Ejemplo n.º 1
0
 /// <summary>Adds the given object to the internal SpriterIKObject - SpriterBone map, which works like a HashMap.
 ///     </summary>
 /// <remarks>
 /// Adds the given object to the internal SpriterIKObject - SpriterBone map, which works like a HashMap.
 /// This means, the values of the given object affect the mapped bone.
 /// </remarks>
 /// <param name="object"></param>
 /// <param name="bone"></param>
 public virtual void mapIKObject(SpriterIKObject @object
                                 , SpriterAbstractObject abstractObject)
 {
     this.ikMap.Add(@object, abstractObject);
 }
Ejemplo n.º 2
0
 /// <summary>Removes the given object from the internal map.</summary>
 /// <remarks>Removes the given object from the internal map.</remarks>
 /// <param name="object"></param>
 public virtual void unmapIKObject(SpriterIKObject @object)
 {
     this.ikMap.Remove(@object);
 }