private void Game_OnUpdate(System.EventArgs args) { var target = EntityManager.Heroes.Enemies.OrderBy(x => x.Health).ThenBy(x => x.Distance(Player.Instance)).FirstOrDefault(); if (target == null) { return; } if (_E.State == SpellState.Ready && _E.IsInRange(target)) { _E.Cast(); } if (_Q.State == SpellState.Ready && _Q.IsInRange(target)) { _Q.Cast(target); } }