Ejemplo n.º 1
0
    void SpawnSpike()
    {
        y            = Random.Range(LOWER_RANGE, UPPER_RANGE);
        spawnedSpike = Instantiate(spikePrefab, new Vector2(x, y), Quaternion.identity);
        spike        = spawnedSpike.GetComponent <Spike>();
        if (initialSpeed < MAX_SPEED)
        {
            initialSpeed += increasedSpeed;
            spike.SetSpeed(initialSpeed);
        }

        Destroy(spawnedSpike, 10f);
    }