private async void Recognizer_StateChanged (SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { await _dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { var state = args.State; _state.Text = state.ToString(); if (state == SpeechRecognizerState.SoundEnded) { SplitText(_recognizedText.Text); } }); }
private async void onStateChanged(SpeechRecognizer rec, SpeechRecognizerStateChangedEventArgs args) { System.Diagnostics.Debug.WriteLine("in onStateChanged"); await Dispatcher.InvokeAsync(() => { if (args.State == SpeechRecognizerState.Paused) { System.Diagnostics.Debug.WriteLine("state was paused"); InputSimulator.SimulateModifiedKeyStroke(VirtualKeyCode.LWIN, VirtualKeyCode.VK_S); } }); }
// Recognizer state changed private void RecognizerStateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { Debug.WriteLine("Speech recognizer state: " + args.State.ToString()); }
private async void SpeechRecognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { stat.Text = args.State.ToString(); }); }
/// <summary> /// Provides feedback to client code based on whether the recognizer is receiving speech input. /// </summary> /// <param name="sender">The recognizer that is currently running.</param> /// <param name="args">The current state of the recognizer.</param> private void SpeechRecognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { StateChangedEventArgs e = new StateChangedEventArgs(args); OnStateChanged(e); }
private async void SpeechRecognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { }); }
// Recognizer state changed private void RecognizerStateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { UpdateStatus("Speech recognizer state: " + args.State.ToString()); }
/// <summary> /// Provides feedback to client code based on whether the recognizer is receiving speech input. /// </summary> void OnSpeechRecognizerStateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) => OnStateChanged(new StateChangedEventArgs(args));
/// <summary> /// Provide feedback to the user based on whether the recognizer is receiving their voice input. /// </summary> /// <param name="sender">The recognizer that is currently running.</param> /// <param name="args">The current state of the recognizer.</param> private void SpeechRecognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { Debug.WriteLine($"SpeechRecognizer_StateChanged {args.State.ToString()}"); }
/// <summary> /// Provide feedback to the user based on whether the recognizer is receiving their voice input. /// </summary> /// <param name="sender">The recognizer that is currently running.</param> /// <param name="args">The current state of the recognizer.</param> private void SpeechRecognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { RecognizerStatusChanged?.Invoke(this, args); }
private async void RecognizerStateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { Log.i("SR State: " + args.State.ToString()); await EnsureOnUI(() => { ShowListeningInfo = args.State == SpeechRecognizerState.SpeechDetected; }); }
private void SpeechRecognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { SetStatus("SpeechReg : " + args.State.ToStringInvariant()); }
private static void SpeechRecognizerStateChangedHandler(Windows.Media.SpeechRecognition.SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { }
// Recognizer state changed private void RecognizerStateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { UpdateStatus("Speech recognizer state: " + args.State.ToString()); }
/// <summary> /// Provide feedback to the user based on whether the recognizer is receiving their voice input. /// </summary> /// <param name="sender">The recognizer that is currently running.</param> /// <param name="args">The current state of the recognizer.</param> private async void SpeechRecognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { rootPage.NotifyUser(args.State.ToString(), NotifyType.StatusMessage); //If they stop talking we need to send the current text to the API if (args.State.ToString() == "SoundEnded") { var inputText = dictationTextBox.Text; if (inputText.Length > 1 ){ getTeddyResponse(inputText); } } }); }
private void Recognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { VoiceCommanderSpeechRecognizerStateChanged?.Invoke(this, args.State); }
/// <summary> /// Invoked when speech recognition state changes /// </summary> /// <param name="sender">The speech recognizer</param> /// <param name="args">The status arguments</param> private void RecognizerStateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { Debug.WriteLine(args.State); }
private void SpeechRecognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { Log.Verbose("StateChanged: " + args.State.ToString()); }
private void MyRecognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { // Write Debug Information Debug.WriteLine(args.State); }
private void Recognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { if (args.State == SpeechRecognizerState.Idle || args.State == SpeechRecognizerState.SoundEnded) { _commandExecuting = false; } else { _commandExecuting = true; } }
private async void HandleStateChange(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { await Dispatcher.RunIdleAsync(_ => lastState.Text = args.State.ToString()); }
/// <summary> /// Event fired when the state of speechrecognize object change for a simple speech recognition /// </summary> private void InstantRecognition_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { Messenger.Default.Send(new SpeechStateChangedMessage(args.State)); }
/// <summary> /// Provide feedback to the user based on whether the recognizer is receiving their voice input. /// </summary> /// <param name="sender">The recognizer that is currently running.</param> /// <param name="args">The current state of the recognizer.</param> private async void SpeechRecognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { this.NotifyUser(args.State.ToString(), NotifyType.StatusMessage); }); }
/// <summary> /// Event if recognizer state changed. /// </summary> /// <param name="sender">The sender.</param> /// <param name="args">The <see cref="Windows.Media.SpeechRecognition.SpeechRecognizerStateChangedEventArgs" /> instance containing the event data.</param> private static async void RecognizerStateChanged(Windows.Media.SpeechRecognition.SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { Log(LogLevel.Debug, "Speech recognizer state: " + args.State); if (args.State == SpeechRecognizerState.Idle) { lastListenCylce = DateTime.Now; await Listen(); } }
private void Recognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { Debug.WriteLine("SpeechRecognizer_StateChanged " + args.State); switch (args.State) { case SpeechRecognizerState.Idle: if (capturingWasStarted) { FireOnListeningStopped(); capturingWasStarted = false; } break; case SpeechRecognizerState.Capturing: capturingWasStarted = true; FireOnListeningStarted(); break; case SpeechRecognizerState.Processing: if (capturingWasStarted) { FireOnListeningStopped(); capturingWasStarted = false; } break; case SpeechRecognizerState.SoundStarted: break; case SpeechRecognizerState.SoundEnded: break; case SpeechRecognizerState.SpeechDetected: break; case SpeechRecognizerState.Paused: break; default: throw new ArgumentOutOfRangeException(); } }
/// <summary> /// Provide feedback to the user based on whether the recognizer is receiving their voice input. /// </summary> /// <param name="sender">The recognizer that is currently running.</param> /// <param name="args">The current state of the recognizer.</param> private void SpeechRecognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { Debug.WriteLine($"VoiceCommand: Status changed {args.State}"); }
// Recognizer state changed private void RecognizerStateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { Debug.WriteLine("Speech recognizer state: " + args.State.ToString()); }
private void speechRecognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { SpeechRecognizerState = args.State; }
private async void SpeechRecognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { System.Diagnostics.Debug.WriteLine(args.State.ToString()); }); }
/// <summary> /// Invoked when speech recognition state changes /// </summary> /// <param name="sender">The speech recognizer</param> /// <param name="args">The status arguments</param> private void RecognizerStateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { Debug.WriteLine(args.State); }
/// <summary> /// Handle SpeechRecognizer state changed events by updating a UI component. /// </summary> /// <param name="sender">Speech recognizer that generated this status event</param> /// <param name="args">The recognizer's status</param> private async void SpeechRecognizer_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { MainPage.Current.NotifyUser("Speech recognizer state: " + args.State.ToString(), NotifyType.StatusMessage); }); }
private void spcLissener_StateChanged(SpeechRecognizer sender, SpeechRecognizerStateChangedEventArgs args) { RenderStatus(args.State.ToString()); }