private void Update(EvaluationContext context) { float fov = MathUtil.DegreesToRadians(Fov.GetValue(context)); float aspectRatio = AspectRatio.GetValue(context); if (aspectRatio < 0.0001f) { aspectRatio = (float)context.RequestedResolution.Width / context.RequestedResolution.Height; } System.Numerics.Vector2 clip = NearFarClip.GetValue(context); Matrix cameraToClipSpace = Matrix.PerspectiveFovRH(fov, aspectRatio, clip.X, clip.Y); // var pos = Position.GetValue(context); // Vector3 eye = new Vector3(pos.X, pos.Y, pos.Z); Vector3 p = new Vector3(0, 0, Radius.GetValue(context)); var seed = Seed.GetValue(context); var wobbleSpeed = WobbleSpeed.GetValue(context); var wobbleComplexity = (int)MathUtils.Clamp(WobbleComplexity.GetValue(context), 1, 8); //var offset = var rotOffset = RotationOffset.GetValue(context); // Orbit rotation System.Numerics.Vector3 t = Center.GetValue(context); Vector3 target = new Vector3(t.X, t.Y, t.Z); var rot = Matrix.RotationYawPitchRoll( ComputeAngle(SpinAngleAndWobble, 1) + MathUtil.DegreesToRadians((float)(SpinRate.GetValue(context) * (EvaluationContext.BeatTime + SpinOffset.GetValue(context)) * 360 + MathUtils.PerlinNoise(0, 1, 6, seed) * 360)) , -ComputeAngle(OrbitAngleAndWobble, 2), 0); var p2 = Vector3.Transform(p, rot); var eye = new Vector3(p2.X, p2.Y, p2.Z); // View rotation var viewDirection = target - eye; var rotateAim = Matrix.RotationYawPitchRoll( ComputeAngle(AimYawAngleAndWobble, 3) + rotOffset.X * MathUtils.ToRad, ComputeAngle(AimPitchAngleAndWobble, 4) + rotOffset.Y * MathUtils.ToRad, rotOffset.Z * MathUtils.ToRad); var adjustedViewDirection = Vector3.TransformNormal(viewDirection, rotateAim); target = eye + adjustedViewDirection; // Computing matrix var u = Up.GetValue(context); Vector3 up = new Vector3(u.X, u.Y, u.Z); var roll = ComputeAngle(AimRollAngleAndWobble, 5); var rotateAroundViewDirection = Matrix.RotationAxis(adjustedViewDirection, roll); up = Vector3.TransformNormal(up, rotateAroundViewDirection); Matrix worldToCamera = Matrix.LookAtRH(eye, target, up); var prevCameraToClipSpace = context.CameraToClipSpace; context.CameraToClipSpace = cameraToClipSpace; var prevWorldToCamera = context.WorldToCamera; context.WorldToCamera = worldToCamera; Command.GetValue(context); context.CameraToClipSpace = prevCameraToClipSpace; context.WorldToCamera = prevWorldToCamera; float ComputeAngle(Slot <Vector2> angleAndWobbleInput, int seedIndex) { var angleAndWobble = angleAndWobbleInput.GetValue(context); var wobble = Math.Abs(angleAndWobble.Y) < 0.001f ? 0 : (MathUtils.PerlinNoise((float)EvaluationContext.BeatTime * wobbleSpeed, 1, wobbleComplexity, seed - 123 * seedIndex) - 0.5f) * 2 * angleAndWobble.Y; return(MathUtil.DegreesToRadians(angleAndWobble.X + wobble)); } }
public override int GetHashCode() { int hash = 1; if (CameraDev.Length != 0) { hash ^= CameraDev.GetHashCode(); } if (FrameId.Length != 0) { hash ^= FrameId.GetHashCode(); } if (PixelFormat.Length != 0) { hash ^= PixelFormat.GetHashCode(); } if (IoMethod != 0) { hash ^= IoMethod.GetHashCode(); } if (Width != 0) { hash ^= Width.GetHashCode(); } if (Height != 0) { hash ^= Height.GetHashCode(); } if (FrameRate != 0) { hash ^= FrameRate.GetHashCode(); } if (Monochrome != false) { hash ^= Monochrome.GetHashCode(); } if (Brightness != 0) { hash ^= Brightness.GetHashCode(); } if (Contrast != 0) { hash ^= Contrast.GetHashCode(); } if (Saturation != 0) { hash ^= Saturation.GetHashCode(); } if (Sharpness != 0) { hash ^= Sharpness.GetHashCode(); } if (Gain != 0) { hash ^= Gain.GetHashCode(); } if (AutoFocus != false) { hash ^= AutoFocus.GetHashCode(); } if (Focus != 0) { hash ^= Focus.GetHashCode(); } if (AutoExposure != false) { hash ^= AutoExposure.GetHashCode(); } if (Exposure != 0) { hash ^= Exposure.GetHashCode(); } if (AutoWhiteBalance != false) { hash ^= AutoWhiteBalance.GetHashCode(); } if (WhiteBalance != 0) { hash ^= WhiteBalance.GetHashCode(); } if (BytesPerPixel != 0) { hash ^= BytesPerPixel.GetHashCode(); } if (TriggerInternal != 0) { hash ^= TriggerInternal.GetHashCode(); } if (TriggerFps != 0) { hash ^= TriggerFps.GetHashCode(); } if (ChannelName.Length != 0) { hash ^= ChannelName.GetHashCode(); } if (DeviceWaitMs != 0) { hash ^= DeviceWaitMs.GetHashCode(); } if (SpinRate != 0) { hash ^= SpinRate.GetHashCode(); } if (OutputType != 0) { hash ^= OutputType.GetHashCode(); } if (compressConf_ != null) { hash ^= CompressConf.GetHashCode(); } return(hash); }