Ejemplo n.º 1
0
 public void SetChestUnlocked()
 {
     if (ConditionType != 10 && ConditionType != 0)
     {
         m_player.AttachedLevel.ObjectiveComplete();
     }
     State = 1;
     m_lockSprite.PlayAnimation(false);
     Tween.By(m_lockSprite, 0.2f, Linear.EaseNone, "Y", "40");
     Tween.To(m_lockSprite, 0.2f, Linear.EaseNone, "delay", "0.1", "Opacity", "0");
 }
Ejemplo n.º 2
0
 public void CreateLog()
 {
     m_log.Position   = Position;
     m_smoke.Position = Position;
     m_smoke.Visible  = true;
     m_log.Visible    = true;
     m_log.Opacity    = 1f;
     m_smoke.PlayAnimation(false);
     Tween.By(m_log, 0.1f, Linear.EaseNone, "delay", "0.2", "Y", "10");
     Tween.To(m_log, 0.2f, Linear.EaseNone, "delay", "0.3", "Opacity", "0");
     SoundManager.Play3DSound(this, m_target, "Ninja_Teleport");
     Visible      = false;
     IsCollidable = false;
     IsWeighted   = false;
     m_storedRoom = m_levelScreen.CurrentRoom;
 }
Ejemplo n.º 3
0
        public override void Initialize()
        {
            foreach (var current in EnemyList)
            {
                if (current is EnemyObj_Fireball)
                {
                    m_boss = (current as EnemyObj_Fireball);
                }
                current.Visible = false;
                current.PauseEnemy(true);
            }
            m_boss.ChangeSprite("EnemyGhostBossIdle_Character");
            m_bossStartingScale = m_boss.ScaleX;
            m_fireList          = new List <SpriteObj>();
            var num  = 0f;
            var num2 = 24f;

            for (var i = 0; i < 15; i++)
            {
                var spriteObj = new SpriteObj("GhostBossProjectile_Sprite");
                spriteObj.PlayAnimation();
                spriteObj.OutlineWidth = 2;
                spriteObj.Position     = CDGMath.GetCirclePosition(num, 300f, m_boss.Position);
                spriteObj.Scale        = new Vector2(2f, 2f);
                num += num2;
                spriteObj.Opacity = 0f;
                m_fireList.Add(spriteObj);
                GameObjList.Add(spriteObj);
            }
            base.Initialize();
        }
Ejemplo n.º 4
0
 public void Update(GameTime gameTime)
 {
     if (m_hammerAnimCounter <= 0f && !m_hammerSprite.IsAnimating)
     {
         m_hammerSprite.PlayAnimation(false);
         m_hammerAnimCounter = CDGMath.RandomFloat(0.5f, 3f);
         return;
     }
     m_hammerAnimCounter -= (float)gameTime.ElapsedGameTime.TotalSeconds;
 }
Ejemplo n.º 5
0
        public override void LoadContent()
        {
            m_continueText           = new KeyIconTextObj(Game.JunicodeFont);
            m_continueText.FontSize  = 14f;
            m_continueText.Align     = Types.TextAlign.Right;
            m_continueText.Opacity   = 0f;
            m_continueText.Position  = new Vector2(1270f, 30f);
            m_continueText.ForceDraw = true;
            var dropShadow   = new Vector2(2f, 2f);
            var textureColor = new Color(255, 254, 128);

            m_dialoguePlate           = new ObjContainer("DialogBox_Character");
            m_dialoguePlate.Position  = new Vector2(660f, 610f);
            m_dialoguePlate.ForceDraw = true;
            var textObj = new TextObj(Game.JunicodeFont);

            textObj.Align      = Types.TextAlign.Centre;
            textObj.Text       = "Your valor shown in battle shall never be forgotten.";
            textObj.FontSize   = 18f;
            textObj.DropShadow = dropShadow;
            textObj.Position   = new Vector2(0f, -(float)m_dialoguePlate.Height / 2 + 25);
            m_dialoguePlate.AddChild(textObj);
            var keyIconTextObj = new KeyIconTextObj(Game.JunicodeFont);

            keyIconTextObj.FontSize     = 12f;
            keyIconTextObj.Align        = Types.TextAlign.Centre;
            keyIconTextObj.Text         = "\"Arrrrggghhhh\"";
            keyIconTextObj.DropShadow   = dropShadow;
            keyIconTextObj.Y            = 10f;
            keyIconTextObj.TextureColor = textureColor;
            m_dialoguePlate.AddChild(keyIconTextObj);
            var textObj2 = new TextObj(Game.JunicodeFont);

            textObj2.FontSize   = 8f;
            textObj2.Text       = "-Player X's parting words";
            textObj2.Y          = keyIconTextObj.Y;
            textObj2.Y         += 40f;
            textObj2.X         += 20f;
            textObj2.DropShadow = dropShadow;
            m_dialoguePlate.AddChild(textObj2);
            m_playerGhost = new SpriteObj("PlayerGhost_Sprite");
            m_playerGhost.AnimationDelay = 0.1f;
            m_spotlight                 = new SpriteObj("GameOverSpotlight_Sprite");
            m_spotlight.Rotation        = 90f;
            m_spotlight.ForceDraw       = true;
            m_spotlight.Position        = new Vector2(660f, 40 + m_spotlight.Height);
            m_playerFrame               = new LineageObj(null, true);
            m_playerFrame.DisablePlaque = true;
            m_king = new SpriteObj("King_Sprite");
            m_king.OutlineWidth   = 2;
            m_king.AnimationDelay = 0.1f;
            m_king.PlayAnimation();
            m_king.Scale = new Vector2(2f, 2f);
            base.LoadContent();
        }
Ejemplo n.º 6
0
 public override void LoadContent()
 {
     m_filmGrain           = new SpriteObj("FilmGrain_Sprite");
     m_filmGrain.ForceDraw = true;
     m_filmGrain.Scale     = new Vector2(2.015f, 2.05f);
     m_filmGrain.X        -= 5f;
     m_filmGrain.Y        -= 5f;
     m_filmGrain.PlayAnimation();
     m_filmGrain.AnimationDelay = 0.0333333351f;
     base.LoadContent();
 }
Ejemplo n.º 7
0
 private void ShowSilhouette(bool showSanta)
 {
     if (m_levelScreen != null)
     {
         m_silhouetteFlying    = true;
         m_silhouette.Rotation = 0f;
         m_silhouette.Flip     = SpriteEffects.None;
         var flag = false;
         if (CDGMath.RandomInt(0, 1) > 0)
         {
             flag = true;
         }
         string[] array =
         {
             "GardenBat_Sprite",
             "GardenCrow_Sprite",
             "GardenBat_Sprite",
             "GardenCrow_Sprite",
             "GardenPerson_Sprite"
         };
         if (!showSanta)
         {
             m_silhouette.ChangeSprite(array[CDGMath.RandomInt(0, 4)]);
         }
         else
         {
             m_silhouette.ChangeSprite("GardenSanta_Sprite");
         }
         m_silhouette.PlayAnimation();
         var arg_A7_0 = Vector2.Zero;
         if (flag)
         {
             m_silhouette.X = -(float)m_silhouette.Width;
         }
         else
         {
             m_silhouette.Flip = SpriteEffects.FlipHorizontally;
             m_silhouette.X    = m_levelScreen.CurrentRoom.Width + m_silhouette.Width;
         }
         m_silhouette.Y = CDGMath.RandomFloat(100f, 500f);
         var num = m_levelScreen.CurrentRoom.Bounds.Width + m_silhouette.Width * 2;
         if (!flag)
         {
             num = -num;
         }
         Tween.By(m_silhouette, CDGMath.RandomFloat(10f, 15f), Tween.EaseNone, "X", num.ToString(), "Y",
                  CDGMath.RandomInt(-200, 200).ToString());
         Tween.AddEndHandlerToLastTween(this, "SilhouetteComplete");
     }
 }
Ejemplo n.º 8
0
 public override void OnEnter()
 {
     m_initialCameraPos = Camera.Position;
     SetObjectKilledPlayerText();
     m_playerFrame.Opacity  = 0f;
     m_playerFrame.Position = m_lastBoss.Position;
     m_playerFrame.SetTraits(Vector2.Zero);
     m_playerFrame.IsFemale = false;
     m_playerFrame.Class    = 0;
     m_playerFrame.Y       -= 120f;
     m_playerFrame.SetPortrait(8, 1, 1);
     m_playerFrame.UpdateData();
     Tween.To(m_playerFrame, 1f, Tween.EaseNone, "delay", "4", "Opacity", "1");
     SoundManager.StopMusic(0.5f);
     m_lockControls = false;
     SoundManager.PlaySound("Player_Death_FadeToBlack");
     m_continueText.Text     = "Press [Input:" + 0 + "] to move on";
     m_lastBoss.Visible      = true;
     m_lastBoss.Opacity      = 1f;
     m_continueText.Opacity  = 0f;
     m_dialoguePlate.Opacity = 0f;
     m_playerGhost.Opacity   = 0f;
     m_spotlight.Opacity     = 0f;
     m_playerGhost.Position  = new Vector2(m_lastBoss.X - m_playerGhost.Width / 2, m_lastBoss.Bounds.Top - 20);
     Tween.RunFunction(3f, typeof(SoundManager), "PlaySound", "Player_Ghost");
     Tween.To(m_playerGhost, 0.5f, Linear.EaseNone, "delay", "3", "Opacity", "0.4");
     Tween.By(m_playerGhost, 2f, Linear.EaseNone, "delay", "3", "Y", "-150");
     m_playerGhost.Opacity = 0.4f;
     Tween.To(m_playerGhost, 0.5f, Linear.EaseNone, "delay", "4", "Opacity", "0");
     m_playerGhost.Opacity = 0f;
     m_playerGhost.PlayAnimation();
     Tween.To(this, 0.5f, Linear.EaseNone, "BackBufferOpacity", "1");
     Tween.To(m_spotlight, 0.1f, Linear.EaseNone, "delay", "1", "Opacity", "1");
     Tween.AddEndHandlerToLastTween(typeof(SoundManager), "PlaySound", "Player_Death_Spotlight");
     Tween.RunFunction(2f, typeof(SoundManager), "PlaySound", "FinalBoss_St1_DeathGrunt");
     Tween.RunFunction(1.2f, typeof(SoundManager), "PlayMusic", "GameOverBossStinger", false, 0.5f);
     Tween.To(Camera, 1f, Quad.EaseInOut, "X", m_lastBoss.AbsX.ToString(), "Y",
              (m_lastBoss.Bounds.Bottom - 10).ToString());
     Tween.RunFunction(2f, m_lastBoss, "PlayAnimation", false);
     (m_dialoguePlate.GetChildAt(2) as TextObj).Text = "The sun... I had forgotten how it feels...";
     (m_dialoguePlate.GetChildAt(3) as TextObj).Text = "-" + m_lastBoss.Name + "'s Parting Words";
     Tween.To(m_dialoguePlate, 0.5f, Tween.EaseNone, "delay", "2", "Opacity", "1");
     Tween.RunFunction(4f, this, "DropStats");
     Tween.To(m_continueText, 0.4f, Linear.EaseNone, "delay", "4", "Opacity", "1");
     base.OnEnter();
 }
Ejemplo n.º 9
0
 private void InitializeProjectiles()
 {
     m_earthSummonInSprite = new ProjectileObj("WizardEarthSpellCast_Sprite");
     m_earthSummonInSprite.AnimationDelay = 0.1f;
     m_earthSummonInSprite.PlayAnimation();
     m_earthSummonInSprite.Scale = Vector2.Zero;
     m_earthSummonOutSprite      = (m_earthSummonInSprite.Clone() as SpriteObj);
     m_earthSummonOutSprite.PlayAnimation();
     m_earthProjectileObj                     = new ProjectileObj("WizardEarthSpell_Sprite");
     m_earthProjectileObj.IsWeighted          = false;
     m_earthProjectileObj.CollidesWithTerrain = false;
     m_earthProjectileObj.DestroysWithEnemy   = false;
     m_earthProjectileObj.Damage              = Damage;
     m_earthProjectileObj.Scale               = ProjectileScale;
     m_earthProjectileObj.AnimationDelay      = 0.05f;
     m_earthProjectileObj.Rotation            = 0f;
     m_earthProjectileObj.CanBeFusRohDahed    = false;
 }
Ejemplo n.º 10
0
        public void SwitchType(byte type)
        {
            m_currentAttackType = type;
            switch (type)
            {
            case 0:
                m_shield.ChangeSprite("EnergonSwordShield_Sprite");
                break;

            case 1:
                m_shield.ChangeSprite("EnergonShieldShield_Sprite");
                break;

            case 2:
                m_shield.ChangeSprite("EnergonDownSwordShield_Sprite");
                break;
            }
            m_shield.PlayAnimation();
        }
Ejemplo n.º 11
0
 public MapObj(bool followPlayer, ProceduralLevelScreen level)
 {
     m_level                       = level;
     FollowPlayer                  = followPlayer;
     Opacity                       = 0.3f;
     m_roomSpriteList              = new List <SpriteObj>();
     m_doorSpriteList              = new List <SpriteObj>();
     m_iconSpriteList              = new List <SpriteObj>();
     m_roomSpritePosList           = new List <Vector2>();
     m_doorSpritePosList           = new List <Vector2>();
     m_iconSpritePosList           = new List <Vector2>();
     CameraOffset                  = new Vector2(20f, 560f);
     m_playerSprite                = new SpriteObj("MapPlayerIcon_Sprite");
     m_playerSprite.AnimationDelay = 0.0333333351f;
     m_playerSprite.ForceDraw      = true;
     m_playerSprite.PlayAnimation();
     m_spriteScale       = new Vector2(22f, 22.5f);
     AddedRoomsList      = new List <RoomObj>();
     m_teleporterList    = new List <SpriteObj>();
     m_teleporterPosList = new List <Vector2>();
 }
Ejemplo n.º 12
0
 public EnemyObj_Energon(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo,
                         GameTypes.EnemyDifficulty difficulty)
     : base("EnemyEnergonIdle_Character", target, physicsManager, levelToAttachTo, difficulty)
 {
     Type     = 23;
     m_shield = new SpriteObj("EnergonSwordShield_Sprite");
     m_shield.AnimationDelay = 0.1f;
     m_shield.PlayAnimation();
     m_shield.Opacity = 0.5f;
     m_shield.Scale   = new Vector2(1.2f, 1.2f);
     m_projectilePool = new DS2DPool <EnergonProjectileObj>();
     for (var i = 0; i < (int)m_poolSize; i++)
     {
         var energonProjectileObj = new EnergonProjectileObj("EnergonSwordProjectile_Sprite",
                                                             this);
         energonProjectileObj.Visible             = false;
         energonProjectileObj.CollidesWithTerrain = false;
         energonProjectileObj.PlayAnimation();
         energonProjectileObj.AnimationDelay = 0.05f;
         m_projectilePool.AddToPool(energonProjectileObj);
     }
 }
Ejemplo n.º 13
0
        public override void OnEnter()
        {
            m_playerFrame.Opacity  = 0f;
            m_playerFrame.Position = m_player.Position;
            m_playerFrame.SetTraits(Game.PlayerStats.Traits);
            m_playerFrame.IsFemale = Game.PlayerStats.IsFemale;
            m_playerFrame.Class    = Game.PlayerStats.Class;
            m_playerFrame.Y       -= 120f;
            m_playerFrame.SetPortrait(Game.PlayerStats.HeadPiece, Game.PlayerStats.ShoulderPiece,
                                      Game.PlayerStats.ChestPiece);
            m_playerFrame.UpdateData();
            Tween.To(m_playerFrame, 1f, Tween.EaseNone, "delay", "4", "Opacity", "1");
            var item = new FamilyTreeNode
            {
                Name             = Game.PlayerStats.PlayerName,
                Age              = Game.PlayerStats.Age,
                ChildAge         = Game.PlayerStats.ChildAge,
                Class            = Game.PlayerStats.Class,
                HeadPiece        = Game.PlayerStats.HeadPiece,
                ChestPiece       = Game.PlayerStats.ChestPiece,
                ShoulderPiece    = Game.PlayerStats.ShoulderPiece,
                NumEnemiesBeaten = Game.PlayerStats.NumEnemiesBeaten,
                BeatenABoss      = Game.PlayerStats.NewBossBeaten,
                Traits           = Game.PlayerStats.Traits,
                IsFemale         = Game.PlayerStats.IsFemale
            };
            var traits = Game.PlayerStats.Traits;

            Game.PlayerStats.FamilyTreeArray.Add(item);
            if (Game.PlayerStats.CurrentBranches != null)
            {
                Game.PlayerStats.CurrentBranches.Clear();
            }
            Game.PlayerStats.IsDead           = true;
            Game.PlayerStats.Traits           = Vector2.Zero;
            Game.PlayerStats.NewBossBeaten    = false;
            Game.PlayerStats.RerolledChildren = false;
            Game.PlayerStats.HasArchitectFee  = false;
            Game.PlayerStats.NumEnemiesBeaten = 0;
            Game.PlayerStats.LichHealth       = 0;
            Game.PlayerStats.LichMana         = 0;
            Game.PlayerStats.LichHealthMod    = 1f;
            Game.PlayerStats.TimesDead++;
            Game.PlayerStats.LoadStartingRoom = true;
            Game.PlayerStats.EnemiesKilledInRun.Clear();
            if (Game.PlayerStats.SpecialItem != 1 && Game.PlayerStats.SpecialItem != 9 &&
                Game.PlayerStats.SpecialItem != 10 && Game.PlayerStats.SpecialItem != 11 &&
                Game.PlayerStats.SpecialItem != 12 && Game.PlayerStats.SpecialItem != 13)
            {
                Game.PlayerStats.SpecialItem = 0;
            }
            (ScreenManager.Game as Game).SaveManager.SaveFiles(SaveType.PlayerData, SaveType.Lineage, SaveType.MapData);
            (ScreenManager.Game as Game).SaveManager.SaveAllFileTypes(true);
            Game.PlayerStats.Traits = traits;
            if (Game.PlayerStats.TimesDead >= 20)
            {
                GameUtil.UnlockAchievement("FEAR_OF_LIFE");
            }
            SoundManager.StopMusic(0.5f);
            m_droppingStats = false;
            m_lockControls  = false;
            SoundManager.PlaySound("Player_Death_FadeToBlack");
            m_continueText.Text     = "Press [Input:" + 0 + "] to move on";
            m_player.Visible        = true;
            m_player.Opacity        = 1f;
            m_continueText.Opacity  = 0f;
            m_dialoguePlate.Opacity = 0f;
            m_playerGhost.Opacity   = 0f;
            m_spotlight.Opacity     = 0f;
            m_playerGhost.Position  = new Vector2(m_player.X - m_playerGhost.Width / 2, m_player.Bounds.Top - 20);
            Tween.RunFunction(3f, typeof(SoundManager), "PlaySound", "Player_Ghost");
            Tween.To(m_playerGhost, 0.5f, Linear.EaseNone, "delay", "3", "Opacity", "0.4");
            Tween.By(m_playerGhost, 2f, Linear.EaseNone, "delay", "3", "Y", "-150");
            m_playerGhost.Opacity = 0.4f;
            Tween.To(m_playerGhost, 0.5f, Linear.EaseNone, "delay", "4", "Opacity", "0");
            m_playerGhost.Opacity = 0f;
            m_playerGhost.PlayAnimation();
            Tween.To(this, 0.5f, Linear.EaseNone, "BackBufferOpacity", "1");
            Tween.To(m_spotlight, 0.1f, Linear.EaseNone, "delay", "1", "Opacity", "1");
            Tween.AddEndHandlerToLastTween(typeof(SoundManager), "PlaySound", "Player_Death_Spotlight");
            Tween.RunFunction(1.2f, typeof(SoundManager), "PlayMusic", "GameOverStinger", false, 0.5f);
            Tween.To(Camera, 1f, Quad.EaseInOut, "X", m_player.AbsX.ToString(), "Y",
                     (m_player.Bounds.Bottom - 10).ToString(), "Zoom", "1");
            Tween.RunFunction(2f, m_player, "RunDeathAnimation1");
            if (Game.PlayerStats.Traits.X == 13f || Game.PlayerStats.Traits.Y == 13f)
            {
                (m_dialoguePlate.GetChildAt(2) as TextObj).Text = "#)!(%*#@!%^";
                (m_dialoguePlate.GetChildAt(2) as TextObj).RandomizeSentence(true);
            }
            else
            {
                (m_dialoguePlate.GetChildAt(2) as TextObj).Text =
                    GameEV.GAME_HINTS[CDGMath.RandomInt(0, GameEV.GAME_HINTS.Length - 1)];
            }
            (m_dialoguePlate.GetChildAt(3) as TextObj).Text = "-" + Game.PlayerStats.PlayerName + "'s Parting Words";
            Tween.To(m_dialoguePlate, 0.5f, Tween.EaseNone, "delay", "2", "Opacity", "1");
            Tween.RunFunction(4f, this, "DropStats");
            Tween.To(m_continueText, 0.4f, Linear.EaseNone, "delay", "4", "Opacity", "1");
            base.OnEnter();
        }
Ejemplo n.º 14
0
 public override void Initialize()
 {
     foreach (EnemyObj current in base.EnemyList)
     {
         if (current is EnemyObj_Fireball)
         {
             this.m_boss = (current as EnemyObj_Fireball);
         }
         current.Visible = false;
         current.PauseEnemy(true);
     }
     this.m_boss.ChangeSprite("EnemyGhostBossIdle_Character");
     this.m_bossStartingScale = this.m_boss.ScaleX;
     this.m_fireList = new List<SpriteObj>();
     float num = 0f;
     float num2 = 24f;
     for (int i = 0; i < 15; i++)
     {
         SpriteObj spriteObj = new SpriteObj("GhostBossProjectile_Sprite");
         spriteObj.PlayAnimation(true);
         spriteObj.OutlineWidth = 2;
         spriteObj.Position = CDGMath.GetCirclePosition(num, 300f, this.m_boss.Position);
         spriteObj.Scale = new Vector2(2f, 2f);
         num += num2;
         spriteObj.Opacity = 0f;
         this.m_fireList.Add(spriteObj);
         base.GameObjList.Add(spriteObj);
     }
     base.Initialize();
 }
Ejemplo n.º 15
0
        public override void OnEnter()
        {
            m_tripStat1.Visible = false;
            m_tripStat2.Visible = false;
            m_tripStat1.Scale   = Vector2.One;
            m_tripStat2.Scale   = Vector2.One;
            if (m_itemType != 7)
            {
                (ScreenManager.Game as Game).SaveManager.SaveFiles(SaveType.PlayerData, SaveType.UpgradeData);
            }
            m_itemSprite.Rotation         = 0f;
            m_itemSprite.Scale            = Vector2.One;
            m_itemStartPos.X              = m_itemStartPos.X - Camera.TopLeftCorner.X;
            m_itemStartPos.Y              = m_itemStartPos.Y - Camera.TopLeftCorner.Y;
            m_storedMusicVolume           = SoundManager.GlobalMusicVolume;
            m_songName                    = SoundManager.GetCurrentMusicName();
            m_lockControls                = true;
            m_continueText.Opacity        = 0f;
            m_continueText.Text           = "[Input:" + 0 + "]  to continue";
            m_itemFoundText.Position      = m_itemEndPos;
            m_itemFoundText.Y            += 70f;
            m_itemFoundText.Scale         = Vector2.Zero;
            m_tripStat1FoundText.Position = m_itemFoundText.Position;
            m_tripStat2FoundText.Position = m_itemFoundText.Position;
            m_tripStat1FoundText.Scale    = Vector2.Zero;
            m_tripStat2FoundText.Scale    = Vector2.Zero;
            m_tripStat1FoundText.Visible  = false;
            m_tripStat2FoundText.Visible  = false;
            switch (m_itemType)
            {
            case 1:
                m_itemSpinning = true;
                m_itemSprite.ChangeSprite("BlueprintIcon_Sprite");
                m_itemFoundSprite.ChangeSprite("BlueprintFoundText_Sprite");
                m_itemFoundText.Text = EquipmentBaseType.ToString((int)m_itemInfo.Y) + " " +
                                       EquipmentCategoryType.ToString2((int)m_itemInfo.X);
                break;

            case 2:
                m_itemSpinning = true;
                m_itemSprite.ChangeSprite("RuneIcon_Sprite");
                m_itemFoundSprite.ChangeSprite("RuneFoundText_Sprite");
                m_itemFoundText.Text = EquipmentAbilityType.ToString((int)m_itemInfo.Y) + " Rune (" +
                                       EquipmentCategoryType.ToString2((int)m_itemInfo.X) + ")";
                m_itemSprite.AnimationDelay = 0.05f;
                GameUtil.UnlockAchievement("LOVE_OF_MAGIC");
                break;

            case 3:
            case 6:
                m_itemSprite.ChangeSprite(GetStatSpriteName((int)m_itemInfo.X));
                m_itemFoundText.Text        = GetStatText((int)m_itemInfo.X);
                m_itemSprite.AnimationDelay = 0.05f;
                m_itemFoundSprite.ChangeSprite("StatFoundText_Sprite");
                if (m_itemType == 6)
                {
                    m_tripStat1FoundText.Visible = true;
                    m_tripStat2FoundText.Visible = true;
                    m_tripStat1.ChangeSprite(GetStatSpriteName((int)m_tripStatData.X));
                    m_tripStat2.ChangeSprite(GetStatSpriteName((int)m_tripStatData.Y));
                    m_tripStat1.Visible        = true;
                    m_tripStat2.Visible        = true;
                    m_tripStat1.AnimationDelay = 0.05f;
                    m_tripStat2.AnimationDelay = 0.05f;
                    Tween.RunFunction(0.1f, m_tripStat1, "PlayAnimation", true);
                    Tween.RunFunction(0.2f, m_tripStat2, "PlayAnimation", true);
                    m_tripStat1FoundText.Text = GetStatText((int)m_tripStatData.X);
                    m_tripStat2FoundText.Text = GetStatText((int)m_tripStatData.Y);
                    m_itemFoundText.Y        += 50f;
                    m_tripStat1FoundText.Y    = m_itemFoundText.Y + 50f;
                }
                break;

            case 4:
                m_itemSprite.ChangeSprite(SpellType.Icon((byte)m_itemInfo.X));
                m_itemFoundSprite.ChangeSprite("SpellFoundText_Sprite");
                m_itemFoundText.Text = SpellType.ToString((byte)m_itemInfo.X);
                break;

            case 5:
                m_itemSprite.ChangeSprite(SpecialItemType.SpriteName((byte)m_itemInfo.X));
                m_itemFoundSprite.ChangeSprite("ItemFoundText_Sprite");
                m_itemFoundText.Text = SpecialItemType.ToString((byte)m_itemInfo.X);
                break;

            case 7:
                m_itemSprite.ChangeSprite(GetMedallionImage((int)m_itemInfo.X));
                m_itemFoundSprite.ChangeSprite("ItemFoundText_Sprite");
                if (m_itemInfo.X == 19f)
                {
                    m_itemFoundText.Text = "Medallion completed!";
                }
                else
                {
                    m_itemFoundText.Text = "You've collected a medallion piece!";
                }
                break;
            }
            m_itemSprite.PlayAnimation();
            ItemSpinAnimation();
            base.OnEnter();
        }
Ejemplo n.º 16
0
        public override void LoadContent()
        {
            m_impactEffectPool.Initialize();
            m_manor           = new ObjContainer("TraitsCastle_Character");
            m_manor.Scale     = new Vector2(2f, 2f);
            m_manor.ForceDraw = true;
            for (var i = 0; i < m_manor.NumChildren; i++)
            {
                m_manor.GetChildAt(i).Visible = false;
                m_manor.GetChildAt(i).Opacity = 0f;
            }
            m_dialoguePlate           = new ObjContainer("TraitsScreenPlate_Container");
            m_dialoguePlate.ForceDraw = true;
            m_dialoguePlate.Position  = new Vector2(1320 - m_dialoguePlate.Width / 2, 360f);
            m_skillIcon          = new SpriteObj("Icon_Health_Up_Sprite");
            m_skillIcon.Position = new Vector2(-110f, -200f);
            m_dialoguePlate.AddChild(m_skillIcon);
            m_skillTitle              = new TextObj(Game.JunicodeFont);
            m_skillTitle.Text         = "Skill name";
            m_skillTitle.DropShadow   = new Vector2(2f, 2f);
            m_skillTitle.TextureColor = new Color(236, 197, 132);
            m_skillTitle.Position     = new Vector2(m_skillIcon.Bounds.Right + 15, m_skillIcon.Y);
            m_skillTitle.FontSize     = 12f;
            m_dialoguePlate.AddChild(m_skillTitle);
            m_skillDescription          = new TextObj(Game.JunicodeFont);
            m_skillDescription.Text     = "Description text goes here.  Let's see how well the word wrap function works.";
            m_skillDescription.Position = new Vector2(m_dialoguePlate.GetChildAt(1).X - 30f,
                                                      m_dialoguePlate.GetChildAt(1).Bounds.Bottom + 20);
            m_skillDescription.FontSize     = 10f;
            m_skillDescription.DropShadow   = new Vector2(2f, 2f);
            m_skillDescription.TextureColor = new Color(228, 218, 208);
            m_skillDescription.WordWrap(m_dialoguePlate.Width - 50);
            m_dialoguePlate.AddChild(m_skillDescription);
            m_inputDescription              = new KeyIconTextObj(Game.JunicodeFont);
            m_inputDescription.Text         = "Input descriptions go here..";
            m_inputDescription.Position     = new Vector2(m_skillIcon.X - 30f, m_skillDescription.Bounds.Bottom + 20);
            m_inputDescription.FontSize     = 10f;
            m_inputDescription.DropShadow   = new Vector2(2f, 2f);
            m_inputDescription.TextureColor = new Color(228, 218, 208);
            m_inputDescription.WordWrap(m_dialoguePlate.Width - 50);
            m_dialoguePlate.AddChild(m_inputDescription);
            m_descriptionDivider            = new SpriteObj("Blank_Sprite");
            m_descriptionDivider.ScaleX     = 250f / m_descriptionDivider.Width;
            m_descriptionDivider.ScaleY     = 0.25f;
            m_descriptionDivider.ForceDraw  = true;
            m_descriptionDivider.DropShadow = new Vector2(2f, 2f);
            m_skillCurrent              = new TextObj(Game.JunicodeFont);
            m_skillCurrent.Position     = new Vector2(m_inputDescription.X, m_inputDescription.Bounds.Bottom + 10);
            m_skillCurrent.FontSize     = 10f;
            m_skillCurrent.DropShadow   = new Vector2(2f, 2f);
            m_skillCurrent.TextureColor = new Color(228, 218, 208);
            m_skillCurrent.WordWrap(m_dialoguePlate.Width - 50);
            m_dialoguePlate.AddChild(m_skillCurrent);
            m_skillUpgrade    = (m_skillCurrent.Clone() as TextObj);
            m_skillUpgrade.Y += 15f;
            m_dialoguePlate.AddChild(m_skillUpgrade);
            m_skillLevel    = (m_skillUpgrade.Clone() as TextObj);
            m_skillLevel.Y += 15f;
            m_dialoguePlate.AddChild(m_skillLevel);
            m_skillCost              = new TextObj(Game.JunicodeFont);
            m_skillCost.X            = m_skillIcon.X;
            m_skillCost.Y            = 182f;
            m_skillCost.FontSize     = 10f;
            m_skillCost.DropShadow   = new Vector2(2f, 2f);
            m_skillCost.TextureColor = Color.Yellow;
            m_dialoguePlate.AddChild(m_skillCost);
            m_skillCostBG          = new SpriteObj("SkillTreeGoldIcon_Sprite");
            m_skillCostBG.Position = new Vector2(-180f, 180f);
            m_dialoguePlate.AddChild(m_skillCostBG);
            m_dialoguePlate.ForceDraw = true;
            m_bg           = new SpriteObj("TraitsBG_Sprite");
            m_bg.Scale     = new Vector2(1320f / m_bg.Width, 1320f / m_bg.Width);
            m_bg.ForceDraw = true;
            m_cloud1       = new SpriteObj("TraitsCloud1_Sprite")
            {
                ForceDraw = true
            };
            m_cloud2 = new SpriteObj("TraitsCloud2_Sprite")
            {
                ForceDraw = true
            };
            m_cloud3 = new SpriteObj("TraitsCloud3_Sprite")
            {
                ForceDraw = true
            };
            m_cloud4 = new SpriteObj("TraitsCloud4_Sprite")
            {
                ForceDraw = true
            };
            m_cloud5 = new SpriteObj("TraitsCloud5_Sprite")
            {
                ForceDraw = true
            };
            var opacity = 1f;

            m_cloud1.Opacity               = opacity;
            m_cloud2.Opacity               = opacity;
            m_cloud3.Opacity               = opacity;
            m_cloud4.Opacity               = opacity;
            m_cloud5.Opacity               = opacity;
            m_cloud1.Position              = new Vector2(CDGMath.RandomInt(0, 1520), CDGMath.RandomInt(0, 360));
            m_cloud2.Position              = new Vector2(CDGMath.RandomInt(0, 1520), CDGMath.RandomInt(0, 360));
            m_cloud3.Position              = new Vector2(CDGMath.RandomInt(0, 1520), CDGMath.RandomInt(0, 360));
            m_cloud4.Position              = new Vector2(CDGMath.RandomInt(0, 1520), CDGMath.RandomInt(0, 360));
            m_cloud5.Position              = new Vector2(CDGMath.RandomInt(0, 1520), CDGMath.RandomInt(0, 360));
            m_selectionIcon                = new SpriteObj("IconHalo_Sprite");
            m_selectionIcon.ForceDraw      = true;
            m_selectionIcon.AnimationDelay = 0.1f;
            m_selectionIcon.PlayAnimation();
            m_selectionIcon.Scale        = new Vector2(1.1f, 1.1f);
            m_titleText                  = new SpriteObj("ManorTitleText_Sprite");
            m_titleText.X                = m_titleText.Width / 2f + 20f;
            m_titleText.Y                = 64.8f;
            m_titleText.ForceDraw        = true;
            m_continueText               = new KeyIconTextObj(Game.JunicodeFont);
            m_continueText.ForceDraw     = true;
            m_continueText.FontSize      = 12f;
            m_continueText.DropShadow    = new Vector2(2f, 2f);
            m_continueText.Position      = new Vector2(1300f, 630f);
            m_continueText.Align         = Types.TextAlign.Right;
            m_toggleIconsText            = new KeyIconTextObj(Game.JunicodeFont);
            m_toggleIconsText.ForceDraw  = true;
            m_toggleIconsText.FontSize   = 12f;
            m_toggleIconsText.DropShadow = new Vector2(2f, 2f);
            m_toggleIconsText.Position   = new Vector2(m_continueText.X, m_continueText.Y + 40f);
            m_toggleIconsText.Align      = Types.TextAlign.Right;
            m_confirmText                = new KeyIconTextObj(Game.JunicodeFont);
            m_confirmText.Align          = Types.TextAlign.Right;
            m_confirmText.FontSize       = 12f;
            m_confirmText.DropShadow     = new Vector2(2f, 2f);
            m_confirmText.Position       = new Vector2(1300f, 10f);
            m_confirmText.ForceDraw      = true;
            m_navigationText             = new KeyIconTextObj(Game.JunicodeFont);
            m_navigationText.Align       = Types.TextAlign.Right;
            m_navigationText.FontSize    = 12f;
            m_navigationText.DropShadow  = new Vector2(2f, 2f);
            m_navigationText.Position    = new Vector2(m_confirmText.X, m_confirmText.Y + 40f);
            m_navigationText.ForceDraw   = true;
            m_coinIcon              = new SpriteObj("CoinIcon_Sprite");
            m_coinIcon.Position     = new Vector2(1100f, 585f);
            m_coinIcon.Scale        = new Vector2(0.9f, 0.9f);
            m_coinIcon.ForceDraw    = true;
            m_playerMoney           = new TextObj(Game.GoldFont);
            m_playerMoney.Align     = Types.TextAlign.Left;
            m_playerMoney.Text      = "1000";
            m_playerMoney.FontSize  = 30f;
            m_playerMoney.Position  = new Vector2(m_coinIcon.X + 35f, m_coinIcon.Y);
            m_playerMoney.ForceDraw = true;
            base.LoadContent();
        }
Ejemplo n.º 17
0
 public void AddAllIcons(List <RoomObj> roomList)
 {
     foreach (var current in roomList)
     {
         if (!AddedRoomsList.Contains(current))
         {
             if (current.Name != "Bonus")
             {
                 using (var enumerator2 = current.GameObjList.GetEnumerator())
                 {
                     while (enumerator2.MoveNext())
                     {
                         var current2 = enumerator2.Current;
                         var chestObj = current2 as ChestObj;
                         if (chestObj != null)
                         {
                             SpriteObj spriteObj;
                             if (chestObj.IsOpen)
                             {
                                 spriteObj = new SpriteObj("MapChestUnlocked_Sprite");
                             }
                             else if (chestObj is FairyChestObj)
                             {
                                 spriteObj = new SpriteObj("MapFairyChestIcon_Sprite");
                                 if ((chestObj as FairyChestObj).ConditionType == 10)
                                 {
                                     spriteObj.Opacity = 0.2f;
                                 }
                             }
                             else
                             {
                                 spriteObj = new SpriteObj("MapLockedChestIcon_Sprite");
                             }
                             m_iconSpriteList.Add(spriteObj);
                             spriteObj.AnimationDelay = 0.0333333351f;
                             spriteObj.PlayAnimation();
                             spriteObj.ForceDraw = true;
                             spriteObj.Position  = new Vector2(current2.X / m_spriteScale.X - 8f,
                                                               current2.Y / m_spriteScale.Y - 12f);
                             if (current.IsReversed)
                             {
                                 spriteObj.X -= current2.Width / m_spriteScale.X;
                             }
                             m_iconSpritePosList.Add(spriteObj.Position);
                         }
                     }
                     continue;
                 }
             }
             if (current.Name == "Bonus")
             {
                 var spriteObj2 = new SpriteObj("MapBonusIcon_Sprite");
                 spriteObj2.PlayAnimation();
                 spriteObj2.AnimationDelay = 0.0333333351f;
                 spriteObj2.ForceDraw      = true;
                 spriteObj2.Position       =
                     new Vector2((current.X + current.Width / 2f) / m_spriteScale.X - spriteObj2.Width / 2 - 1f,
                                 (current.Y + current.Height / 2f) / m_spriteScale.Y - spriteObj2.Height / 2 - 2f);
                 m_iconSpriteList.Add(spriteObj2);
                 m_iconSpritePosList.Add(spriteObj2.Position);
             }
         }
     }
 }
Ejemplo n.º 18
0
 public void AddRoom(RoomObj room)
 {
     if (!AddedRoomsList.Contains(room) && room.Width / 1320 < 5)
     {
         var spriteObj =
             new SpriteObj(string.Concat("MapRoom", room.Width / 1320, "x", room.Height / 720, "_Sprite"));
         spriteObj.Position = new Vector2(room.X / m_spriteScale.X, room.Y / m_spriteScale.Y);
         spriteObj.Scale    = new Vector2((spriteObj.Width - 3f) / spriteObj.Width,
                                          (spriteObj.Height - 3f) / spriteObj.Height);
         spriteObj.ForceDraw    = true;
         spriteObj.TextureColor = room.TextureColor;
         m_roomSpriteList.Add(spriteObj);
         m_roomSpritePosList.Add(spriteObj.Position);
         foreach (var current in room.DoorList)
         {
             if (!(room.Name == "CastleEntrance") || !(current.DoorPosition == "Left"))
             {
                 var flag       = false;
                 var spriteObj2 = new SpriteObj("MapDoor_Sprite");
                 spriteObj2.ForceDraw = true;
                 string doorPosition;
                 if ((doorPosition = current.DoorPosition) != null)
                 {
                     if (!(doorPosition == "Left"))
                     {
                         if (!(doorPosition == "Right"))
                         {
                             if (!(doorPosition == "Bottom"))
                             {
                                 if (doorPosition == "Top")
                                 {
                                     spriteObj2.Rotation = -90f;
                                     spriteObj2.Position = new Vector2(current.X / m_spriteScale.X,
                                                                       current.Y / m_spriteScale.Y + 2f);
                                     flag = true;
                                 }
                             }
                             else
                             {
                                 spriteObj2.Rotation = -90f;
                                 spriteObj2.Position = new Vector2(current.X / m_spriteScale.X,
                                                                   (current.Y + current.Height) / m_spriteScale.Y + 2f);
                                 flag = true;
                             }
                         }
                         else
                         {
                             spriteObj2.Position = new Vector2(room.Bounds.Right / m_spriteScale.X - 5f,
                                                               current.Y / m_spriteScale.Y - 2f);
                             flag = true;
                         }
                     }
                     else
                     {
                         spriteObj2.Position =
                             new Vector2(room.Bounds.Left / m_spriteScale.X - spriteObj2.Width + 2f,
                                         current.Y / m_spriteScale.Y - 2f);
                         flag = true;
                     }
                 }
                 if (flag)
                 {
                     m_doorSpritePosList.Add(spriteObj2.Position);
                     m_doorSpriteList.Add(spriteObj2);
                 }
             }
         }
         if (room.Name != "Bonus" && Game.PlayerStats.Class != 13)
         {
             foreach (var current2 in room.GameObjList)
             {
                 var chestObj = current2 as ChestObj;
                 if (chestObj != null)
                 {
                     SpriteObj spriteObj3;
                     if (chestObj.IsOpen)
                     {
                         spriteObj3 = new SpriteObj("MapChestUnlocked_Sprite");
                     }
                     else if (chestObj is FairyChestObj)
                     {
                         spriteObj3 = new SpriteObj("MapFairyChestIcon_Sprite");
                         if ((chestObj as FairyChestObj).ConditionType == 10)
                         {
                             spriteObj3.Opacity = 0.2f;
                         }
                     }
                     else
                     {
                         spriteObj3 = new SpriteObj("MapLockedChestIcon_Sprite");
                     }
                     m_iconSpriteList.Add(spriteObj3);
                     spriteObj3.AnimationDelay = 0.0333333351f;
                     spriteObj3.PlayAnimation();
                     spriteObj3.ForceDraw = true;
                     spriteObj3.Position  = new Vector2(current2.X / m_spriteScale.X - 8f,
                                                        current2.Y / m_spriteScale.Y - 12f);
                     if (room.IsReversed)
                     {
                         spriteObj3.X -= current2.Width / m_spriteScale.X;
                     }
                     m_iconSpritePosList.Add(spriteObj3.Position);
                 }
             }
         }
         if (room.Name == "EntranceBoss")
         {
             var spriteObj4 = new SpriteObj("MapBossIcon_Sprite");
             spriteObj4.AnimationDelay = 0.0333333351f;
             spriteObj4.ForceDraw      = true;
             spriteObj4.PlayAnimation();
             spriteObj4.Position = new Vector2(
                 (room.X + room.Width / 2f) / m_spriteScale.X - spriteObj4.Width / 2 - 1f,
                 (room.Y + room.Height / 2f) / m_spriteScale.Y - spriteObj4.Height / 2 - 2f);
             m_iconSpriteList.Add(spriteObj4);
             m_iconSpritePosList.Add(spriteObj4.Position);
             m_teleporterList.Add(spriteObj4);
             m_teleporterPosList.Add(spriteObj4.Position);
         }
         else if (room.Name == "Linker")
         {
             var spriteObj5 = new SpriteObj("MapTeleporterIcon_Sprite");
             spriteObj5.AnimationDelay = 0.0333333351f;
             spriteObj5.ForceDraw      = true;
             spriteObj5.PlayAnimation();
             spriteObj5.Position = new Vector2(
                 (room.X + room.Width / 2f) / m_spriteScale.X - spriteObj5.Width / 2 - 1f,
                 (room.Y + room.Height / 2f) / m_spriteScale.Y - spriteObj5.Height / 2 - 2f);
             m_iconSpriteList.Add(spriteObj5);
             m_iconSpritePosList.Add(spriteObj5.Position);
             m_teleporterList.Add(spriteObj5);
             m_teleporterPosList.Add(spriteObj5.Position);
         }
         else if (room.Name == "CastleEntrance")
         {
             var spriteObj6 = new SpriteObj("MapTeleporterIcon_Sprite");
             spriteObj6.AnimationDelay = 0.0333333351f;
             spriteObj6.ForceDraw      = true;
             spriteObj6.PlayAnimation();
             spriteObj6.Position = new Vector2(
                 (room.X + room.Width / 2f) / m_spriteScale.X - spriteObj6.Width / 2 - 1f,
                 (room.Y + room.Height / 2f) / m_spriteScale.Y - spriteObj6.Height / 2 - 2f);
             m_iconSpriteList.Add(spriteObj6);
             m_iconSpritePosList.Add(spriteObj6.Position);
             m_teleporterList.Add(spriteObj6);
             m_teleporterPosList.Add(spriteObj6.Position);
         }
         if (Game.PlayerStats.Class != 13 && room.Name == "Bonus")
         {
             var spriteObj7 = new SpriteObj("MapBonusIcon_Sprite");
             spriteObj7.PlayAnimation();
             spriteObj7.AnimationDelay = 0.0333333351f;
             spriteObj7.ForceDraw      = true;
             spriteObj7.Position       = new Vector2(
                 (room.X + room.Width / 2f) / m_spriteScale.X - spriteObj7.Width / 2 - 1f,
                 (room.Y + room.Height / 2f) / m_spriteScale.Y - spriteObj7.Height / 2 - 2f);
             m_iconSpriteList.Add(spriteObj7);
             m_iconSpritePosList.Add(spriteObj7.Position);
         }
         AddedRoomsList.Add(room);
     }
 }
Ejemplo n.º 19
0
 public override void LoadContent()
 {
     m_blacksmithUI                    = new ObjContainer("BlacksmithUI_Character");
     m_blacksmithUI.Position           = new Vector2(660f, 360f);
     m_playerMoney                     = new TextObj(Game.GoldFont);
     m_playerMoney.Align               = Types.TextAlign.Left;
     m_playerMoney.Text                = "1000";
     m_playerMoney.FontSize            = 30f;
     m_playerMoney.OverrideParentScale = true;
     m_playerMoney.Position            = new Vector2(210f, -225f);
     m_playerMoney.AnchorY             = 10f;
     m_blacksmithUI.AddChild(m_playerMoney);
     for (var i = 0; i < m_blacksmithUI.NumChildren; i++)
     {
         m_blacksmithUI.GetChildAt(i).Scale = Vector2.Zero;
     }
     m_selectionIcon = new SpriteObj("BlacksmithUI_SelectionIcon_Sprite");
     m_selectionIcon.PlayAnimation();
     m_selectionIcon.Scale               = Vector2.Zero;
     m_selectionIcon.AnimationDelay      = 0.1f;
     m_selectionIcon.ForceDraw           = true;
     m_equipmentDescriptionText          = new TextObj(Game.JunicodeFont);
     m_equipmentDescriptionText.Align    = Types.TextAlign.Centre;
     m_equipmentDescriptionText.FontSize = 12f;
     m_equipmentDescriptionText.Position = new Vector2(230f, -20f);
     m_equipmentDescriptionText.Text     = "Select a category";
     m_equipmentDescriptionText.WordWrap(190);
     m_equipmentDescriptionText.Scale = Vector2.Zero;
     m_blacksmithUI.AddChild(m_equipmentDescriptionText);
     foreach (var current in m_masterIconArray)
     {
         var absPosition = m_blacksmithUI.GetChildAt(6).AbsPosition;
         absPosition.X += 85f;
         var x    = absPosition.X;
         var num  = 70f;
         var num2 = 80f;
         for (var j = 0; j < current.Length; j++)
         {
             current[j]           = new ObjContainer("BlacksmithUI_QuestionMarkIcon_Character");
             current[j].Position  = absPosition;
             current[j].Scale     = Vector2.Zero;
             current[j].ForceDraw = true;
             absPosition.X       += num;
             if (absPosition.X > x + num * 4f)
             {
                 absPosition.X  = x;
                 absPosition.Y += num2;
             }
         }
     }
     InitializeTextObjs();
     m_equippedIcon             = new SpriteObj("BlacksmithUI_EquippedIcon_Sprite");
     m_confirmText              = new KeyIconTextObj(Game.JunicodeFont);
     m_confirmText.Text         = "to close map";
     m_confirmText.FontSize     = 12f;
     m_confirmText.Position     = new Vector2(50f, 550f);
     m_confirmText.ForceDraw    = true;
     m_cancelText               = new KeyIconTextObj(Game.JunicodeFont);
     m_cancelText.Text          = "to re-center on player";
     m_cancelText.FontSize      = 12f;
     m_cancelText.Position      = new Vector2(m_confirmText.X, m_confirmText.Y + 40f);
     m_cancelText.ForceDraw     = true;
     m_navigationText           = new KeyIconTextObj(Game.JunicodeFont);
     m_navigationText.Text      = "to move map";
     m_navigationText.FontSize  = 12f;
     m_navigationText.Position  = new Vector2(m_confirmText.X, m_confirmText.Y + 80f);
     m_navigationText.ForceDraw = true;
     m_newIconList              = new List <SpriteObj>();
     for (var k = 0; k < 25; k++)
     {
         var spriteObj = new SpriteObj("BlacksmithUI_NewIcon_Sprite");
         spriteObj.Visible = false;
         spriteObj.Scale   = new Vector2(1.1f, 1.1f);
         m_newIconList.Add(spriteObj);
     }
     base.LoadContent();
 }
Ejemplo n.º 20
0
        public override void LoadContent()
        {
            m_mapDisplay.InitializeAlphaMap(new Rectangle(50, 50, 1220, 620), Camera);
            m_mapDisplay.CameraOffset = new Vector2(660f, 360f);
            m_legend           = new ObjContainer();
            m_legend.ForceDraw = true;
            var spriteObj = new SpriteObj("TraitsScreenPlate_Sprite");

            m_legend.AddChild(spriteObj);
            spriteObj.Scale = new Vector2(0.75f, 0.58f);
            var textObj = new TextObj(Game.JunicodeFont);

            textObj.Align        = Types.TextAlign.Centre;
            textObj.Position     = new Vector2(m_legend.Width / 2 * spriteObj.ScaleX, m_legend.Bounds.Top + 10);
            textObj.Text         = "Legend";
            textObj.FontSize     = 12f;
            textObj.DropShadow   = new Vector2(2f, 2f);
            textObj.TextureColor = new Color(213, 213, 173);
            m_legend.AddChild(textObj);
            m_legend.AnimationDelay = 0.0333333351f;
            m_legend.Position       = new Vector2(1320 - m_legend.Width - 20, 720 - m_legend.Height - 20);
            var spriteObj2 = new SpriteObj("MapPlayerIcon_Sprite");

            spriteObj2.Position = new Vector2(30f, 60f);
            spriteObj2.PlayAnimation();
            m_legend.AddChild(spriteObj2);
            var num        = 30;
            var spriteObj3 = new SpriteObj("MapBossIcon_Sprite");

            spriteObj3.Position = new Vector2(spriteObj2.X, spriteObj2.Y + num);
            spriteObj3.PlayAnimation();
            m_legend.AddChild(spriteObj3);
            var spriteObj4 = new SpriteObj("MapLockedChestIcon_Sprite");

            spriteObj4.Position = new Vector2(spriteObj2.X, spriteObj3.Y + num);
            spriteObj4.PlayAnimation();
            m_legend.AddChild(spriteObj4);
            var spriteObj5 = new SpriteObj("MapFairyChestIcon_Sprite");

            spriteObj5.Position = new Vector2(spriteObj2.X, spriteObj4.Y + num);
            spriteObj5.PlayAnimation();
            m_legend.AddChild(spriteObj5);
            var spriteObj6 = new SpriteObj("MapChestUnlocked_Sprite");

            spriteObj6.Position = new Vector2(spriteObj2.X, spriteObj5.Y + num);
            m_legend.AddChild(spriteObj6);
            var spriteObj7 = new SpriteObj("MapTeleporterIcon_Sprite");

            spriteObj7.Position = new Vector2(spriteObj2.X, spriteObj6.Y + num);
            spriteObj7.PlayAnimation();
            m_legend.AddChild(spriteObj7);
            var spriteObj8 = new SpriteObj("MapBonusIcon_Sprite");

            spriteObj8.Position = new Vector2(spriteObj2.X, spriteObj7.Y + num);
            spriteObj8.PlayAnimation();
            m_legend.AddChild(spriteObj8);
            var textObj2 = new TextObj(Game.JunicodeFont);

            textObj2.Position = new Vector2(spriteObj2.X + 50f, 55f);
            textObj2.Text     =
                "You are here \nBoss location \nUnopened chest \nFairy chest \nOpened chest \nTeleporter \nBonus Room";
            textObj2.FontSize   = 10f;
            textObj2.DropShadow = new Vector2(2f, 2f);
            m_legend.AddChild(textObj2);
            spriteObj2.X               += 4f;
            spriteObj2.Y               += 4f;
            m_titleText                 = new SpriteObj("TeleporterTitleText_Sprite");
            m_titleText.ForceDraw       = true;
            m_titleText.X               = 660f;
            m_titleText.Y               = 72f;
            m_playerIcon                = new ObjContainer("PlayerWalking_Character");
            m_playerIcon.Scale          = new Vector2(0.6f, 0.6f);
            m_playerIcon.AnimationDelay = 0.1f;
            m_playerIcon.PlayAnimation();
            m_playerIcon.ForceDraw    = true;
            m_playerIcon.OutlineWidth = 2;
            m_playerIcon.GetChildAt(1).TextureColor = Color.Red;
            m_playerIcon.GetChildAt(7).TextureColor = Color.Red;
            m_playerIcon.GetChildAt(8).TextureColor = Color.Red;
            m_playerIcon.GetChildAt(16).Visible     = false;
            m_playerIcon.GetChildAt(5).Visible      = false;
            m_playerIcon.GetChildAt(13).Visible     = false;
            m_playerIcon.GetChildAt(0).Visible      = false;
            m_playerIcon.GetChildAt(15).Visible     = false;
            m_playerIcon.GetChildAt(14).Visible     = false;
            m_continueText             = new KeyIconTextObj(Game.JunicodeFont);
            m_continueText.Text        = "to close map";
            m_continueText.FontSize    = 12f;
            m_continueText.ForceDraw   = true;
            m_continueText.Position    = new Vector2(50f, 200 - m_continueText.Height - 40);
            m_recentreText             = new KeyIconTextObj(Game.JunicodeFont);
            m_recentreText.Text        = "to re-center on player";
            m_recentreText.FontSize    = 12f;
            m_recentreText.Position    = new Vector2(m_continueText.X, 200 - m_continueText.Height - 80);
            m_recentreText.ForceDraw   = true;
            m_navigationText           = new KeyIconTextObj(Game.JunicodeFont);
            m_navigationText.Text      = "to move map";
            m_navigationText.FontSize  = 12f;
            m_navigationText.Position  = new Vector2(m_continueText.X, 200 - m_continueText.Height - 120);
            m_navigationText.ForceDraw = true;
            base.LoadContent();
        }
Ejemplo n.º 21
0
 public void AddAllIcons(List<RoomObj> roomList)
 {
     foreach (RoomObj current in roomList)
     {
         if (!this.m_addedRooms.Contains(current))
         {
             if (current.Name != "Bonus")
             {
                 using (List<GameObj>.Enumerator enumerator2 = current.GameObjList.GetEnumerator())
                 {
                     while (enumerator2.MoveNext())
                     {
                         GameObj current2 = enumerator2.Current;
                         ChestObj chestObj = current2 as ChestObj;
                         if (chestObj != null)
                         {
                             SpriteObj spriteObj;
                             if (chestObj.IsOpen)
                             {
                                 spriteObj = new SpriteObj("MapChestUnlocked_Sprite");
                             }
                             else if (chestObj is FairyChestObj)
                             {
                                 spriteObj = new SpriteObj("MapFairyChestIcon_Sprite");
                                 if ((chestObj as FairyChestObj).ConditionType == 10)
                                 {
                                     spriteObj.Opacity = 0.2f;
                                 }
                             }
                             else
                             {
                                 spriteObj = new SpriteObj("MapLockedChestIcon_Sprite");
                             }
                             this.m_iconSpriteList.Add(spriteObj);
                             spriteObj.AnimationDelay = 0.0333333351f;
                             spriteObj.PlayAnimation(true);
                             spriteObj.ForceDraw = true;
                             spriteObj.Position = new Vector2(current2.X / this.m_spriteScale.X - 8f, current2.Y / this.m_spriteScale.Y - 12f);
                             if (current.IsReversed)
                             {
                                 spriteObj.X -= (float)current2.Width / this.m_spriteScale.X;
                             }
                             this.m_iconSpritePosList.Add(spriteObj.Position);
                         }
                     }
                     continue;
                 }
             }
             if (current.Name == "Bonus")
             {
                 SpriteObj spriteObj2 = new SpriteObj("MapBonusIcon_Sprite");
                 spriteObj2.PlayAnimation(true);
                 spriteObj2.AnimationDelay = 0.0333333351f;
                 spriteObj2.ForceDraw = true;
                 spriteObj2.Position = new Vector2((current.X + (float)current.Width / 2f) / this.m_spriteScale.X - (float)(spriteObj2.Width / 2) - 1f, (current.Y + (float)current.Height / 2f) / this.m_spriteScale.Y - (float)(spriteObj2.Height / 2) - 2f);
                 this.m_iconSpriteList.Add(spriteObj2);
                 this.m_iconSpritePosList.Add(spriteObj2.Position);
             }
         }
     }
 }
Ejemplo n.º 22
0
 public void AddRoom(RoomObj room)
 {
     if (!this.m_addedRooms.Contains(room) && room.Width / 1320 < 5)
     {
         SpriteObj spriteObj = new SpriteObj(string.Concat(new object[]
         {
             "MapRoom",
             room.Width / 1320,
             "x",
             room.Height / 720,
             "_Sprite"
         }));
         spriteObj.Position = new Vector2(room.X / this.m_spriteScale.X, room.Y / this.m_spriteScale.Y);
         spriteObj.Scale = new Vector2(((float)spriteObj.Width - 3f) / (float)spriteObj.Width, ((float)spriteObj.Height - 3f) / (float)spriteObj.Height);
         spriteObj.ForceDraw = true;
         spriteObj.TextureColor = room.TextureColor;
         this.m_roomSpriteList.Add(spriteObj);
         this.m_roomSpritePosList.Add(spriteObj.Position);
         foreach (DoorObj current in room.DoorList)
         {
             if (!(room.Name == "CastleEntrance") || !(current.DoorPosition == "Left"))
             {
                 bool flag = false;
                 SpriteObj spriteObj2 = new SpriteObj("MapDoor_Sprite");
                 spriteObj2.ForceDraw = true;
                 string doorPosition;
                 if ((doorPosition = current.DoorPosition) != null)
                 {
                     if (!(doorPosition == "Left"))
                     {
                         if (!(doorPosition == "Right"))
                         {
                             if (!(doorPosition == "Bottom"))
                             {
                                 if (doorPosition == "Top")
                                 {
                                     spriteObj2.Rotation = -90f;
                                     spriteObj2.Position = new Vector2(current.X / this.m_spriteScale.X, current.Y / this.m_spriteScale.Y + 2f);
                                     flag = true;
                                 }
                             }
                             else
                             {
                                 spriteObj2.Rotation = -90f;
                                 spriteObj2.Position = new Vector2(current.X / this.m_spriteScale.X, (current.Y + (float)current.Height) / this.m_spriteScale.Y + 2f);
                                 flag = true;
                             }
                         }
                         else
                         {
                             spriteObj2.Position = new Vector2((float)room.Bounds.Right / this.m_spriteScale.X - 5f, current.Y / this.m_spriteScale.Y - 2f);
                             flag = true;
                         }
                     }
                     else
                     {
                         spriteObj2.Position = new Vector2((float)room.Bounds.Left / this.m_spriteScale.X - (float)spriteObj2.Width + 2f, current.Y / this.m_spriteScale.Y - 2f);
                         flag = true;
                     }
                 }
                 if (flag)
                 {
                     this.m_doorSpritePosList.Add(spriteObj2.Position);
                     this.m_doorSpriteList.Add(spriteObj2);
                 }
             }
         }
         if (room.Name != "Bonus" && Game.PlayerStats.Class != 13)
         {
             foreach (GameObj current2 in room.GameObjList)
             {
                 ChestObj chestObj = current2 as ChestObj;
                 if (chestObj != null)
                 {
                     SpriteObj spriteObj3;
                     if (chestObj.IsOpen)
                     {
                         spriteObj3 = new SpriteObj("MapChestUnlocked_Sprite");
                     }
                     else if (chestObj is FairyChestObj)
                     {
                         spriteObj3 = new SpriteObj("MapFairyChestIcon_Sprite");
                         if ((chestObj as FairyChestObj).ConditionType == 10)
                         {
                             spriteObj3.Opacity = 0.2f;
                         }
                     }
                     else
                     {
                         spriteObj3 = new SpriteObj("MapLockedChestIcon_Sprite");
                     }
                     this.m_iconSpriteList.Add(spriteObj3);
                     spriteObj3.AnimationDelay = 0.0333333351f;
                     spriteObj3.PlayAnimation(true);
                     spriteObj3.ForceDraw = true;
                     spriteObj3.Position = new Vector2(current2.X / this.m_spriteScale.X - 8f, current2.Y / this.m_spriteScale.Y - 12f);
                     if (room.IsReversed)
                     {
                         spriteObj3.X -= (float)current2.Width / this.m_spriteScale.X;
                     }
                     this.m_iconSpritePosList.Add(spriteObj3.Position);
                 }
             }
         }
         if (room.Name == "EntranceBoss")
         {
             SpriteObj spriteObj4 = new SpriteObj("MapBossIcon_Sprite");
             spriteObj4.AnimationDelay = 0.0333333351f;
             spriteObj4.ForceDraw = true;
             spriteObj4.PlayAnimation(true);
             spriteObj4.Position = new Vector2((room.X + (float)room.Width / 2f) / this.m_spriteScale.X - (float)(spriteObj4.Width / 2) - 1f, (room.Y + (float)room.Height / 2f) / this.m_spriteScale.Y - (float)(spriteObj4.Height / 2) - 2f);
             this.m_iconSpriteList.Add(spriteObj4);
             this.m_iconSpritePosList.Add(spriteObj4.Position);
             this.m_teleporterList.Add(spriteObj4);
             this.m_teleporterPosList.Add(spriteObj4.Position);
         }
         else if (room.Name == "Linker")
         {
             SpriteObj spriteObj5 = new SpriteObj("MapTeleporterIcon_Sprite");
             spriteObj5.AnimationDelay = 0.0333333351f;
             spriteObj5.ForceDraw = true;
             spriteObj5.PlayAnimation(true);
             spriteObj5.Position = new Vector2((room.X + (float)room.Width / 2f) / this.m_spriteScale.X - (float)(spriteObj5.Width / 2) - 1f, (room.Y + (float)room.Height / 2f) / this.m_spriteScale.Y - (float)(spriteObj5.Height / 2) - 2f);
             this.m_iconSpriteList.Add(spriteObj5);
             this.m_iconSpritePosList.Add(spriteObj5.Position);
             this.m_teleporterList.Add(spriteObj5);
             this.m_teleporterPosList.Add(spriteObj5.Position);
         }
         else if (room.Name == "CastleEntrance")
         {
             SpriteObj spriteObj6 = new SpriteObj("MapTeleporterIcon_Sprite");
             spriteObj6.AnimationDelay = 0.0333333351f;
             spriteObj6.ForceDraw = true;
             spriteObj6.PlayAnimation(true);
             spriteObj6.Position = new Vector2((room.X + (float)room.Width / 2f) / this.m_spriteScale.X - (float)(spriteObj6.Width / 2) - 1f, (room.Y + (float)room.Height / 2f) / this.m_spriteScale.Y - (float)(spriteObj6.Height / 2) - 2f);
             this.m_iconSpriteList.Add(spriteObj6);
             this.m_iconSpritePosList.Add(spriteObj6.Position);
             this.m_teleporterList.Add(spriteObj6);
             this.m_teleporterPosList.Add(spriteObj6.Position);
         }
         if (Game.PlayerStats.Class != 13 && room.Name == "Bonus")
         {
             SpriteObj spriteObj7 = new SpriteObj("MapBonusIcon_Sprite");
             spriteObj7.PlayAnimation(true);
             spriteObj7.AnimationDelay = 0.0333333351f;
             spriteObj7.ForceDraw = true;
             spriteObj7.Position = new Vector2((room.X + (float)room.Width / 2f) / this.m_spriteScale.X - (float)(spriteObj7.Width / 2) - 1f, (room.Y + (float)room.Height / 2f) / this.m_spriteScale.Y - (float)(spriteObj7.Height / 2) - 2f);
             this.m_iconSpriteList.Add(spriteObj7);
             this.m_iconSpritePosList.Add(spriteObj7.Position);
         }
         this.m_addedRooms.Add(room);
     }
 }
Ejemplo n.º 23
0
 public override void LoadContent()
 {
     this.m_mapDisplay.InitializeAlphaMap(new Rectangle(50, 50, 1220, 620), base.Camera);
     this.m_mapDisplay.CameraOffset = new Vector2(660f, 360f);
     this.m_legend = new ObjContainer();
     this.m_legend.ForceDraw = true;
     SpriteObj spriteObj = new SpriteObj("TraitsScreenPlate_Sprite");
     this.m_legend.AddChild(spriteObj);
     spriteObj.Scale = new Vector2(0.75f, 0.58f);
     TextObj textObj = new TextObj(Game.JunicodeFont);
     textObj.Align = Types.TextAlign.Centre;
     textObj.Position = new Vector2((float)(this.m_legend.Width / 2) * spriteObj.ScaleX, (float)(this.m_legend.Bounds.Top + 10));
     textObj.Text = "Legend";
     textObj.FontSize = 12f;
     textObj.DropShadow = new Vector2(2f, 2f);
     textObj.TextureColor = new Color(213, 213, 173);
     this.m_legend.AddChild(textObj);
     this.m_legend.AnimationDelay = 0.0333333351f;
     this.m_legend.Position = new Vector2((float)(1320 - this.m_legend.Width - 20), (float)(720 - this.m_legend.Height - 20));
     SpriteObj spriteObj2 = new SpriteObj("MapPlayerIcon_Sprite");
     spriteObj2.Position = new Vector2(30f, 60f);
     spriteObj2.PlayAnimation(true);
     this.m_legend.AddChild(spriteObj2);
     int num = 30;
     SpriteObj spriteObj3 = new SpriteObj("MapBossIcon_Sprite");
     spriteObj3.Position = new Vector2(spriteObj2.X, spriteObj2.Y + (float)num);
     spriteObj3.PlayAnimation(true);
     this.m_legend.AddChild(spriteObj3);
     SpriteObj spriteObj4 = new SpriteObj("MapLockedChestIcon_Sprite");
     spriteObj4.Position = new Vector2(spriteObj2.X, spriteObj3.Y + (float)num);
     spriteObj4.PlayAnimation(true);
     this.m_legend.AddChild(spriteObj4);
     SpriteObj spriteObj5 = new SpriteObj("MapFairyChestIcon_Sprite");
     spriteObj5.Position = new Vector2(spriteObj2.X, spriteObj4.Y + (float)num);
     spriteObj5.PlayAnimation(true);
     this.m_legend.AddChild(spriteObj5);
     SpriteObj spriteObj6 = new SpriteObj("MapChestUnlocked_Sprite");
     spriteObj6.Position = new Vector2(spriteObj2.X, spriteObj5.Y + (float)num);
     this.m_legend.AddChild(spriteObj6);
     SpriteObj spriteObj7 = new SpriteObj("MapTeleporterIcon_Sprite");
     spriteObj7.Position = new Vector2(spriteObj2.X, spriteObj6.Y + (float)num);
     spriteObj7.PlayAnimation(true);
     this.m_legend.AddChild(spriteObj7);
     SpriteObj spriteObj8 = new SpriteObj("MapBonusIcon_Sprite");
     spriteObj8.Position = new Vector2(spriteObj2.X, spriteObj7.Y + (float)num);
     spriteObj8.PlayAnimation(true);
     this.m_legend.AddChild(spriteObj8);
     TextObj textObj2 = new TextObj(Game.JunicodeFont);
     textObj2.Position = new Vector2(spriteObj2.X + 50f, 55f);
     textObj2.Text = "You are here \nBoss location \nUnopened chest \nFairy chest \nOpened chest \nTeleporter \nBonus Room";
     textObj2.FontSize = 10f;
     textObj2.DropShadow = new Vector2(2f, 2f);
     this.m_legend.AddChild(textObj2);
     spriteObj2.X += 4f;
     spriteObj2.Y += 4f;
     this.m_titleText = new SpriteObj("TeleporterTitleText_Sprite");
     this.m_titleText.ForceDraw = true;
     this.m_titleText.X = 660f;
     this.m_titleText.Y = 72f;
     this.m_playerIcon = new ObjContainer("PlayerWalking_Character");
     this.m_playerIcon.Scale = new Vector2(0.6f, 0.6f);
     this.m_playerIcon.AnimationDelay = 0.1f;
     this.m_playerIcon.PlayAnimation(true);
     this.m_playerIcon.ForceDraw = true;
     this.m_playerIcon.OutlineWidth = 2;
     this.m_playerIcon.GetChildAt(1).TextureColor = Color.Red;
     this.m_playerIcon.GetChildAt(7).TextureColor = Color.Red;
     this.m_playerIcon.GetChildAt(8).TextureColor = Color.Red;
     this.m_playerIcon.GetChildAt(16).Visible = false;
     this.m_playerIcon.GetChildAt(5).Visible = false;
     this.m_playerIcon.GetChildAt(13).Visible = false;
     this.m_playerIcon.GetChildAt(0).Visible = false;
     this.m_playerIcon.GetChildAt(15).Visible = false;
     this.m_playerIcon.GetChildAt(14).Visible = false;
     this.m_continueText = new KeyIconTextObj(Game.JunicodeFont);
     this.m_continueText.Text = "to close map";
     this.m_continueText.FontSize = 12f;
     this.m_continueText.ForceDraw = true;
     this.m_continueText.Position = new Vector2(50f, (float)(200 - this.m_continueText.Height - 40));
     this.m_recentreText = new KeyIconTextObj(Game.JunicodeFont);
     this.m_recentreText.Text = "to re-center on player";
     this.m_recentreText.FontSize = 12f;
     this.m_recentreText.Position = new Vector2(this.m_continueText.X, (float)(200 - this.m_continueText.Height - 80));
     this.m_recentreText.ForceDraw = true;
     this.m_navigationText = new KeyIconTextObj(Game.JunicodeFont);
     this.m_navigationText.Text = "to move map";
     this.m_navigationText.FontSize = 12f;
     this.m_navigationText.Position = new Vector2(this.m_continueText.X, (float)(200 - this.m_continueText.Height - 120));
     this.m_navigationText.ForceDraw = true;
     base.LoadContent();
 }