public ActionResult CreateStall(string Name, string Description, HttpPostedFileBase ImageData) { if (!IsAuthorized()) { return(View("Error")); } Stall obj = new Stall(); obj.Fields.Name = Name; obj.Fields.Description = Description; obj.Fields.UserID = UserID; var type = ImageData.ContentType; obj.Fields.ContentType = type; MemoryStream target = new MemoryStream(); ImageData.InputStream.CopyTo(target); obj.Fields.Logo = target.ToArray(); if (obj.Fields.Logo.Length > 1000000 || (type != "image/x-png" && type != "image/gif" && type != "image/jpeg")) { return(RedirectToAction("CreateStall")); } obj.Save(); return(RedirectToAction("Index")); }
public void OnPointerClick(PointerEventData eventData) { // The current selected stall. Stall selectedStall = UIManager.instance.SelectedStallSpace.GetComponent <Stall>(); // Allow to restock if the player has enough money and if the stall's stock is already not at max. if (ProgressManager.Money - selectedStall.StallRestockCost >= 0) { if (selectedStall.StockCount + StockIncreaseAmount <= selectedStall.MaxStockCount) { // Update the profit tracker. ProfitTracker.instance.StallProfit[selectedStall.StallSpaceNumber] -= selectedStall.StallRestockCost; // Decrease the player's money by the cost of restocking. ProgressManager.Money -= selectedStall.StallRestockCost; // Increase the stall's stock. selectedStall.StockCount += StockIncreaseAmount; PlaySound(); } else { WarningText.GetComponent <Text>().text = "Stall Full"; Instantiate(WarningText, gameObject.transform.parent.parent); } } else { WarningText.GetComponent <Text>().text = "Not Enough Money"; Instantiate(WarningText, gameObject.transform.parent.parent); } OnRestockClicked(); }
public static void Main(string[] args) { int cases = int.Parse(Console.ReadLine()); for (int i = 0; i < cases; i++) { var input = Console.ReadLine().Split(' '); int numStalls = int.Parse(input[0]) + 2; int people = int.Parse(input[1]); var stalls = new Stall[numStalls]; for (int j = 0; j < numStalls; j++) { stalls[j] = new Stall(j); } for (int j = 0; j < numStalls; j++) { if (j > 0) { stalls[j].Neighbors.Add(stalls[j - 1]); } if (j < numStalls - 1) { stalls[j].Neighbors.Add(stalls[j + 1]); } } stalls[0].Occupied = true; stalls[numStalls - 1].Occupied = true; var result = OccupyStalls(stalls, people); Console.WriteLine(string.Format("Case #{0}: {1} {2}", i + 1, Math.Max(result[0], result[1]), Math.Min(result[0], result[1]))); } }
public async Task <IActionResult> Edit(int id, [Bind("Id,StallNo,StallName,CatId,StallVolume,Level")] Stall stall) { if (id != stall.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(stall); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!StallExists(stall.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["CatId"] = new SelectList(_context.Categories, "Id", "Id", stall.CatId); return(View(stall)); }
public Task DeleteAsync(Stall stall) { var dbContext = _unitOfWork.DbContext(); dbContext.Stalls.Remove(stall); return(dbContext.SaveChangesAsync()); }
private void updateGBXStall(int stallId) { Stall stall = dbContext.Stalls.Find(stallId); lblStallTypeValue.Text = stall.StallType; lblCapacityValue.Text = stall.StallCapacity.ToString(); lblLocationCodeValue.Text = stall.StallLocationCode; lblFilledValue.Text = dbContext.AttendeeStalls.Where(a => a.StallId == stallId).Count().ToString(); }
static void Main(string[] args) { int N = 500000; Random rn = new Random(); Stopwatch sw1 = new Stopwatch(); Stopwatch sw2 = new Stopwatch(); Stopwatch sw3 = new Stopwatch(); Stopwatch sw4 = new Stopwatch(); Trading_Establishment[] Arr1 = new Trading_Establishment[N]; // массив List <Trading_Establishment> Arr2 = new List <Trading_Establishment>(N); // типизированная коллекция ArrayList Arr3 = new ArrayList(N); // не типизированная колллекция UserCollection Arr4 = new UserCollection(N); // пользовательская коллекция for (int a = 0; a < N; a++) { int house = rn.Next(1, 3); switch (house) { case 1: Arr1[a] = new Supermarket(); Arr2.Add(new Supermarket()); Arr3.Add(new Supermarket()); Arr4.Add(new Supermarket()); break; case 2: Arr1[a] = new Stall(); Arr2.Add(new Stall()); Arr3.Add(new Stall()); Arr4.Add(new Stall()); break; } } sw1.Start(); Array.Sort(Arr1); sw1.Stop(); sw2.Start(); Arr2.Sort(); sw2.Stop(); sw3.Start(); Arr3.Sort(); sw3.Stop(); sw4.Start(); Arr4.Sorts(); sw4.Stop(); Console.WriteLine($"Время на сортировку обычного массива -> {sw1.Elapsed}"); Console.WriteLine($"Время на сортировку типизированной коллекции -> {sw2.Elapsed}"); Console.WriteLine($"Время на сортировку не типизированной коллекции -> {sw3.Elapsed}"); Console.WriteLine($"Время на сортировку пользовательской коллекции -> {sw4.Elapsed}"); Console.ReadKey(); }
public Salesman(string name, Gender gender, Stall stall) : base(name, gender) { if (stall == null) { throw new ArgumentNullException("stall"); } _stall = stall; }
public Stall StallStatusGet(int id, bool occupied) { Stall status = new Stall(); status.id = id; status.occupied = occupied; Stall.UpdateStatus(status); //store update BathroomInfoController.bathrooms = Bathroom.LoadAll(); //reload bathroom data return(status); }
public async Task <IActionResult> CreateAsync([FromBody] Stall stall) { if (stall == null) { return(BadRequest()); } await _stallManager.SaveAsync(stall); return(CreatedAtRoute("FindStallById", new { id = stall.Id }, stall)); }
public override bool CanUseStall(Stall stall) { bool canUse = stall.OccupiedNeighborCount == 0; if (!canUse) { this.SpeechText = ""; this.SpeechText = "No way! Germs!"; } return canUse; }
public ActionResult CreateStall(string Name, string Description, HttpPostedFileBase Logo) { Stall obj = new Stall(); obj.Fields.Name = Name; obj.Fields.Description = Description; obj.Fields.UserID = UserID; //using (var binaryReader = new BinaryReader(Logo.InputStream)) // obj.Fields.Logo = binaryReader.ReadBytes(Logo.ContentLength); obj.Save(); return(RedirectToAction("Index")); }
static void Main() { int amount = 5; Stall stall = new Stall(); for (int i = 0; i < amount; i++) { Cow name = new Cow(i, 32.02); stall.addToList(name); } Console.WriteLine(stall.place[0].euter.giveMilk(10)); }
private IList <Stall> CreateStaller(int number) { var staller = new List <Stall>(); for (var ii = 1; ii < number + 1; ii++) { var stall = new Stall(); CreateHester(10).Each(stall.AddHest); staller.Add(stall); } return(staller); }
public async Task <IActionResult> Create([Bind("Id,StallNo,StallName,CatId,StallVolume,Level")] Stall stall) { if (ModelState.IsValid) { _context.Add(stall); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["CatId"] = new SelectList(_context.Categories, "Id", "Id", stall.CatId); return(View(stall)); }
public void InsertOrUpdateStall(Stall stall) { var t0 = DateTime.Now; var s = _cgContext.Stalls.Find(stall.X, stall.Y); if (s != null) { _cgContext.Stalls.Remove(s); } _cgContext.Stalls.Add(stall); _cgContext.SaveChanges(); Console.WriteLine((DateTime.Now.Ticks - t0.Ticks) / 10000); }
public IActionResult Update(IFormCollection data) { Stall s = new Stall { StallName = data["txtname"], StallVolume = int.Parse(data["txtvolum"]), Level = (Level)Enum.Parse(typeof(Level), data["txtLevel"]), Id = int.Parse(data["txtId"]), CatId = int.Parse(data["txtcat"]) }; db.Entry(s).State = Microsoft.EntityFrameworkCore.EntityState.Modified; db.SaveChanges(); return(RedirectToAction("GetAll")); }
/// <summary> /// Calculates if a customer is attracted to a stall. /// </summary> /// <param name="stall"></param> /// <returns></returns> private bool IsAttractedToStall(Stall stall) { foreach (StallSpaceType hatedType in HatedStallTypes) { if (stall.SpaceType == hatedType) { return(false); } } // Get random number of attraction. int attraction = Random.Range(0, 100); // Stall attracts customer if the attraction acquired is less than the attaction percentage of the stall. return(attraction <= stall.AttractionPercentage); }
private void btnAdd_Click(object sender, EventArgs e) { //using (dbContext = new ConventionManagerDbContext()) //{ MethodController methodController = new MethodController(); if (methodController.stallCapacityStatus((int)cbxStall.SelectedValue)) { AttendeeStall attendeeStall = new AttendeeStall() { AttendeeId = (int)cbxAttendee.SelectedValue, StallId = (int)cbxStall.SelectedValue, IsExhibitor = chkIsExhibitor.Checked }; Stall stall = dbContext.Stalls.Find(attendeeStall.StallId); if (methodController.attendeeStatus(attendeeStall.AttendeeId, stall.StallStartDate, stall.StallEndDate)) { dbContext.AttendeeStalls.Add(attendeeStall); try { dbContext.SaveChanges(); MessageBox.Show("Attendee added to the stall successfully!!!"); updateGBXStall((int)cbxStall.SelectedValue); loadDGV(); return; } catch (Exception ex) { MessageBox.Show("Duplicate entry!!!"); return; } } else { MessageBox.Show("Attendee busy on other event or seminar or stall"); } } else { MessageBox.Show("Stall full!!!"); return; } //} }
public async Task <IActionResult> UpdateAsync(string id, [FromBody] Stall updatedStall) { if (updatedStall == null || updatedStall.Id != id) { return(BadRequest()); } var stall = await _stallManager.FindByIdAsync(id); if (stall == null) { return(NotFound()); } await _stallManager.SaveAsync(updatedStall); return(NoContent()); }
private void dgvStall_Click(object sender, EventArgs e) { stallCode = int.Parse(dgvStall.CurrentRow.Cells["StallId"].Value.ToString()); int columnIndex = dgvStall.CurrentCell.ColumnIndex; if (dgvStall.CurrentRow.Cells[columnIndex].Value.ToString().Equals("Edit")) { btnAdd.Text = "UPDATE"; stall = dbContext.Stalls.Find(stallCode); txtName.Text = stall.StallName; txtLocationCode.Text = stall.StallLocationCode; txtCapacity.Text = stall.StallCapacity.ToString(); txtResources.Text = stall.StallResources; txtStallType.Text = stall.StallType; dtpStartDate.Value = stall.StallStartDate; dtpEndDate.Value = stall.StallEndDate; } else if (dgvStall.CurrentRow.Cells[columnIndex].Value.ToString().Equals("Delete")) { DialogResult dialogResult = MessageBox.Show("Are you sure ?", "Confirm Delete", MessageBoxButtons.YesNo); if (dialogResult == DialogResult.Yes) { // on delete cascade only on AttendeeId in AttendeeStall // first remove data held by foreign key in AttendeeStall var stalls = dbContext.AttendeeStalls.Where(a => a.StallId == stallCode).ToList(); foreach (var del in stalls) { dbContext.AttendeeStalls.Remove(del); } dbContext.SaveChanges(); // then remove stall dbContext.Stalls.Remove(dbContext.Stalls.Find(stallCode)); dbContext.SaveChanges(); reloadDGV(); MessageBox.Show("Stall deleted!!!"); } btnAdd.Text = "ADD"; } }
public bool SaveNewStall(StallModel stall) { if (stall != null) // maybe take out { using (var context = new ShukRoutingContext()) { var Stall = new Stall() { StallID = stall.StallID, StallName = stall.StallName, FirstCoord = stall.FirstCoord, SecondCoord = stall.SecondCoord }; context.Stalls.Add(Stall); context.SaveChanges(); } return(true); } return(false); }
private static string BruteForce(int n, int k) { IList <Stall> stalls = new List <Stall>(); foreach (var x in Enumerable.Range(0, n + 2)) { stalls.Add(new Stall(stalls, x, x == 0 || x == n + 1)); } Stall lastEnteredStall = null; for (var i = 0; i < k; i++) { var orderedStalls = stalls.Where(stall => stall.IsAvailable()) .OrderByDescending(stall => Math.Min(stall.L, stall.R)) .ThenByDescending(stall => Math.Max(stall.L, stall.R)) .ThenBy(stall => stall.Index); lastEnteredStall = orderedStalls.First(); lastEnteredStall.Occupied = true; } return($"{Math.Max(lastEnteredStall.L, lastEnteredStall.R)} {Math.Min(lastEnteredStall.L, lastEnteredStall.R)}"); }
public override void Visit(Stall node) { throw new InterpretException("TODO"); }
public Task SaveAsync(Stall stall) { return(_stallStore.SaveAsync(stall)); }
/// <summary> /// The kwekkwek bowl increases the maximum stock count. /// </summary> /// <param name="stallToAffect">The stall to be affected by the music box.</param> public override void TakeEffect(Stall stallToAffect) { stallToAffect.MaxStockCount += MaximumStockIncrease; }
public void GoToStall(Stall stall) { this.State = PersonState.HeadedToStall; stall.PersonEntering(this); this.stall = stall; Point stallPosition = stall.TransformToVisual((FrameworkElement)this.Parent).Transform(new Point(0, 0)); stallPosition.X += stall.ActualWidth / 2 - this.ActualWidth / 2; stallPosition.Y += 30; Storyboard sb = this.AnimateTo(stallPosition); this.Level.RemoveFromLine(this); sb.Completed += this.HandleGoToStallAnimationCompleted; VisualStateManager.GoToState(this, "Backwards", true); this.OnHeadingToStall(); }
public override void Awake() { base.Awake(); knockback = GetComponent <Knockback>(); stall = GetComponent <Stall>(); }
/// <summary> /// The upgrade adds attraction percentage. /// </summary> /// <param name="stallToAffect">The stall to be affected by the upgrade.</param> public override void TakeEffect(Stall stallToAffect) { stallToAffect.AttractionPercentage += AttractionPercentageIncrease; }
public override bool CanUseStall(Stall stall) { bool canUse = stall.OccupiedNeighborCount == 0; if (!canUse) this.cantUseStallMessages.DoSomething(); return canUse; }
private void HandleBladderFillAnimationCompleted(object sender, EventArgs e) { VisualStateManager.GoToState(this, "PeedPants", true); this.Level.AccidentHappened(); if (this.stall != null) { this.stall.PersonLeft(); this.stall = null; } else { if (this.Level != null) this.Level.RemoveFromLine(this); } if (this.IsSelected) this.Level.Deselect(this); Storyboard exitingAnimation = this.AnimateTo(this.exitPoint); exitingAnimation.Completed += this.HandleExitCompleted; VisualStateManager.GoToState(this, "Forwards", true); }
/// <summary> /// The upgrade increases patience. /// </summary> /// <param name="stallToAffect">The stall to be affected by the upgrade.</param> public override void TakeEffect(Stall stallToAffect) { stallToAffect.PatienceIncrease += PatiencePercentageIncrease; }
public virtual bool CanUseStall(Stall stall) { return true; }
public Task DeleteAsync(Stall stall) { return(_stallStore.DeleteAsync(stall)); }
protected virtual void OnPeedPants() { VisualStateManager.GoToState(this, "PeedPants", true); this.Level.AccidentHappened(); if (this.stall != null) { this.stall.PersonLeft(); this.stall = null; } else { if (this.Level != null) this.Level.RemoveFromLine(this); } if (this.IsSelected) this.Level.Deselect(this); Storyboard exitingAnimation = this.AnimateTo(this.exitPoint); exitingAnimation.Completed += this.HandleExitCompleted; VisualStateManager.GoToState(this, "Forwards", true); this.peedMessages.DoSomething(); }
/// <summary> /// Called once every Delta time. /// </summary> void FixedUpdate() { // Keep the customer going until it reaches the endpoint. if ((IsGoingRight && gameObject.transform.position.x < EndPoint) || (!IsGoingRight && gameObject.transform.position.x > EndPoint)) { // Perform the necessary action depending on the customer state. switch (CustomerStatus) { case CustomerState.Walking: #region Walking Procedure // Customer has a random chance to perform a special move. if (Random.Range(0, CustomerSpecialChance) < 1) { animator.SetTrigger("IsSpecial"); break; } // Only allow the customer to walk when it is doing a special move. if (!animator.GetCurrentAnimatorStateInfo(0).IsName("Special")) { // Keep the customer walking straight (depending on the direction), until attracted to a stall. Walk(IsGoingRight ? Speed : Speed * -1, 0); } // Raycast which contains the stall that is detected by the customer. RaycastHit2D hit; // If a stall exists above, determine if the customer will be attracted to the stall. if (IsStallAbove(out hit)) { // Get the stall detected above. currentStall = hit.transform.GetComponent <Stall>(); // If it has already been seen, do not attempt to attract. // Try to attract otherwise. if (!seenStalls.Contains(currentStall)) { // Add the stall to the list of stalls already seen by the customer. seenStalls.Add(currentStall); if ((IsAttractedToStall(currentStall) || IsAttractedToEverything) && currentStall.gameObject.GetComponent <StallSpace.Stall>().StockCount > 0) { // Only try to attract the customer when the stall line is not yet full. if (currentStall.CustomersInLine + 1 <= currentStall.MaxCustomersInLine) { currentStall.AddACustomerToLine(); // If attracted, set the customer to walk to the stall. currentCustomerPatience += currentStall.PatienceIncrease; customerStatus = CustomerState.WalkingToStall; animator.SetTrigger("IsWalkingUp"); // Bring customer to the front of all other objects. transform.GetComponent <SpriteRenderer>().sortingOrder += 1; // Set the customer who is walking behind to be in the upmost layer. SetCustomerBehindToUpperLayer(); // Save the position where the customer will return to after buying. positionToReturn = transform.position; } } } } break; #endregion case CustomerState.WalkingToStall: #region Walk to Stall Procedure // Set the customer who is walking behind to be in the upmost layer. SetCustomerBehindToUpperLayer(); if (currentStall.GetComponent <StallSpace.Stall>().StockCount <= 0) { customerStatus = CustomerState.WalkingAwayFromStall; animator.SetTrigger("IsWalkingDown"); break; } // Keep walking to the stall if there are no customers in line. if (!IsOtherCustomerInFrontBuying()) { Walk(0, Speed); // Check if the customer has reached the stall, then the customer can start buying. if (HasReachedStall()) { // Reset customer's patience. currentCustomerPatience = CustomerPatience; // When stall is reached, set the customer to buy from the stall. customerStatus = CustomerState.BuyingFromStall; animator.SetTrigger("IsIdle"); // Play buying sound. PlaySound(BuyingSound); // Generate different bubble depending on stall type. switch (currentStall.SpaceType) { case StallSpaceType.EmptyStall: break; case StallSpaceType.KwekKwekStall: GenerateBubble(CustomerBubbleType.Kwekkwek); break; case StallSpaceType.IsawStall: GenerateBubble(CustomerBubbleType.Isaw); break; case StallSpaceType.IcecreamStall: GenerateBubble(CustomerBubbleType.Icecream); break; case StallSpaceType.FruitShakeStall: GenerateBubble(CustomerBubbleType.FruitShake); break; default: break; } } } else { //Wait in line if there are other customers customerStatus = CustomerState.WaitingInLine; animator.SetTrigger("IsIdle"); break; } break; #endregion case CustomerState.WaitingInLine: #region Waiting in Line Procedure if (currentStall.GetComponent <StallSpace.Stall>().StockCount <= 0) { customerStatus = CustomerState.WalkingAwayFromStall; animator.SetTrigger("IsWalkingDown"); break; } // If there are no more customers in front, walk to the stall. if (!IsOtherCustomerInFrontBuying()) { customerStatus = CustomerState.WalkingToStall; animator.SetTrigger("IsWalkingUp"); break; } // If customer lost all patience, make customer leave. if (currentCustomerPatience <= 0) { PlaySound(ImpatientSound); GenerateBubble(CustomerBubbleType.Time); customerStatus = CustomerState.WalkingAwayFromStall; animator.SetTrigger("IsWalkingDown"); currentStall.RemoveACustomerFromLine(); currentCustomerPatience = CustomerPatience; break; } // Keep losing patience while waiting in line. currentCustomerPatience--; break; #endregion case CustomerState.BuyingFromStall: #region Buying from Stall Procedure // If customer lost all patience, make customer leave. if (currentCustomerPatience <= 0) { PlaySound(ImpatientSound); GenerateBubble(CustomerBubbleType.Time); customerStatus = CustomerState.WalkingAwayFromStall; animator.SetTrigger("IsWalkingDown"); currentStall.RemoveACustomerFromLine(); // Reset patience time. currentCustomerPatience = CustomerPatience; break; } // Check if stall has already finished serving. if (currentStall.CurrentServeTime >= currentStall.ServingTime) { PlaySound(BoughtSound); GenerateBubble(CustomerBubbleType.Happy); customerStatus = CustomerState.BoughtFromStall; animator.SetTrigger("IsWalking"); if (!IsGoingRight) { transform.gameObject.GetComponent <SpriteRenderer>().flipX = true; } currentStall.Buy(1, ExtraPayment); // Get the position where the customer will walk to after buying. positionAfterBuying = transform.position + new Vector3(1, 0, 0); // Reset stall serve time. currentStall.ResetServeTime(); // Reset customer patience. currentCustomerPatience = CustomerPatience; break; } // Customer keeps losing patience until stall has finished preparing and serving. currentCustomerPatience--; currentStall.IncrementServeTime(); break; #endregion case CustomerState.BoughtFromStall: #region Bought from Stall Procedure // Make the customer walk to a position on the right after buying. Walk(Speed, 0); if (transform.position.x >= positionAfterBuying.x) { customerStatus = CustomerState.WalkingAwayFromStall; animator.SetTrigger("IsWalkingDown"); if (!IsGoingRight) { transform.gameObject.GetComponent <SpriteRenderer>().flipX = false; } // Remove the customer from the stall's line after buying. currentStall.RemoveACustomerFromLine(); break; } break; #endregion case CustomerState.WalkingAwayFromStall: #region Walking Away from Stall Procedure // Make the customer walk away from the stall until it reaches the original position on the street. Walk(0, -Speed); if (transform.position.y <= positionToReturn.y) { // Make the customer walk normally again upon reaching the street. customerStatus = CustomerState.Walking; animator.SetTrigger("IsWalking"); } break; #endregion default: throw new System.ArgumentException("Customer state invalid."); } } else { // Destory customer once it reaches the endpoint. Destroy(gameObject); } }