private void Spell(float _duration, GameObject _spellInstance) // Spawns a cloud on the player position and sets its duration { _spellInstance.transform.position = Player.transform.position; //sets the cloud position to the position of the player (GETS MAYBE CHANGED WITH OTHER CAMERA MOVEMENT) SpellActions mySpell = _spellInstance.GetComponent <SpellActions>(); mySpell.SetSpellDuration(_duration); _spellInstance.SetActive(true); //activates the cloud }