Ejemplo n.º 1
0
    public Stage BuildStage()
    {
        Level          level     = new Level();
        StageGenerator generator = new StageGenerator(level);
        float          startTime = Time.realtimeSinceStartup;
        Stage          stage     = generator.GenerateStage();

        dungeon.stage = stage;
        float endTime = Time.realtimeSinceStartup;

        //Debug.Log ("End :"+ (endTime-startTime));
        return(stage);
    }
Ejemplo n.º 2
0
    void BuildDungeon()
    {
        Level          level     = new Level();
        StageGenerator generator = new StageGenerator(level);
        float          startTime = Time.realtimeSinceStartup;
        Stage          stage     = generator.GenerateStage();

        dungeon.stage = stage;

        float endTime = Time.realtimeSinceStartup;

        Debug.Log("End :" + (endTime - startTime));

        int   index = 0;
        float y = 0, x = 0;

        for (int i = 0; i < dungeon.level.levelSize.y; i++)
        {
            for (int j = 0; j < dungeon.level.levelSize.x; j++)
            {
                GameObject ob;
                tilePool.TryGetValue(index, out ob);
                if (ob == null)
                {
                    Tile tile = Tile.CreateTile((TileType)stage.tileType[j, i], new Vector2(x, y), spriteProvider, index);
                    tile.gameObject.transform.parent = dungeon.transform;
                    tilePool.Add(tile.id, tile.gameObject);
                }
                else
                {
                    Tile obTile = ob.GetComponent <Tile>();

                    obTile.SwitchTileState(stage.tileType[j, i], spriteProvider);
                }


                x += dungeon.tileSize.x / 100;
                x  = Mathf.Round(x * 100) / 100;

                index++;
            }

            y += dungeon.tileSize.y / 100;
            y  = Mathf.Round(y * 100) / 100;
            x  = 0;
        }
    }