Ejemplo n.º 1
0
 public void SetSpook()
 {
     if (status != SpookStatus.Spooked)
     {
         status = SpookStatus.Spooked;
         GetComponent <Rigidbody2D>().velocity = GetComponent <Rigidbody2D>().velocity * 4;
         audio.clip = SpookSounds[Random.Range(0, SpookSounds.Length)];
         audio.Play();
     }
 }
Ejemplo n.º 2
0
 public void SetNervous()
 {
     if (status == SpookStatus.Normal)
     {
         status = SpookStatus.Nervous;
         GetComponent <Rigidbody2D>().velocity = GetComponent <Rigidbody2D>().velocity * 2;
         audio.clip = NervousSounds[Random.Range(0, NervousSounds.Length)];
         audio.Play();
     }
 }