Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        move       = GetComponent <PlayerMove>();
        jump       = GetComponent <PlayerJump>();
        climb      = GetComponent <PlayerClimb>();
        playerMask = GetComponent <Masks>();
        playerItem = GetComponent <Item>();

        maskController = FindObjectOfType <MaskController>();
        inventory      = FindObjectOfType <Inventory>();
        speech         = FindObjectOfType <SpeechScript>();
        anim           = GetComponent <Animator>();
        grapple        = FindObjectOfType <GrapplingHook>();


        hasJumped     = false;
        hasWallJumped = false;
        isClimbing    = false;
        isZipping     = false;
        moving        = true;
        launched      = false;
        hasRune       = false;

        GetComponent <DistanceJoint2D>().enabled = false;
        maskInventory = new List <string>();
        itemInventory = new List <string>();

        maskCounter = 0;
        itemCounter = 0;

        knockbackCount = knockbackLength;
    }
 void Start()
 {
     controlByGestures = true;
     type = 0;//没有任何识别出来的手势
     //Cam = GameObject.Find ("Main Camera");
     gestureListener = Camera.main.GetComponent<GestureListener1> ();
     speech = Camera.main.GetComponent<SpeechScript> ();
 }
Ejemplo n.º 3
0
    // Start is called before the first frame update
    void Start()
    {
        move       = GetComponent <PlayerMove>();
        jump       = GetComponent <PlayerJump>();
        climb      = GetComponent <PlayerClimb>();
        playerMask = GetComponent <Masks>();

        maskController = FindObjectOfType <MaskController>();
        speech         = FindObjectOfType <SpeechScript>();
        anim           = GetComponent <Animator>();


        hasJumped     = false;
        hasWallJumped = false;
        isClimbing    = false;
        isZipping     = false;

        GetComponent <DistanceJoint2D>().enabled = false;
        maskInventory = new List <string>();

        maskCounter = 0;

        knockbackCount = knockbackLength;
    }