public void UpdateExistingSquashVenue(SquashVenue squashVenue) { var _existingSquashVenue = GetSquashVenueById(squashVenue.SquashVenueId); _existingSquashVenue.Name = squashVenue.Name; _existingSquashVenue.CourtsAvailable = squashVenue.CourtsAvailable; _context.SaveChanges(); }
public SquashVenue SquashVenue() { SquashVenue sv = new SquashVenue(); sv.SquashVenueId = SquashVenueId; sv.Name = Name; sv.CourtsAvailable = CourtsAvailable; return(sv); }
public void UpdateSquashVenue(SquashVenue squashVenue) { if (squashVenue.SquashVenueId == 0) { CreateNewSquashVenue(squashVenue); } else { UpdateExistingSquashVenue(squashVenue); } }
public void AddTournamentSquashVenue(int tournamentId, int squashVenueId) { Tournament t = _tournamentManagement.GetTournamentById(tournamentId); SquashVenue sv = _squashVenueManagement.GetSquashVenueById(squashVenueId); TournamentSquashVenue tournamentSquashVenue = new TournamentSquashVenue() { Tournament = t, SquashVenue = sv }; _context.Add(tournamentSquashVenue); _context.SaveChanges(); }
public SquashVenueVm(SquashVenue squashVenue) { SquashVenueId = squashVenue.SquashVenueId; Name = squashVenue.Name; CourtsAvailable = squashVenue.CourtsAvailable; }
public void CreateNewSquashVenue(SquashVenue squashVenue) { _context.Add(squashVenue); _context.SaveChanges(); }
public SquashVenue GetSquashVenueById(int squashVenueId) { SquashVenue squashVenue = _context.SquashVenues.SingleOrDefault(s => s.SquashVenueId == squashVenueId); return(squashVenue); }