Ejemplo n.º 1
0
        private static void IncrementMostRecentUnlockedLevel()
        {
            var currentWorld           = FurthestLevelIndex.Key;
            var maxLevelInCurrentWorld = StageLoadManager.ReturnAmountOfStagesIn(currentWorld);

            if (FurthestLevelIndex.Value < maxLevelInCurrentWorld)
            {
                var currentLevel = FurthestLevelIndex.Value + 1;
                FurthestLevelIndex = new KeyValuePair <int, int>(currentWorld, currentLevel);
                return;
            }
            FurthestLevelIndex = new KeyValuePair <int, int>(currentWorld + 1, 0);
        }
Ejemplo n.º 2
0
        public static int ReturnMostRecentUnlockedLevel()
        {
            var returnVariable            = 0;
            var furthestLevelKeyValuePair = FurthestLevelIndex;
            var totalWorlds = furthestLevelKeyValuePair.Key;

            for (var i = 0; i < totalWorlds; i++)
            {
                if (i > furthestLevelKeyValuePair.Key)
                {
                    break;
                }
                var amountOfLevels = StageLoadManager.ReturnAmountOfStagesIn(i);
                for (var j = 0; j < amountOfLevels; j++)
                {
                    if (totalWorlds == i && furthestLevelKeyValuePair.Value < j)
                    {
                        returnVariable++;
                    }
                }
            }
            return(returnVariable);
        }
Ejemplo n.º 3
0
 public static int ReturnRating(int levelGroup, int level) => LevelRatings[StageLoadManager.ReturnStageIndex(levelGroup, level)];