Ejemplo n.º 1
0
    IEnumerator pauseAttackCurrent(SpellData s, ICaster caster)
    {
        field.Pause = true;

        uiManager.setEnabledGauges(false);

        //BEGIN pause//

        yield return(new WaitForSeconds(1f));

        //CASTING//
        startCooldown(s, field.Player);
        List <CastData>  data;
        List <Transform> noTargetPositions;

        data = spellDict.cast(s, field.enemy_arr, field.target_ind, field.player_arr, caster.Position, out noTargetPositions);
        processCast(data, s, noTargetPositions, BattleField.FieldPosition.PLAYER);

        yield return(new WaitForSeconds(1.1f));

        //END pause//

        uiManager.setEnabledGauges(true);

        postCastEffects();
        field.lastCaster = BattleField.FieldPosition.PLAYER;
        //Updates field.Pause if necessary
        field.update();
    }
Ejemplo n.º 2
0
    private IEnumerator enemy_pause_cast(SpellDictionary dict, SpellData s, int position, int target)
    {
        uiManager.setEnabledGauges(false);

        BattleEffects.main.setDim(true, field.enemy_arr[position].enemy_sprite);

        yield return(new WaitForSeconds(1f));

        field.enemy_arr[position].startSwell();
        List <Transform> noTargetPositions;
        List <CastData>  data = dict.cast(s, field.player_arr, target, field.enemy_arr, position, out noTargetPositions);

        processCast(data, s, noTargetPositions, (BattleField.FieldPosition)position);

        yield return(new WaitForSeconds(1f));

        uiManager.setEnabledGauges(true);

        postCastEffects();

        field.enemy_arr[position].attack_in_progress = false;
        field.lastCaster = (BattleField.FieldPosition)position;
        field.update();
    }