private void MakeSpell()
    {
        List <SpellEffectInfo> spEfInf = new List <SpellEffectInfo>();

        int currentIndex = _indexesOfDamagedSpells[_numOfCreatedSpells];

        if (_numOfCreatedSpells + 1 == _indexesOfDamagedSpells.Count)
        {
            for (int i = _numOfCreatedSpells; i < _spellInfo.spellEffectInfos.Count; i++)
            {
                spEfInf.Add(_spellInfo.spellEffectInfos[i]); //Because now all other effects are sequential
            }
        }
        else
        {
            spEfInf.Add(_spellInfo.spellEffectInfos[currentIndex]);
        }

        SpellInfo spIn = new SpellInfo(
            _spellInfo.charSpellsIndex,
            _spellInfo.isInstant,
            _spellInfo.dontShowToUser,
            _spellInfo.needTargetToComeNear,
            _spellInfo.spellName,
            _spellInfo.cost,
            _spell.name,
            _spellInfo.spellType,
            _spellInfo.damageType,
            _spellInfo.spellImpact,
            spEfInf
            );
        spIn.owner = _spellInfo.owner;

        SpellCastTransData transData = new SpellCastTransData();

        SpellCastHelper_MultiSpell helper_multiCast = gameObject.GetComponent <SpellCastHelper_MultiSpell>();
        if (helper_multiCast != null)
        {
            transData = helper_multiCast.FindProperCastingPos(spIn.owner,
                                                              _spellInfo.spellEffectInfos[currentIndex].targetCharacter);
        }
        else
        {
            transData.position       = transform.position;
            transData.rotationAmount = 0;
            transData.scale          = transform.localScale;
        }

        Spell temp = SpellBuilder.Build(spIn, transData);
        temp.Event_SpellWillDestroy += OnSpellDestroy;
        _createdSpells.Add(temp);

        _numOfCreatedSpells++;
    }
Ejemplo n.º 2
0
    private void OnCharVisualSpellCast(SpellInfo spellInfo)
    {
        if (_currentSpell == null)
        {
            _currentSpell = SpellBuilder.Build(spellInfo, _charVisual.GetSpellTransData());

            _currentSpell.Event_SpellWillDestroy += OnCurrentSpellDestroy;

            if (Event_SpellCast != null)
            {
                Event_SpellCast(_currentSpell);
            }
        }
        else
        {
            _currentSpell.HappenedAgain();
        }
    }