Ejemplo n.º 1
0
    public virtual void EnterNormState(EntityUid uid)
    {
        Standing.Stand(uid);

        if (TryComp <AppearanceComponent>(uid, out var appearance))
        {
            appearance.SetData(DamageStateVisuals.State, DamageState.Alive);
        }
    }
    public virtual void ExitDeadState(EntityUid uid)
    {
        RemComp <CollisionWakeComponent>(uid);

        Standing.Stand(uid);

        if (!Standing.IsDown(uid) && TryComp <PhysicsComponent>(uid, out var physics))
        {
            physics.CanCollide = true;
        }
    }
Ejemplo n.º 3
0
 public virtual void ExitCritState(EntityUid uid)
 {
     Standing.Stand(uid);
 }