Ejemplo n.º 1
0
    private GameObject InstantiateCardGameObject(Vector2 suggestedCardSize, Vector3 pos, bool faceUp, Suit suit = Suit.None, int value = -1, int cardsBelow = 0)
    {
        if (faceUp && (suit == Suit.None || value == -1))
        {
            Debug.LogError("value and suit parameters must be provided for faceup cards");
        }

        GameObject cardGO   = this.InstantiateAndScale(cardPrefab, suggestedCardSize, pos);
        CardView   cardView = cardGO.GetComponent <CardView>();

        cardView.isFaceUp = faceUp;

        cardGO.transform.parent = cardsContainer;

        Sprite suitSprite = SpritesProvider.LoadSuitSprite(suit);

        cardView.bigSuit.sprite   = suitSprite;
        cardView.smallSuit.sprite = suitSprite;
        cardView.value.sprite     = SpritesProvider.LoadValueSprite(value);

        cardView.SetSortingOrderAndZDepth(cardsBelow, false);

        cardView.front.SetActive(faceUp);
        cardView.back.SetActive(!faceUp);

        cardView.bigSuit.sprite = suitSprite;

        return(cardGO);
    }
Ejemplo n.º 2
0
    private GameObject InstantiateFoundationPile(Vector2 suggestedCardSize, float y_padding_worldSpace, Suit suit, Vector3 tableuColumn_pos)
    {
        Vector3    targetPos        = tableuColumn_pos + new Vector3(0, y_padding_worldSpace + suggestedCardSize.y, 0);
        GameObject foundationPileGO = this.InstantiateAndScale(foundationPilePrefab, suggestedCardSize, targetPos);
        CardView   cardView         = foundationPileGO.GetComponent <CardView>();

        foundationPileGO.transform.parent = cardsContainer;
        cardView.bigSuit.sprite           = SpritesProvider.LoadSuitSprite(suit);
        cardView.SetSortingOrderAndZDepth(-1);
        foundationPileGO.name = "Foundation_" + suit.ToString();

        return(foundationPileGO);
    }