Ejemplo n.º 1
0
                /// <summary>
                /// Resets values.
                /// </summary>
                public static void ResetValues()
                {
                    DebugEx.Verbose("Assets.Common.Popups.SpriteStates.ResetValues()");

                    button         = new SpriteStateLoader(Textures.button, Textures.buttonHighlighted, Textures.buttonPressed);
                    buttonDisabled = new SpriteStateLoader(Textures.button, Textures.buttonDisabled, Textures.buttonDisabled);
                }
Ejemplo n.º 2
0
                /// <summary>
                /// Resets values.
                /// </summary>
                public static void ResetValues()
                {
                    DebugEx.Verbose("Assets.Common.Windows.SpriteStates.ResetValues()");

                    minimizeButton  = new SpriteStateLoader(Textures.minimizeButtonDisabled, Textures.minimizeButtonHighlighted, Textures.minimizeButtonPressed);
                    maximizeButton  = new SpriteStateLoader(Textures.maximizeButtonDisabled, Textures.maximizeButtonHighlighted, Textures.maximizeButtonPressed);
                    normalizeButton = new SpriteStateLoader(Textures.normalizeButtonDisabled, Textures.normalizeButtonHighlighted, Textures.normalizeButtonPressed);
                    closeButton     = new SpriteStateLoader(Textures.closeButtonDisabled, Textures.closeButtonHighlighted, Textures.closeButtonPressed);
                    toolCloseButton = new SpriteStateLoader(Textures.toolCloseButtonDisabled, Textures.toolCloseButtonHighlighted, Textures.toolCloseButtonPressed);
                }
Ejemplo n.º 3
0
                /// <summary>
                /// Resets values.
                /// </summary>
                public static void ResetValues()
                {
                    DebugEx.Verbose("Assets.Common.DockWidgets.SpriteStates.ResetValues()");

                    button            = new SpriteStateLoader(Textures.tabDisabled, Textures.tabHighlighted, Textures.tabPressed);
                    activeButton      = new SpriteStateLoader(Textures.tabActiveDisabled, Textures.tabActiveHighlighted, Textures.tabActivePressed);
                    maximizeButton    = new SpriteStateLoader(Textures.maximizeButtonDisabled, Textures.maximizeButtonHighlighted, Textures.maximizeButtonPressed);
                    closeButton       = new SpriteStateLoader(Textures.closeButtonDisabled, Textures.closeButtonHighlighted, Textures.closeButtonPressed);
                    unlockedButton    = new SpriteStateLoader(Textures.unlockedButtonDisabled, Textures.unlockedButtonHighlighted, Textures.unlockedButtonPressed);
                    lockedButton      = new SpriteStateLoader(Textures.lockedButtonDisabled, Textures.lockedButtonHighlighted, Textures.lockedButtonPressed);
                    contextMenuButton = new SpriteStateLoader(Textures.contextMenuButtonDisabled, Textures.contextMenuButtonHighlighted, Textures.contextMenuButtonPressed);
                }