Ejemplo n.º 1
0
    public void Init(Dungeon dungeon)
    {
        Addable[] addables    = dungeon.Addables;
        int       playerIndex = PLACEHOLDER_PLAYER_INDEX;

        // find player index
        for (int i = 0; i < addables.Length && playerIndex == PLACEHOLDER_PLAYER_INDEX; i++)
        {
            Addable addable = addables[i];
            if (addable.AddableType == AddableType.STATIC && addable.StaticData.TileType == TileType.PLAYER)
            {
                playerIndex = i;
            }
        }

        // find floor with player
        int[] startingFloor = null;

        Floor[] dungeonFloors = dungeon.Floors;
        for (int i = 0; i < dungeonFloors.Length && startingFloor == null; i++)
        {
            int[] indices = dungeonFloors[i].Indices;
            for (int j = 0; j < indices.Length && startingFloor == null; j++)
            {
                int index = indices[j];
                if (index == playerIndex)
                {
                    startingFloor = indices;
                }
            }
        }

        // Who submits an empty level???
        if (startingFloor != null)
        {
            // setup preview, startingFloor length should match preview
            for (int i = 0; i < startingFloor.Length; i++)
            {
                PreviewElement element = elements[i];
                int            index   = startingFloor[i];

                element.IsVisible = (index != SerializationUtil.NO_ELEMENT);
                if (index != SerializationUtil.NO_ELEMENT)
                {
                    Addable addable = addables[index];
                    Sprite  sprite  = null;
                    switch (addable.AddableType)
                    {
                    case AddableType.STATIC:
                        sprite = SpriteList.GetStatic(addable.StaticData.TileType);
                        break;

                    case AddableType.BOOSTER:
                        sprite = SpriteList.GetBooster(addable.BoosterData.SpriteID);
                        break;

                    case AddableType.ENEMY:
                        sprite = SpriteList.GetEnemy(addable.EnemyData.SpriteID);
                        break;
                    }
                    element.Sprite = sprite;
                }
            }
        }
    }