public void load_direct() { Sprite newSprite = SpriteHotLoader.load_sprite(filename, pfu); // CHANGE TO ADDCOMPONENT to improve performance, once debug passed GetComponent <SpriteRenderer>().sprite = newSprite; }
private void Awake() { // load 9 graphs controller = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); crack_sh = transform.GetChild(0).GetComponent <SpriteHotLoader>(); if (is_triangular) { return; } bonus_sh = transform.GetChild(1).GetComponent <SpriteHotLoader>(); }
private void Awake() { sr = GetComponent <SpriteHotLoader>(); }