Ejemplo n.º 1
0
 public static bool checkAction_Prefix(StardewValley.Locations.Beach __instance, Location tileLocation, Rectangle viewport, Farmer who, ref bool __result)
 {
     try
     {
         if (__instance.map.GetLayer("Buildings").Tiles[tileLocation] != null && __instance.map.GetLayer("Buildings").Tiles[tileLocation].TileIndex == 284)
         {
             if (who.hasItemInInventory(388, _config.BridgeRepairPrice, 0))
             {
                 __instance.createQuestionDialogue(Game1.content.LoadString("Strings\\Locations:Beach_FixBridge_Question").Replace("300", _config.BridgeRepairPrice.ToString()), __instance.createYesNoResponses(), "BeachBridge");
             }
             else
             {
                 Game1.drawObjectDialogue(Game1.content.LoadString("Strings\\Locations:Beach_FixBridge_Hint").Replace("300", _config.BridgeRepairPrice.ToString()));
             }
             __result = true;
             return(false);
         }
         return(true);
     }
     catch (Exception ex)
     {
         _monitor.Log($"Failed in {nameof(checkAction_Prefix)}:\n{ex}", LogLevel.Error);
         return(true);
     }
 }
Ejemplo n.º 2
0
        public static bool AnswerDialogueAction_Prefix(StardewValley.Locations.Beach __instance, string questionAndAnswer, string[] questionParams, ref bool __result)
        {
            try
            {
                switch (questionAndAnswer)
                {
                case "BeachBridge_Yes":
                    Game1.globalFadeToBlack(new Game1.afterFadeFunction(__instance.fadedForBridgeFix), 0.02f);
                    Game1.player.removeItemsFromInventory(388, _config.BridgeRepairPrice);
                    __result = true;
                    return(false);

                default:
                    return(true);
                }
            }
            catch (Exception ex)
            {
                _monitor.Log($"Failed in {nameof(AnswerDialogueAction_Prefix)}:\n{ex}", LogLevel.Error);
                return(true);
            }
        }