void Start()
    {
        spectrumManager    = SpectrumManager.Instance;
        gameObjectsCreated = new GameObject[objectsToBePlaced];

        PlaceObjects();
    }
    void Start()
    {
        spectrumManager = SpectrumManager.Instance;

        timeSpeedSlider.onValueChanged.AddListener((value) => timeSpeedSliderChanged(value));
        noiseScaleSlider.onValueChanged.AddListener((value) => noiseScaleSliderChanged(value));
    }
Ejemplo n.º 3
0
 void Start()
 {
     spectrumManager = SpectrumManager.Instance;
     volumen.profile.TryGetSettings(out colors);
     timeSpeedSlider.onValueChanged.AddListener((value) => timeSpeedSliderChanged(value));
     noiseScaleSlider.onValueChanged.AddListener((value) => noiseScaleSliderChanged(value));
 }
Ejemplo n.º 4
0
 private void Awake()
 {
     if (s_Instance == null)
     {
         s_Instance = this;
         DontDestroyOnLoad(this.gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }
Ejemplo n.º 5
0
 void Start()
 {
     _spectrumManager = SpectrumManager.Instance;
 }