Ejemplo n.º 1
0
    void initializeEventCallbacks()
    {
        SpellSelectedEvent.RegisterListener(spellSelected);
        SpellUnSelectedEvent.RegisterListener(spellUnSelected);

        CastingLocationChangedEvent.RegisterListener(castingLocationChanged);
        StoppedCastingEvent.RegisterListener(stoppedCasting);
    }
Ejemplo n.º 2
0
 void initializeEventCallbacks()
 {
     StartedCastingEvent.RegisterListener(castingStarted);
     StoppedCastingEvent.RegisterListener(castingStopped);
     SpellSelectedEvent.RegisterListener(SpellSelected);
     SpellCastEvent.RegisterListener(SpellCast);
     SpellUnSelectedEvent.RegisterListener(SpellUnselected);
     CastingProjectionDestroyedEvent.RegisterListener(CastingProjectionDestroyed);
     CastingProjectionCreatedEvent.RegisterListener(CastingProjectionCreated);
     CastingLocationChangedEvent.RegisterListener(CastingLocationChanged);
 }
Ejemplo n.º 3
0
    void spellSelected(SpellSelectedEvent selectedSpell)
    {
        Debug.Log("UI canvas spell selected");

        if (selectedSpell.selected)
        {
            //if (selectedSpell.spell.spellType == TempSpell.SpellType.PROJECTILE)
            //{

            this.selectedSpell = selectedSpell.spell.spell;

            //}
        }
        else
        {
            this.selectedSpell = null;
            clearTexture(UITexture);
            TextureHelper.ApplyTexture(UITexture, SpriteRenderer, new Vector2(0.5f, 0.5f));
        }
    }
Ejemplo n.º 4
0
    // Update is called once per frame
    void Update()
    {
        //TODO: move this to an interaction controller or something, it doesnt need to be here, but it will do for now
        if (Input.GetMouseButtonDown(0))
        {
            RaycastHit2D hi = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), new Vector3(0, 0, -1f));

            if (hi.collider != null)
            {
                Spell_Icon_Script spellIcon = hi.transform.GetComponent <Spell_Icon_Script>();

                Debug.Log("spell clicked");

                if (spellIcon != selectedSpell)
                {
                    if (selectedSpell != null)
                    {
                        //set the previously selected spell to unselected
                        selectedSpell.Selected = false;
                    }

                    SpellSelectedEvent spellSelected = new SpellSelectedEvent();

                    spellSelected.spell = spellIcon;

                    spellSelected.Description = "Spell selected callback firing";

                    spellSelected.FireEvent();

                    selectedSpell = spellIcon;

                    spellIcon.Selected = true;
                }
            }
        }
    }
Ejemplo n.º 5
0
 void SpellSelected(SpellSelectedEvent e)
 {
     staminaCost = e.spell.spell.spellParams.staminaCost;
     changed     = true;
 }