private async void Recogniser_Completed(
     SpeechContinuousRecognitionSession sender,
     SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (args.Status != SpeechRecognitionResultStatus.Success)
     {
         if (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded)
         {
             await _dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
             {
                 Result?.Invoke(_builder.ToString());
                 Completed?.Invoke();
                 _listening = false;
             });
         }
         else
         {
             await _dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
             {
                 Completed?.Invoke();
                 _listening = false;
             });
         }
     }
 }
Ejemplo n.º 2
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 void OnContinuousRecognitionSessionCompleted(
     SpeechContinuousRecognitionSession sender,
     SpeechContinuousRecognitionCompletedEventArgs args)
 {
     _isInRecognitionSession = false;
     OnStateChanged(new StateChangedEventArgs(args));
 }
Ejemplo n.º 3
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 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender,
                                                           SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (args.Status != SpeechRecognitionResultStatus.Success)
     {
         if (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded)
         {
             await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
             {
                 rootPage.NotifyUser("Automatic Time Out of Dictation", NotifyType.StatusMessage);
                 dictationTextBox.Text = dictatedTextBuilder.ToString();
                 isListening           = false;
             });
         }
         else
         {
             await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
             {
                 rootPage.NotifyUser("Continuous Recognition Completed: " + args.Status.ToString(),
                                     NotifyType.StatusMessage);
                 isListening = false;
             });
         }
     }
 }
Ejemplo n.º 4
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        private void ContinuousRecognitionSession_Completed(
            SpeechContinuousRecognitionSession sender,
            SpeechContinuousRecognitionCompletedEventArgs args)
        {
            IsInRecognitionSession = false;

            StateChangedEventArgs e = new StateChangedEventArgs(args);

            OnStateChanged(e);
        }
Ejemplo n.º 5
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        /// <summary>
        /// Method that runs when the recognition session is completed.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        private async void CommandSessionCompleted(
            SpeechContinuousRecognitionSession sender,
            SpeechContinuousRecognitionCompletedEventArgs args)
        {
            string text = args.Status.ToString();

            Debug.WriteLine("EndCommand -> " + text);
            if (text == "TimeoutExceeded")
            {
                OnResponseReceived(text);
                await StartTriggerRecognizer();
            }
        }
Ejemplo n.º 6
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        /// <summary>
        /// Initializes a new instance of the <see cref="StateChangedEventArgs"/> class
        /// with the specified recognition session state.
        /// </summary>
        /// <param name="args">The session state.</param>
        /// <remarks>Use this overload for reporting changes in the session state.</remarks>
        public StateChangedEventArgs(SpeechContinuousRecognitionCompletedEventArgs args)
        {
            IsSessionState          = true;
            IsSpeechRecognizerState = false;

            // Session-related properties.
            SessionCompletedSuccessfully = (args.Status == SpeechRecognitionResultStatus.Success);
            AudioQualitySuccess          = !(args.Status == SpeechRecognitionResultStatus.AudioQualityFailure);
            UserCanceledSession          = (args.Status == SpeechRecognitionResultStatus.UserCanceled);
            SessionTimedOut     = (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded);
            MicrophoneAvailable = !(args.Status == SpeechRecognitionResultStatus.MicrophoneUnavailable);
            NetworkAvailable    = !(args.Status == SpeechRecognitionResultStatus.NetworkFailure);
        }
        /// <summary>
        /// Initializes a new instance of the <see cref="StateChangedEventArgs"/> class
        /// with the specified recognition session state.
        /// </summary>
        /// <param name="args">The session state.</param>
        /// <remarks>Use this overload for reporting changes in the session state.</remarks>
        public StateChangedEventArgs(SpeechContinuousRecognitionCompletedEventArgs args)
        {
            IsSessionState          = true;
            IsSpeechRecognizerState = false;

            _status = args.Status;
            SessionCompletedSuccessfully = _status == SpeechRecognitionResultStatus.Success;
            AudioQualitySuccess          = _status != SpeechRecognitionResultStatus.AudioQualityFailure;
            UserCanceledSession          = _status == SpeechRecognitionResultStatus.UserCanceled;
            SessionTimedOut     = _status == SpeechRecognitionResultStatus.TimeoutExceeded;
            MicrophoneAvailable = _status != SpeechRecognitionResultStatus.MicrophoneUnavailable;
            NetworkAvailable    = _status != SpeechRecognitionResultStatus.NetworkFailure;
        }
Ejemplo n.º 8
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        /// <summary>
        /// This method is called whenever the local recognizer generates a completed event.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        private void localSessionCompleted(
            SpeechContinuousRecognitionSession sender,
            SpeechContinuousRecognitionCompletedEventArgs args)
        {
            string text = args.Status.ToString();

            Debug.WriteLine("EndLocal -> " + text);

            //If the session stopped for some reason not related to success relaunch it.
            if (text != "Success" && text != "MicrophoneUnavailable")
            {
                Debug.WriteLine("Relaunching");
                StartTriggerRecognizer();
            }
        }
Ejemplo n.º 9
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 private static async void ContinuousRecognitionSession_Completed(
     SpeechContinuousRecognitionSession sender,
     SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (args.Status != SpeechRecognitionResultStatus.Success)
     {
         if (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded)
         {
             await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
             {
                 RtfTextHelper.Text = dictatedTextBuilder.ToString();
             });
         }
         else
         {
             await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
             {
                 RtfTextHelper.Text = dictatedTextBuilder.ToString();
             });
         }
     }
 }
Ejemplo n.º 10
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        private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
        {
            await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
            {
                Logger.Log("Timeout.");
            });


            await contSpeechRecognizer.ContinuousRecognitionSession.StartAsync();
        }
Ejemplo n.º 11
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 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (args.Status != SpeechRecognitionResultStatus.Success)
     {
         await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
         {
             ContinuousRecoButtonText.Text = " Continuous Recognition";
             isListening = false;
         });
     }
 }
Ejemplo n.º 12
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 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (speechRecognizer.State == SpeechRecognizerState.Idle)
     {
         await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
         {
             this.imgMode.Source = new BitmapImage(new Uri("ms-appx:///Assets/mic.png"));
         });
     }
 }
Ejemplo n.º 13
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        private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
        {
            if (args.Status != SpeechRecognitionResultStatus.Success)
            {
                if (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded)
                {
                    await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
                    {
                        DictationButtonText.Text = " Continuous Recognition";
                        DictationTextBox.Text = dictatedTextBuilder.ToString();
                    });
                }
                else
                {
                    await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
                    {
                        DictationButtonText.Text = " Continuous Recognition";
                    });
                }
            }

            //// Stop
            //Button_Click_1(null, null);

            //var question = _questions[_questionsCount];
            //Speak(string.Format(new QuestionFormatter(), question.AssociatedMark, _questions));
        }
 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (args.Status != SpeechRecognitionResultStatus.Success)
     {
         // If TimeoutExceeded occurs, the user has been silent for too long. We can use this to
         // cancel recognition if the user in dictation mode and walks away from their device, etc.
         // In a global-command type scenario, this timeout won't apply automatically.
         // With dictation (no grammar in place) modes, the default timeout is 20 seconds.
         if (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded)
         {
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
             {
                 this.speechRecognitionControlButtonSymbol.Symbol = Symbol.Refresh;
                 this.speechRecognitionTextBox.PlaceholderText    = "";
                 this.speechRecognitionTextBox.Text = dictatedTextBuilder.ToString();
                 this.isCapturingSpeech             = false;
             });
         }
         else
         {
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
             {
                 this.speechRecognitionControlButtonSymbol.Symbol = Symbol.Refresh;
                 this.speechRecognitionTextBox.PlaceholderText    = "";
                 this.isCapturingSpeech = false;
             });
         }
     }
 }
Ejemplo n.º 15
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 /// <summary>
 /// Callback when the continuous speech recognition session completed.
 /// In the ideal case, this is because the app stopped the session after 7 seconds.
 /// In that case, calculate the average score and show this as well as the recognized text
 /// to the user.
 /// In case the status is an error state, show the error to the user.
 /// </summary>
 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     Debug.Write("Completed: " + args.Status);
     await _dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
     {
         if (args.Status == SpeechRecognitionResultStatus.Success)
         {
             const string resultText = "Your score: {0:P}\nI understood:\n{1}";
             TxtScore.Text = string.Format(resultText, _averageScore / _numSegments, _recognizedText.ToString());
         }
         else
         {
             TxtScore.Text = "Could not recognize what you said - please restart and try again! Reason: " + args.Status;
             ResetTimer();
         }
     });
 }
 /// <summary>
 /// Handle events fired when the session ends, either from a call to
 /// CancelAsync() or StopAsync(), or an error condition, such as the
 /// microphone becoming unavailable or some transient issues occuring.
 /// </summary>
 /// <param name="sender">The continuous recognition session</param>
 /// <param name="args">The state of the recognizer</param>
 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
     {
         rootPage.NotifyUser("Continuous Recognition Completed: " + args.Status.ToString(), NotifyType.StatusMessage);
         ContinuousRecoButtonText.Text = " Continuous Recognition";
         cbLanguageSelection.IsEnabled = true;
     });
 }
Ejemplo n.º 17
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        private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
        {
            
            if (args.Status != SpeechRecognitionResultStatus.Success)
            {
                // InitGpio();
                await startSRProcess();
                //  startDictate();

                //    // If TimeoutExceeded occurs, the user has been silent for too long. We can use this to 
                //    // cancel recognition if the user in dictation mode and walks away from their device, etc.
                //    // In a global-command type scenario, this timeout won't apply automatically.
                //    // With dictation (no grammar in place) modes, the default timeout is 20 seconds.
                //    if (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded)
                //    {
                //        await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
                //        {
                //            DictationButtonText.Text = "Dictate";
                //            dictationTextBox.Text = dictatedTextBuilder.ToString();
                //            isListening = false;
                //        });
                //    }
                //    else
                //    {
                //        await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
                //        {
                //            DictationButtonText.Text = "Dictate";
                //            isListening = false;
                //        });
                //    }

            }
             //InitGpio();
           // await startSRProcess();

        }
 /// <summary>
 /// Handle events fired when error conditions occur, such as the microphone becoming unavailable, or if
 /// some transient issues occur.
 /// </summary>
 /// <param name="sender">The continuous recognition session</param>
 /// <param name="args">The state of the recognizer</param>
 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (args.Status != SpeechRecognitionResultStatus.Success)
     {
         await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
         {
             rootPage.NotifyUser("Continuous Recognition Completed: " + args.Status.ToString(), NotifyType.StatusMessage);
             recognizeButtonText.Text = " Continuous Recognition";
             btnEmailGrammar.IsEnabled = false;
             btnPhoneGrammar.IsEnabled = false;
             isListening = false;
         });
     }
 }
 /// <summary>
 /// Handle events fired when error conditions occur, such as the microphone becoming unavailable, or if
 /// some transient issues occur.
 /// </summary>
 /// <param name="sender">The continuous recognition session</param>
 /// <param name="args">The state of the recognizer</param>
 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (args.Status != SpeechRecognitionResultStatus.Success)
     {
         // If TimeoutExceeded occurs, the user has been silent for too long. We can use this to 
         // cancel recognition if the user in dictation mode and walks away from their device, etc.
         // In a global-command type scenario, this timeout won't apply automatically.
         // With dictation (no grammar in place) modes, the default timeout is 20 seconds.
         if (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded)
         {
             await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
             {
                 rootPage.NotifyUser("Automatic Time Out of Dictation", NotifyType.StatusMessage);
                 DictationButtonText.Text = " Dictate";
                 cbLanguageSelection.IsEnabled = true;
                 dictationTextBox.Text = dictatedTextBuilder.ToString();
                 isListening = false;
             });
         }
         else
         {
             await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
             {
                 rootPage.NotifyUser("Continuous Recognition Completed: " + args.Status.ToString(), NotifyType.StatusMessage);
                 DictationButtonText.Text = " Dictate";
                 cbLanguageSelection.IsEnabled = true;
                 isListening = false;
             });
         }
     }
 }
Ejemplo n.º 20
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 private void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     Debug.WriteLine("Completed");
 }
 /// <summary>
 /// Handle events fired when error conditions occur, such as the microphone becoming unavailable, or if
 /// some transient issues occur.
 /// </summary>
 /// <param name="sender">The continuous recognition session</param>
 /// <param name="args">The state of the recognizer</param>
 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (args.Status != SpeechRecognitionResultStatus.Success)
     {
         // If TimeoutExceeded occurs, the user has been silent for too long. We can use this to 
         // cancel recognition if the user in dictation mode and walks away from their device, etc.
         // In a global-command type scenario, this timeout won't apply automatically.
         // With dictation (no grammar in place) modes, the default timeout is 20 seconds.
         if (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded)
         {
             await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => {
                 this.defaultViewModel.Trip.Notes = this.originalNote;
             });
         }
      
     }
 }
Ejemplo n.º 22
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 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     await contSpeechRecognizer.ContinuousRecognitionSession.StartAsync();
 }
Ejemplo n.º 23
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 private void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     //var recognition = voiceRecognizer.RecognizeAsync();
     //recognition.Completed += this.OnRecoginitionCompletedHandler();
 }
Ejemplo n.º 24
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 /// <summary>
 /// Handle events fired when error conditions occur, such as the microphone becoming unavailable, or if
 /// some transient issues occur.
 /// </summary>
 /// <param name="sender">The continuous recognition session</param>
 /// <param name="args">The state of the recognizer</param>
 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (args.Status != SpeechRecognitionResultStatus.Success)
     {
         await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
         {
             edHearState.Text              = $"{AppResources.GetString("RecognitionCompleted")} {AppResources.GetString(args.Status.ToString())}";
             BtnCancel.Visibility          = Visibility.Collapsed;
             btnListen.Content             = AppResources.GetString("Listen");
             btnListen.IsChecked           = false;
             cbLanguageSelection.IsEnabled = true;
             isListening = false;
         });
     }
 }
Ejemplo n.º 25
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 /// <summary>
 /// Handle events fired when the session ends, either from a call to
 /// CancelAsync() or StopAsync(), or an error condition, such as the
 /// microphone becoming unavailable or some transient issues occuring.
 /// </summary>
 /// <param name="sender">The continuous recognition session</param>
 /// <param name="args">The state of the recognizer</param>
 private void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender,
                                                     SpeechContinuousRecognitionCompletedEventArgs args)
 {
     // TODO HANDLE ERROR
 }
Ejemplo n.º 26
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 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
     {
         this.NotifyUser("Continuous Recognition Completed: " + args.Status.ToString(), NotifyType.StatusMessage);
     });
 }
Ejemplo n.º 27
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 private void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     //throw new NotImplementedException();
 }
Ejemplo n.º 28
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        async void ContinuousRecognitionSession_Completed(
            SpeechContinuousRecognitionSession sender,
            SpeechContinuousRecognitionCompletedEventArgs args)
        {
            if (recognizer_ == null || recognizer_.ContinuousRecognitionSession != sender)
            {
                return;
            }

            System.Diagnostics.Debug.WriteLine("Completed :" + args.Status + " " + dictatedTextBuilder_.ToString() + " ");


            var dictationCompletionCause = UnityEngine.Windows.Speech.DictationCompletionCause.Complete;

            switch (args.Status)
            {
            case SpeechRecognitionResultStatus.Success:
                dictationCompletionCause = UnityEngine.Windows.Speech.DictationCompletionCause.Complete;
                break;

            case SpeechRecognitionResultStatus.TopicLanguageNotSupported:
                break;

            case SpeechRecognitionResultStatus.GrammarLanguageMismatch:
                break;

            case SpeechRecognitionResultStatus.GrammarCompilationFailure:
                break;

            case SpeechRecognitionResultStatus.AudioQualityFailure:
                dictationCompletionCause = UnityEngine.Windows.Speech.DictationCompletionCause.AudioQualityFailure;
                break;

            case SpeechRecognitionResultStatus.UserCanceled:
                dictationCompletionCause = UnityEngine.Windows.Speech.DictationCompletionCause.Canceled;
                break;

            case SpeechRecognitionResultStatus.Unknown:
                dictationCompletionCause = UnityEngine.Windows.Speech.DictationCompletionCause.UnknownError;
                break;

            case SpeechRecognitionResultStatus.TimeoutExceeded:
                dictationCompletionCause = UnityEngine.Windows.Speech.DictationCompletionCause.TimeoutExceeded;
                break;

            case SpeechRecognitionResultStatus.PauseLimitExceeded:
                dictationCompletionCause = UnityEngine.Windows.Speech.DictationCompletionCause.PauseLimitExceeded;
                break;

            case SpeechRecognitionResultStatus.NetworkFailure:
                dictationCompletionCause = UnityEngine.Windows.Speech.DictationCompletionCause.NetworkFailure;
                break;

            case SpeechRecognitionResultStatus.MicrophoneUnavailable:
                dictationCompletionCause = UnityEngine.Windows.Speech.DictationCompletionCause.MicrophoneUnavailable;
                break;
            }
            {
                eventQue_.Enqueue(new RecoEvent_
                {
                    eventType = RecoEvent_.EventType.DictationComplete,
                    dictationCompletionCause = dictationCompletionCause,
                });
            }
            dictatedTextBuilder_.Clear();
        }
Ejemplo n.º 29
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        private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession speechContinousRecognationSession, SpeechContinuousRecognitionCompletedEventArgs speechContinuousRecognationCompletedEventArgs)
        {
            if (_isStopped)
            {
                return;
            }

            await Logger.Write($"SpeechRecognizer ContinousRecognationSession completed {speechContinuousRecognationCompletedEventArgs.Status}");

            await _speechRecognizer.ContinuousRecognitionSession.StartAsync();
        }
Ejemplo n.º 30
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 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (speechRecognizer.State == SpeechRecognizerState.Idle)
     {
         await speechRecognizer.ContinuousRecognitionSession.StartAsync();
     }
 }
 /// <summary>
 /// Occurs when speech recognizer has completed.
 /// </summary>
 /// <param name="sender">The sender.</param>
 /// <param name="args">The args.</param>
 private void OnContinuousRecognitionSessionCompleted(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
 }
Ejemplo n.º 32
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 private void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     Debug.WriteLine("Continuous Recognition Session Completed: " + args.Status.ToString());
 }
Ejemplo n.º 33
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        private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
        {
            if (args.Status != SpeechRecognitionResultStatus.Success)
            {
                if (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded)
                {
                    await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
                    {
                        checkError.Visibility = Visibility.Visible;
                        errorCheck.Visibility = Visibility.Visible;
                        errorCheck.Text = "Automatic Time out of Dictation";
                        StartTalkButtonText.Text = "Start Talk";
                        dictationTextBox.Text = dictatedTextBuilder.ToString();
                        isListening = false;
                    });
                }
                else
                {
                    await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => {
                        checkError.Visibility = Visibility.Visible;
                        errorCheck.Visibility = Visibility.Visible;
                        errorCheck.Text = "Continuous Recognition Completed:" + args.Status.ToString();
                        StartTalkButtonText.Text = "Start Talk";
                        isListening = false;
                    });
                }
            }

        }
Ejemplo n.º 34
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        /// <summary>
        /// Handle events fired when error conditions occur, such as the microphone becoming unavailable, or if
        /// some transient issues occur.
        /// </summary>
        /// <param name="sender">The continuous recognition session</param>
        /// <param name="args">The state of the recognizer</param>
        private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
        {
            if (args.Status != SpeechRecognitionResultStatus.Success)
            {
                await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
                {
                    this.NotifyUser("Continuous Recognition Completed: " + args.Status.ToString(), NotifyType.StatusMessage);

                    cbLanguageSelection.IsEnabled = true;
                    isListening = false;
                });
            }
        }
Ejemplo n.º 35
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 /// <summary>
 /// Handle events fired when error conditions occur, such as the microphone becoming unavailable, or if
 /// some transient issues occur.
 /// </summary>
 /// <param name="sender">The continuous recognition session</param>
 /// <param name="args">The state of the recognizer</param>
 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (args.Status != SpeechRecognitionResultStatus.Success)
     {
         await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
         {
             rootPage.NotifyUser("Continuous Recognition Completed: " + args.Status.ToString(), NotifyType.StatusMessage);
             recognizeButtonText.Text  = " Continuous Recognition";
             btnEmailGrammar.IsEnabled = false;
             btnPhoneGrammar.IsEnabled = false;
             isListening = false;
         });
     }
 }
Ejemplo n.º 36
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 private void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
 }
Ejemplo n.º 37
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        /// <summary>
        /// Handle events fired when error conditions occur, such as the microphone becoming unavailable, or if
        /// some transient issues occur.
        /// </summary>
        /// <param name="sender">The continuous recognition session</param>
        /// <param name="args">The state of the recognizer</param>
        private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
        {
            if (args.Status != SpeechRecognitionResultStatus.Success)
            {
                if (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded)
                {
                    await dispatcher.RunAsync(CoreDispatcherPriority.Normal, async() =>
                    {
                        await InitializeRecognizer(SpeechRecognizer.SystemSpeechLanguage);

                        isListening = true;
                        await speechRecognizer.ContinuousRecognitionSession.StartAsync();
                    });
                }
            }
        }
Ejemplo n.º 38
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 /// <summary>
 /// Handle events fired when error conditions occur, such as the microphone becoming unavailable, or if
 /// some transient issues occur.
 /// </summary>
 /// <param name="sender">The continuous recognition session</param>
 /// <param name="args">The state of the recognizer</param>
 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (args.Status != SpeechRecognitionResultStatus.Success)
     {
         // If TimeoutExceeded occurs, the user has been silent for too long. We can use this to
         // cancel recognition if the user in dictation mode and walks away from their device, etc.
         // In a global-command type scenario, this timeout won't apply automatically.
         // With dictation (no grammar in place) modes, the default timeout is 20 seconds.
         if (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded)
         {
             await Dispatcher.InvokeAsync(() => {
                 btnContinuousRecognize.Content = "Speak";
                 DictationTextBox.Text          = dictatedTextBuilder.ToString() + "Automatic Time Out of Dictation";
                 isListening = false;
             });
         }
         else
         {
             await Dispatcher.InvokeAsync(() => {
                 DictationTextBox.Text          = "Continuous Recognition Completed: " + args.Status.ToString();
                 btnContinuousRecognize.Content = "Speak";
                 isListening = false;
             });
         }
     }
 }
Ejemplo n.º 39
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        private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
        {
            Debug.WriteLine("[COMPLETED] - " + args.Status.ToString());


            if (args.Status.ToString() == "TimeoutExceeded")
            {
                reconState = 0;
                await InitializeRecognizer(SpeechRecognizer.SystemSpeechLanguage, reconState);

                try
                {
                    await speechRecognizer.ContinuousRecognitionSession.StartAsync();
                }
                catch (Exception ex)
                {
                    Debug.WriteLine("[ERR] - On recognize starting...");
                }
            }
        }
Ejemplo n.º 40
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 /// <summary>
 /// Handle events fired when error conditions occur, such as the microphone becoming unavailable, or if
 /// some transient issues occur.
 /// </summary>
 /// <param name="sender">The continuous recognition session</param>
 /// <param name="args">The state of the recognizer</param>
 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (args.Status != SpeechRecognitionResultStatus.Success)
     {
         // If TimeoutExceeded occurs, the user has been silent for too long. We can use this to
         // cancel recognition if the user in dictation mode and walks away from their device, etc.
         // In a global-command type scenario, this timeout won't apply automatically.
         // With dictation (no grammar in place) modes, the default timeout is 20 seconds.
         if (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded)
         {
             await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
             {
                 rootPage.NotifyUser("Automatic Time Out of Dictation", NotifyType.StatusMessage);
                 DictationButtonText.Text      = " Dictate";
                 cbLanguageSelection.IsEnabled = true;
                 dictationTextBox.Text         = dictatedTextBuilder.ToString();
                 isListening = false;
                 ContinuousRecognize_Click(null, null);
             });
         }
         else
         {
             await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
             {
                 rootPage.NotifyUser("Continuous Recognition Completed: " + args.Status.ToString(), NotifyType.StatusMessage);
                 DictationButtonText.Text      = " Dictate";
                 cbLanguageSelection.IsEnabled = true;
                 isListening = false;
             });
         }
     }
 }
 /// <summary>
 /// Handle events fired when the session ends, either from a call to
 /// CancelAsync() or StopAsync(), or an error condition, such as the 
 /// microphone becoming unavailable or some transient issues occuring.
 /// </summary>
 /// <param name="sender">The continuous recognition session</param>
 /// <param name="args">The state of the recognizer</param>
 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
     {
         rootPage.NotifyUser("Continuous Recognition Completed: " + args.Status.ToString(), NotifyType.StatusMessage);
         ContinuousRecoButtonText.Text = " Continuous Recognition";
         cbLanguageSelection.IsEnabled = true;
     });
 }
Ejemplo n.º 42
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 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (args.Status != SpeechRecognitionResultStatus.Success)
     {
         if (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded)
         {
             await CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(
                Windows.UI.Core.CoreDispatcherPriority.Normal,
                () =>
                {
                    MessageDialog dialog = new MessageDialog("Voice recognization time out and stop");
                    dialog.ShowAsync();
                });
         }
         else
         {
             await CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(
                Windows.UI.Core.CoreDispatcherPriority.Normal,
                () =>
                {
                    //MessageDialog dialog = new MessageDialog("Voice recognization ended");
                    //dialog.ShowAsync();
                    if (speechRecognizer.State == SpeechRecognizerState.Idle)
                    {
                        speechRecognizer.ContinuousRecognitionSession.StartAsync();
                    }
                });
         }
     }
 }
Ejemplo n.º 43
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 /// <summary>
 /// Handle events fired when error conditions occur, such as the microphone becoming unavailable, or if
 /// some transient issues occur.
 /// </summary>
 /// <param name="sender">The continuous recognition session</param>
 /// <param name="args">The state of the recognizer</param>
 private async void ContinuousRecognitionSession_Completed(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionCompletedEventArgs args)
 {
     if (args.Status != SpeechRecognitionResultStatus.Success)
     {
         // If TimeoutExceeded occurs, the user has been silent for too long. We can use this to
         // cancel recognition if the user in dictation mode and walks away from their device, etc.
         // In a global-command type scenario, this timeout won't apply automatically.
         // With dictation (no grammar in place) modes, the default timeout is 20 seconds.
         if (args.Status == SpeechRecognitionResultStatus.TimeoutExceeded)
         {
             await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => {
                 this.defaultViewModel.Trip.Notes = this.originalNote;
             });
         }
     }
 }