Ejemplo n.º 1
0
    private void UseMousePos(Vector3 inputPos)
    {
        //Needed to cast rays for collision detection in perspective mode
        Vector3 touchPosFar  = new Vector3(inputPos.x, inputPos.y, Camera.main.farClipPlane);
        Vector3 touchPosNear = new Vector3(inputPos.x, inputPos.y, Camera.main.nearClipPlane);

        //Needed to cast rays for collision detection in perspective mode
        Vector3 touchPosF = Camera.main.ScreenToWorldPoint(touchPosFar);
        Vector3 touchPosN = Camera.main.ScreenToWorldPoint(touchPosNear);

        //User clicks on lever during play
        RaycastHit2D hit = Physics2D.Raycast(touchPosN, touchPosF - touchPosN);

        if (hit.collider != null)
        {
            Lever _lever = hit.collider.GetComponent <Lever>();
            if (_lever != null)
            {
                _lever.LeverGetsClicked();
            }
        }

        //User clicks on Credits button in start menu
        if (hit.collider != null && hit.collider.name == ("CreditsButton"))
        {
            StartScreenManager startScreen = transform.GetComponent <StartScreenManager>();
            startScreen.CreditsClick();
        }


        //User clicks on back button in credits
        if (hit.collider != null && hit.collider.name == ("BackButton"))
        {
            StartScreenManager startScreen = transform.GetComponent <StartScreenManager>();
            startScreen.BackCreditsClick();
        }


        //User clicks on play button in start menu
        if (hit.collider != null && hit.collider.name == ("StartGameButton"))
        {
            SceneSwitcher sceneSwitcher = transform.root.GetComponent <SceneSwitcher>();
            sceneSwitcher.LoadNextScene();
        }

        //User clicks on exit button in start menu
        if (hit.collider != null && hit.collider.name == ("ExitButton"))
        {
            SceneSwitcher sceneSwitcher = transform.root.GetComponent <SceneSwitcher>();
            sceneSwitcher.ExitGame();
        }
    }