Ejemplo n.º 1
0
    IEnumerator MakeSplat(Vector2 startPos, Sprite[] sprites, float delayS)
    {
        yield return(new WaitForSeconds(delayS));

        int splatAmount = Random.Range(15, 30);

        //splatData.Add(new SplatPart.SpriteData[splatAmount]);
        //int splatDataID = splatData.Count - 1;

        for (int i = 0; i < splatAmount; i++)
        {
            GameObject newSplat = new GameObject("Splat");
            newSplat.transform.parent        = gameObject.transform;
            newSplat.transform.localPosition = startPos;
            int            size = Random.Range(0, sprites.Length);
            SpriteRenderer SR   = newSplat.AddComponent <SpriteRenderer>();
            SR.sprite       = sprites[size];
            SR.sortingOrder = -14;
            SplatPart part = newSplat.AddComponent <SplatPart>();
            //part.listID = splatDataID;
            //part.arrayID = i;
            part.SetBakeTexture(_spriteRenderer);
            part.Initialize(size, Random.insideUnitCircle, (Vector3)startPos);
            splatParts.Add(part);
        }
    }
Ejemplo n.º 2
0
 public void RemoveSplats()
 {
     for (int i = splatParts.Count - 1; i >= 0; i--)
     {
         SplatPart part = splatParts[i];
         splatParts.RemoveAt(i);
         GameObject.Destroy(part.gameObject);
     }
 }