Ejemplo n.º 1
0
        private static void UpdateWristSupport()
        {
            SprainedWrist sprainedWrist   = GameManager.GetSprainedWristComponent();
            float         toughness       = GetGlovesToughness();
            float         chanceReduction = toughness * WRIST_TOUGHNESS_FACTOR;

            wristMoveChanceReduction = chanceReduction;
            sprainedWrist.m_ChanceSprainAfterFall = wristBaseFallChance - chanceReduction;
        }
Ejemplo n.º 2
0
        private static void UpdateWristSupport()
        {
            SprainedWrist sprainedWrist   = GameManager.GetSprainedWristComponent();
            float         toughness       = GetGlovesToughness();
            float         chanceReduction = toughness * AS_Settings.settings.GloveToughnessFactor;

            wristMoveChanceReduction = chanceReduction;
            sprainedWrist.m_ChanceSprainAfterFall = wristBaseFallChance - chanceReduction;
        }
Ejemplo n.º 3
0
        internal static void Initialize()
        {
            SprainedAnkle sprainedAnkle = GameManager.GetSprainedAnkleComponent();
            SprainedWrist sprainedWrist = GameManager.GetSprainedWristComponent();
            Sprains       sprains       = GameManager.GetSprainsComponent();

            chanceOfWristSprainWhenMoving = sprains.m_ChanceOfWristSprainWhenMoving;
            ankleBaseFallChance           = sprainedAnkle.m_ChanceSprainAfterFall;
            wristBaseFallChance           = sprainedWrist.m_ChanceSprainAfterFall;

            ankleMoveChanceReduction = 0;
            wristMoveChanceReduction = 0;
        }