Ejemplo n.º 1
0
        /// <summary>
        /// Loads bad words from database.
        /// </summary>
        /// <returns></returns>
        public static void Load()
        {
            DataRow[] rows = null;
            using (SqlDatabaseClient client = GameServer.Database.GetClient())
            {
                DataTable table = client.ReadDataTable("SELECT word FROM bad_words");
                rows = table.Select();
            }

            foreach (DataRow row in rows)
            {
                badWords.Add(Convert.ToString(row[0]));
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Constructs the npc manager.
        /// </summary>
        public NpcManager()
        {
            // Load definitions.
            this.definitions = NpcDefinition.Load();

            // Load spawns.
            try
            {
                DataRow[] rows = null;

                // Get all spawns.
                using (SqlDatabaseClient client = GameServer.Database.GetClient())
                {
                    DataTable table = client.ReadDataTable("SELECT * FROM npc_spawns;");

                    if (table != null)
                    {
                        rows = table.Select();
                    }
                }

                // If there is any spawns in the database, spawn them in game.
                if (rows != null)
                {
                    foreach (DataRow row in rows)
                    {
                        //DataRow row = rows[0];
                        short    id             = (short)row[1];
                        Location originalCoords = Location.Create((short)row[2], (short)row[3], (byte)row[4]);
                        WalkType walkType       = (WalkType)row[5];
                        Location minRange       = Location.Create((short)row[6], (short)row[7], (byte)row[8]);
                        Location maxRange       = Location.Create((short)row[9], (short)row[10], (byte)row[11]);

                        string[] messages = null;
                        if (row[12] is string)
                        {
                            messages = ((string)row[12]).Split(';');
                        }

                        Npc npc = new Npc(id, originalCoords, minRange, maxRange, walkType, definitions[id], messages);
                        RegisterNpc(npc);
                    }
                    //Program.Logger.WriteInfo("Loaded " + this.definitions.Count + " npc definitions, and " + this.npcSpawns.Count + " spawn(s).");
                }
            }
            catch (Exception ex)
            {
                Program.Logger.WriteException(ex);
            }
        }
Ejemplo n.º 3
0
        public static Dictionary <short, NpcDefinition> Load()
        {
            DataRow[] rows = null;
            Dictionary <short, NpcDefinition> definitions = new Dictionary <short, NpcDefinition>();

            try
            {
                // Get all npc definitions.
                using (SqlDatabaseClient client = GameServer.Database.GetClient())
                {
                    rows = client.ReadDataTable("SELECT * FROM npc_definitions").Select();
                }

                // Parse the definitions.
                foreach (DataRow row in rows)
                {
                    short  id          = (short)row[0];
                    string name        = (string)row[1];
                    string examine     = (string)row[2];
                    byte   respawn     = (byte)row[3];
                    byte   combat      = (byte)row[4];
                    byte   hitpoints   = (byte)row[5];
                    byte   maxHit      = (byte)row[6];
                    byte   attackSpeed = (byte)row[7];
                    short  attackAnim  = (short)row[8];
                    short  defenceAmin = (short)row[9];
                    short  deathAnim   = (short)row[10];

                    NpcDefinition definition = new NpcDefinition(id, name, examine, respawn, combat, hitpoints,
                                                                 maxHit, attackSpeed, attackAnim, defenceAmin, deathAnim);

                    definitions.Add(id, definition);
                }
            }
            catch (Exception ex)
            {
                Program.Logger.WriteException(ex);
            }

            return(definitions);
        }
        /// <summary>
        /// Constructs a new ground item manager.
        /// </summary>
        public GroundItemManager()
        {
            this.Items    = new List <GroundItem>();
            this.WaitList = new List <GroundItem>();

            DataRow[] rows = null;
            using (SqlDatabaseClient client = GameServer.Database.GetClient())
            {
                rows = client.ReadDataTable("SELECT * FROM item_spawns").Select();
            }

            // Add in all (server-)spawned items.
            foreach (DataRow row in rows)
            {
                short id    = (short)row[1];
                int   count = (int)row[2];
                short x     = (short)row[3];
                short y     = (short)row[4];

                GroundItem gItem = new GroundItem(Location.Create(x, y, 0), id, count);
                gItem.Spawned = true;
                Add(gItem);
            }
        }
        /// <summary>
        /// Gets a set of configurations specified by the SQL query.
        /// </summary>
        /// <param name="query">The query to execute.</param>
        /// <returns>Returns a System.Collections.Generic.Dictionary object
        /// containing all configurations loadaed from the given location.</returns>
        public SqlConfig Load(string query)
        {
            DataTable data = null;
            Dictionary <string, dynamic> configs = new Dictionary <string, dynamic>();

            try
            {
                // Get the table from the database.
                using (SqlDatabaseClient client = GameServer.Database.GetClient())
                {
                    data = client.ReadDataTable(query);
                }

                // Only process if there's data.
                if (data != null && data.Rows.Count > 0)
                {
                    DataRow[] allRows = data.Select();

                    // Get the configurations.
                    foreach (DataRow row in allRows)
                    {
                        string key   = row[1].ToString();
                        string type  = row[2].ToString();
                        object value = row[3];

                        if (type.Equals("Boolean"))
                        {
                            configs.Add(key, Convert.ToBoolean(value));
                        }
                        else if (type.Equals("Byte"))
                        {
                            configs.Add(key, Convert.ToByte(value));
                        }
                        else if (type.Equals("Char"))
                        {
                            configs.Add(key, Convert.ToChar(value));
                        }
                        else if (type.Equals("Decimal"))
                        {
                            configs.Add(key, Convert.ToDecimal(value));
                        }
                        else if (type.Equals("Double"))
                        {
                            configs.Add(key, Convert.ToDouble(value));
                        }
                        else if (type.Equals("Int16"))
                        {
                            configs.Add(key, Convert.ToInt16(value));
                        }
                        else if (type.Equals("Int32"))
                        {
                            configs.Add(key, Convert.ToInt32(value));
                        }
                        else if (type.Equals("Int64"))
                        {
                            configs.Add(key, Convert.ToInt64(value));
                        }
                        else if (type.Equals("SByte"))
                        {
                            configs.Add(key, Convert.ToSByte(value));
                        }
                        else if (type.Equals("Single"))
                        {
                            configs.Add(key, Convert.ToSingle(value));
                        }
                        else if (type.Equals("String"))
                        {
                            configs.Add(key, Convert.ToString(value));
                        }
                        else if (type.Equals("UInt16"))
                        {
                            configs.Add(key, Convert.ToUInt16(value));
                        }
                        else if (type.Equals("UInt32"))
                        {
                            configs.Add(key, Convert.ToUInt32(value));
                        }
                        else if (type.Equals("UInt64"))
                        {
                            configs.Add(key, Convert.ToUInt64(value));
                        }
                        else if (type.Equals("DateTime"))
                        {
                            if (value.Equals(string.Empty))
                            {
                                configs.Add(key, DateTime.Now);
                            }
                            else
                            {
                                configs.Add(key, Convert.ToDateTime(value));
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Program.Logger.WriteException(ex);
            }
            return(new SqlConfig(configs));
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Loads the item defitions from mysql database and stores in a local array.
        /// </summary>
        /// <param name="destination">The array to store data to.</param>
        public static void Load()
        {
            // The largest item id value in the item_definitions table.
            int largestValue = 0;

            // The defitions storage.
            ItemDefinition[] definitions = null;
            // The raw definitions from mysql database.
            DataRow[] rows = null;

            try
            {
                using (SqlDatabaseClient client = GameServer.Database.GetClient())
                {
                    // Find the highest id value so we can make an array based on that value.
                    largestValue = (short)client.ExecuteQuery("SELECT MAX(id) FROM item_definitions;");
                    // Get raw definitions.

                    rows = client.ReadDataTable("SELECT * FROM item_definitions").Select();
                }

                /*
                 * Create the array with specified largest value + 1 (because items start at 0).
                 */
                definitions = new ItemDefinition[largestValue + 1];

                // Parse definitions.
                foreach (DataRow row in rows)
                {
                    // General definitions.
                    short  id        = Convert.ToInt16(row[0]);
                    string name      = Convert.ToString(row[1]);
                    string examine   = Convert.ToString(row[2]);
                    short  equipId   = Convert.ToInt16(row[3]);
                    bool   stackable = Convert.ToBoolean(row[4]);
                    bool   tradable  = Convert.ToBoolean(row[5]);
                    bool   noted     = Convert.ToBoolean(row[6]);
                    short  noteId    = Convert.ToInt16(row[7]);

                    // Price definitions.
                    int[] prices = new int[3];
                    prices[0] = Convert.ToInt32(row[8]);  // Minimum price.
                    prices[1] = Convert.ToInt32(row[9]);  // Normal price.
                    prices[2] = Convert.ToInt32(row[10]); // Maximum price.

                    // Bonus definitions.
                    short[] bonuses = new short[16];
                    bonuses[0]  = Convert.ToInt16(row[11]); // Attack Stab Bonus
                    bonuses[1]  = Convert.ToInt16(row[12]); // Attack Slash Bonus
                    bonuses[2]  = Convert.ToInt16(row[13]); // Attack Crush Bonus
                    bonuses[3]  = Convert.ToInt16(row[14]); // Attack Magic Bonus
                    bonuses[4]  = Convert.ToInt16(row[15]); // Attack Ranged Bonus
                    bonuses[5]  = Convert.ToInt16(row[16]); // Defence Stab Bonus
                    bonuses[6]  = Convert.ToInt16(row[17]); // Defence Slash Bonus
                    bonuses[7]  = Convert.ToInt16(row[18]); // Defence Crush Bonus
                    bonuses[8]  = Convert.ToInt16(row[19]); // Defence Magic Bonus
                    bonuses[9]  = Convert.ToInt16(row[20]); // Defence Ranged Bonus
                    bonuses[10] = Convert.ToInt16(row[21]); // Defence Summoning Bonus
                    bonuses[11] = Convert.ToInt16(row[22]); // Strength Bonus
                    bonuses[12] = Convert.ToInt16(row[23]); // Prayer Bonus

                    // Configure definition.
                    definitions[id] = new ItemDefinition(id, name, examine, equipId, noted, noteId, stackable, tradable, prices, bonuses);
                }

                /*
                 * This must be done so no errors are caused if there
                 * are null items. If the player does somehow spawn
                 * a null item, they'll recieve drawf remains instead.
                 */
                for (int i = 0; i < definitions.Length; i++)
                {
                    if (definitions[i] == null)
                    {
                        definitions[i] = definitions[0];
                    }
                }

                //Program.Logger.WriteInfo("Loaded " + rows.Length + " item definitions.");
            }
            catch (Exception ex)
            {
                Program.Logger.WriteException(ex);
            }
            ItemDefinition.definitions = definitions;
        }