Ejemplo n.º 1
0
 public async Task <IActionResult> Post(StageTime stageTime)
 {
     try
     {
         _repository.Add(stageTime);
         if (await this._repository.SaveChangesAsync())
         {
             return(Ok(stageTime));
         }
     }
     catch (Exception ex)
     {
         return(BadRequest($"When posting the stage time, an error ocurred: {ex.Message}"));
     }
     return(BadRequest());
 }
    public void EndTime()
    {
        Init();
        float timeTaken = Time.time - startTime;

        int minutes = (int)Mathf.Floor(timeTaken / 60);
        int seconds = (int)timeTaken % 60;

        stageTime = new StageTime(minutes, seconds);

        maxJumps      = inputCalculator.maxJumpInputCount;
        usedJumps     = inputCalculator.jumpInputCount;
        maxMovements  = inputCalculator.maxMovementInputCount;
        usedMovements = inputCalculator.movementInputCount;

        Debug.Log("Finished with time: " + minutes + " minutes, " + seconds + " seconds.");
        StartCoroutine(EndTimeout());
    }
Ejemplo n.º 3
0
        public async Task <IActionResult> Put(int stageTimeId, StageTime stageTime)
        {
            try
            {
                var registeredStageTime = await _stageTime.GetByIdAsync(stageTimeId);

                if (registeredStageTime == null)
                {
                    return(NotFound());
                }
                _repository.Update(stageTime);
                if (await _repository.SaveChangesAsync())
                {
                    return(Ok(stageTime));
                }
            }
            catch (Exception ex)
            {
                return(BadRequest($"When updating the stage time, an error ocurred: {ex.Message}"));
            }
            return(BadRequest());
        }
Ejemplo n.º 4
0
 public void resetTimer(StageTime stageTime)
 {
     currentStageTime = stageTime;
     timerEnd         = (int)(stageTime) + gameManager.ElapsedTime;
 }