Ejemplo n.º 1
0
        public Tuple <SpriteKey, SpriteInstanceData> Resolve(Sprite sprite)
        {
            var      assetType = AssetTypeLookup[sprite.IdType];
            var      id        = sprite.NumericId;
            ITexture texture   = Resolve <IAssetManager>().LoadTexture(assetType, id);

            if (texture == null)
            {
                return(Tuple.Create(new SpriteKey(_defaultTexture, (int)DrawLayer.Diagnostic, sprite.Flags),
                                    SpriteInstanceData.Centred(sprite.Position,
                                                               new Vector2(_defaultTexture.Width, _defaultTexture.Height),
                                                               Vector2.Zero, Vector2.One, 0, 0)));
            }

            texture.GetSubImageDetails(sprite.SubObject, out var size, out var texOffset, out var texSize, out var layer);

            var key      = new SpriteKey(texture, sprite.RenderOrder, sprite.Flags);
            var instance = SpriteInstanceData.CopyFlags(
                sprite.Position,
                sprite.Size ?? size, texOffset, texSize, layer,
                sprite.Flags | (texture.Format == PixelFormat.R8_UNorm ? SpriteFlags.UsePalette : 0)
                );

            return(Tuple.Create(key, instance));
        }