public override void Render(BufferedGraphics g) { _sprite.Render(g, _graphicsTracker, LocationCenter); Enemy enemy = GetClosestEnemy(); if (enemy != null && IsInRange(enemy)) { PointF realCenter = _sprite.GetWindowLocation(_graphicsTracker, LocationCenter); g.Graphics.DrawLine(Pens.Crimson, realCenter, enemy.SpriteWithDirectionsRenderer.GetWindowLocation(_graphicsTracker, enemy.LocationCenter)); } }
public override void Render(BufferedGraphics g) { if (IsVisible) { // Render the sprite. Returns the render coordiates. PointF renderCoords = SpriteWithDirectionsRenderer.Render(g, _graphicsTracker, LocationCenter); if (IsAlive) { g.Graphics.DrawString($"{_health.Health:#.0}", _fontsAndColors.MonospaceFontSmaller, _fontsAndColors.BlueBrush, renderCoords.X, renderCoords.Y - 10); } else { g.Graphics.DrawString("Aaaaarrrghhh!", _fontsAndColors.MonospaceFontSmaller, _fontsAndColors.BlackBrush, renderCoords.X - 35, renderCoords.Y - 20); } } }