        bioText            = "The scientific community ridiculed Norman for his claim that six stars disappeared from the sky. After exhausting every plausible astronomical explanation for answers, he took a position at Miskatonic University and began exploring more improbable possibilities in the restricted section of their library. While reading an ancient text of dark prophecies, Noman found an exact description of the phenomenon he'd observed. If the tome is to be believed, a terrible incursion into our world is imminent.";

        health        = 5;
        sanity        = 7;
        currentHealth = health;
        currentSanity = sanity;

        strength    = 2;
        will        = 4;
        influence   = 1;
        observation = 3;
        lore        = 3;

        startingLocation = App.Model.locationModel.FindLocationByName("Arkham");
        startingItems    = new StartingItem[1];
        startingItems[0] = new StartingItem(StartingItemType.Spell, "Feed the Mind");
    }
Ejemplo n.º 5
0
    public void Start()
    {
        base.Start();

        investigatorName = "Lily Chen";

        occupation         = "The Martial Artist";
        flavorText         = "I have been preparing to confront this evil for my entire life. My focus must be absolute.";
        actionAbilityText  = "Spend any number of Health or Sanity, then recover an equal number of Health or Sanity.";
        passiveAbilityText = "When you improve a skill, you may immediately improve that skill again.";
        bioText            = "Lily speaks rarely and when she does, her words are measured and wise. After a lifetime of disciplined training, every gesture is graceful, uncluttered by hesitation. When she was an infant, an obscure sect of monks believed that she was born for a special purpose, to face a great evil. Now, the monks beleive that the great evil is at hand, and they have brought Lily to Shanghai to begin fulfilling her destiny.";

        health        = 6;
        sanity        = 6;
        currentHealth = health;
        currentSanity = sanity;

        strength    = 4;
        will        = 3;
        influence   = 2;
        observation = 2;
        lore        = 2;

        startingLocation = App.Model.locationModel.FindLocationByName("Shanghai");
        startingItems    = new StartingItem[0];
    }