Ejemplo n.º 1
0
    public GameObject[] returnIncorrectPositions()
    {
        int numIncorrect = 0;

        for (int x = 0; x < 5; x++)
        {
            for (int y = 0; y < 5; y++)
            {
                GameObject        objectpos         = gridArray[x][y];
                GridPosController gridPosController = objectpos.GetComponent <GridPosController>();
                //Debug.Log("Position:" + gridPosController.positionX + "," + gridPosController.positionY);
                if (gridPosController.currentSquare != null)
                {
                    SquareController squareController = gridPosController.currentSquare.GetComponent <SquareController>();
                    if (!squareController.IsPositionCorrect())
                    {
                        numIncorrect++;
                    }
                }
            }
        }
        GameObject[] incorrectArray = new GameObject[numIncorrect];
        int          i = 0;

        for (int x = 0; x < 5; x++)
        {
            for (int y = 0; y < 5; y++)
            {
                GameObject        objectpos         = gridArray[x][y];
                GridPosController gridPosController = objectpos.GetComponent <GridPosController>();
                //Debug.Log("Position:" + gridPosController.positionX + "," + gridPosController.positionY);
                if (gridPosController.currentSquare != null)
                {
                    SquareController squareController = gridPosController.currentSquare.GetComponent <SquareController>();
                    if (!squareController.IsPositionCorrect())
                    {
                        incorrectArray[i] = objectpos;
                        i++;
                    }
                }
            }
        }
        Debug.Log("Number incorrect:" + numIncorrect);
        return(incorrectArray);
    }