void Start()
 {
     ////目的地のオブジェクトを取得
     //Enemy_Nav.SetDestination(Destination.transform.position);
     //プレイヤーのNavMeshAgentを取得
     Enemy_Nav = GetComponent <NavMeshAgent>();
     //Destination = GameObject.Find("Goal");
     Anim = GetComponent <Animator>();
     //Script格納
     StaEne  = gameObject.GetComponent <Staging_Enemy>();
     isEvent = false;
     Enemy_Nav.SetDestination(gameObject.transform.position);
 }
 void Start()
 {
     //最初のポジション取得
     IntPo = transform.position;
     //最初の方向取得
     IntRo = gameObject.transform.localEulerAngles;
     //カメラのZoomスクリプトを取得
     zoom = CameraOb.GetComponent <Zoom>();
     //プレイヤーのNavMeshAgentを取得
     Enemy_Nav = GetComponent <NavMeshAgent>();
     //目的地のオブジェクトを取得
     //Destination = GameObject.Find("Goal");
     Anim = GetComponent <Animator>();
     //Script格納
     StaEne = gameObject.GetComponent <Staging_Enemy>();
     //目的地を設定
     Enemy_Nav.SetDestination(IntPo);
     TimedesTime = Timedes;
     isEvent     = false;
 }