Ejemplo n.º 1
0
        public HitResult IsHit(Square square)
        {
            if (!Squares.Contains(square))
            {
                return(HitResult.Missed);
            }
            var sq = Squares.First(s => s == square);

            sq.Hit = true;
            bool sunk = Squares.Count(s => s.Hit == true) == Squares.Count();

            return(sunk ? HitResult.Sunk : HitResult.Hit);
        }
Ejemplo n.º 2
0
        public void MoveRight()
        {
            int checksum = Squares.Count(s => s.CanMoveRight());

            if (checksum != Squares.Length)
            {
                return;
            }
            foreach (Square s in Squares)
            {
                s.MoveRight();
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        ///     returns true if the drop was without collision, returns false if the block collided, and was put on the gameboard
        /// </summary>
        /// <returns>bool</returns>
        public bool MoveDown()
        {
            int checksum = Squares.Count(s => s.CanMoveDown());

            if (checksum != Squares.Length)
            {
                GameBoard.Instance.PutBlock(this);

                return(false);
            }
            foreach (Square s in Squares)
            {
                s.MoveDown();
            }
            return(true);
        }
Ejemplo n.º 4
0
 public HitResult Hit(Square square)
 {
     if (!Squares.Contains(square))
     {
         return(HitResult.Missed);
     }
     Squares.First(s => s == square).Hit = true;
     if (Squares.Count(s => s.Hit) == Squares.Count())
     {
         foreach (var s in Squares)
         {
             s.SetState(HitResult.Sunken);
         }
         return(HitResult.Sunken);
     }
     return(HitResult.Hit);
 }
Ejemplo n.º 5
0
        /// <summary>
        /// Logic for determining if a move is valid or not.
        /// </summary>
        /// <param name="XorO">the X or O</param>
        /// <param name="square">The number of the square on the gameboard to place the X or O.</param>
        /// <returns>Tuple with bool for if the move is a valid move and a string message describing why.</returns>
        public (bool isvalid, string msg) MoveIsValid(string XorO, int square)
        {
            string resultMessage = null;
            bool   isvalid       = false;

            if (square < 0 || square > 9)
            {
                return(isvalid, $"Chosen square must be between 0 and 9. You entered: {square}. Turn aborted, try again.");
            }

            if (Squares[square] == xGlyph || Squares[square] == oGlyph)
            {
                resultMessage = $"The square is already occupied by {Squares[square]}. Turn aborted, try again.";
                return(false, resultMessage);
            }

            int xCount = Squares.Count(s => s == xGlyph);
            int oCount = Squares.Count(s => s == oGlyph);

            switch (XorO)
            {
            case "X":
                isvalid = xCount == oCount;
                if (!isvalid)
                {
                    resultMessage = $"It is O's turn to move. Play fair.";
                }
                break;

            case "O":
                isvalid = oCount == (xCount - 1);
                if (!isvalid)
                {
                    resultMessage = $"It is X's turn to move. Play fair.";
                }
                break;

            default:
                resultMessage = $"Received {XorO} instead of an X or an O. Turn aborted, try again.";
                break;
            }

            return(isvalid, resultMessage);
        }
Ejemplo n.º 6
0
        public (string whosTurn, string gameBoard) WhosTurnIsIt()
        {
            string board = RenderBoard();

            var gameStatus = IsGameOver();

            if (gameStatus.gameIsOver)
            {
                return("GAME OVER", board);
            }

            int xCount = Squares.Count(s => s == xGlyph);
            int oCount = Squares.Count(s => s == oGlyph);

            if (xCount == 0 || xCount == oCount)
            {
                return(xGlyph, board);
            }
            else
            {
                return(oGlyph, board);
            }
        }