Ejemplo n.º 1
0
 /// <summary>
 /// Release charged spell that has cast time
 /// </summary>
 /// <param name="slot"></param>
 /// <param name="screenPosition"></param>
 /// <param name="castTime"></param>
 public static bool ReleaseChargeSpell(SpellCastSlot slot, Vector2 screenPosition, float castTime)
 {
     return(SpellBook.ReleaseChargeSpell(slot, screenPosition, castTime));
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Release charged spell
 /// </summary>
 /// <param name="slot"></param>
 public static bool ReleaseChargeSpell(SpellCastSlot slot)
 {
     return(SpellBook.ReleaseChargeSpell(slot));
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Release charged spell that has cast time
 /// </summary>
 /// <param name="slot"></param>
 /// <param name="castTime"></param>
 public static bool ReleaseChargeSpell(SpellCastSlot slot, float castTime)
 {
     return(SpellBook.ReleaseChargeSpell(slot, castTime));
 }
Ejemplo n.º 4
0
 /// <summary>
 /// Start charging spell
 /// </summary>
 /// <param name="slot"></param>
 public static bool StartChargeSpell(SpellCastSlot slot)
 {
     return(SpellBook.StartChargeSpell(slot));
 }