Ejemplo n.º 1
0
        private async Task CreateSpikeStrips()
        {
            Ped playerPed = LocalPlayer.Character;

            PlayKneelAnim(4000);
            Vector3   playerPos           = playerPed.Position;
            Vector3   playerForwardVector = playerPed.ForwardVector;
            float     playerHeading       = playerPed.Heading;
            const int SpikeStripsToSpawn  = 4;

            for (int i = 0; i < SpikeStripsToSpawn; i++)
            {
                const float SeparationFromPlayer      = 2f;
                const float SeparationBetweenStingers = 3.7f;

                SpikeStrip s = await SpikeStrip.Create(
                    playerPos + playerForwardVector *(SeparationFromPlayer + (SeparationBetweenStingers *i)),
                    playerHeading);

                SpikesStrips.Add(s);
                await Delay(500);
            }

            Screen.ShowNotification("~g~Deployed 2 spike strips!", true);
        }
Ejemplo n.º 2
0
            public static async Task <SpikeStrip> Create(Vector3 position, float heading)
            {
                SpikeStrip s = new SpikeStrip
                {
                    Prop = await World.CreateProp(Model, position, true, true)
                };

                s.Prop.Heading = heading;
                return(s);
            }
        /// <summary>
        /// Creates two spike strips in-front of the player.
        /// </summary>
        private async void CreateSpikeStrips()
        {
            Ped     playerPed           = LocalPlayer.Character;
            Vector3 playerPos           = playerPed.Position;
            Vector3 playerForwardVector = playerPed.ForwardVector;
            float   playerHeading       = playerPed.Heading;

            const int SpikeStripsToSpawn = 2;

            for (int i = 0; i < SpikeStripsToSpawn; i++)
            {
                const float SeparationFromPlayer      = 3.4f;
                const float SeparationBetweenStingers = 4.825f;

                SpikeStrip s = await SpikeStrip.Create(playerPos + playerForwardVector *(SeparationFromPlayer + (SeparationBetweenStingers *i)), playerHeading);

                SpikesStrips.Add(s);
            }

            Screen.ShowNotification("~o~Deployed spike strips!", true);
        }