Ejemplo n.º 1
0
        public void RefreshBoards()
        {
            if (Context.IsSplitScreen && !Context.IsMainPlayer)
            {
                return;
            }

            CustomBoard.todayQuests.Clear();

            foreach (var boardTrigger in this._customBoardTriggers.Value.Where(OnlyUnlockedQuestsBoard))
            {
                CustomBoard.LoadTodayQuestsIfNecessary(boardTrigger.BoardName);
            }

            if (Context.IsMainPlayer && SDate.Now().DayOfWeek == DayOfWeek.Monday)
            {
                var order_types = this._customBoardTriggers.Value.Where(OnlyUnlockedSpecialOrdersBoard)
                                  .Select(b => $"QF:{b.BoardName}")
                                  .Distinct()
                                  .ToArray();

                SpecialOrder.UpdateAvailableSpecialOrders(true);
                SeedCustomAvailableSpecialOrders(order_types);
            }

            if (Context.IsMainPlayer)
            {
                ReseedNpcOfferedOrders();
            }
        }
Ejemplo n.º 2
0
        public SpecialOrdersBoard(string board_type = "")
            : base(0, 0, 0, 0, showUpperRightCloseButton: true)
        {
            SpecialOrder.UpdateAvailableSpecialOrders(force_refresh: false);
            boardType = board_type;
            if (boardType == "Qi")
            {
                billboardTexture = Game1.temporaryContent.Load <Texture2D>("LooseSprites\\SpecialOrdersBoard");
            }
            else
            {
                billboardTexture = Game1.temporaryContent.Load <Texture2D>("LooseSprites\\SpecialOrdersBoard");
            }
            width  = 1352;
            height = 792;
            Vector2 center = Utility.getTopLeftPositionForCenteringOnScreen(width, height);

            xPositionOnScreen     = (int)center.X;
            yPositionOnScreen     = (int)center.Y;
            acceptLeftQuestButton = new ClickableComponent(new Rectangle(xPositionOnScreen + width / 4 - 128, yPositionOnScreen + height - 128, (int)Game1.dialogueFont.MeasureString(Game1.content.LoadString("Strings\\UI:AcceptQuest")).X + 24, (int)Game1.dialogueFont.MeasureString(Game1.content.LoadString("Strings\\UI:AcceptQuest")).Y + 24), "")
            {
                myID            = 0,
                leftNeighborID  = -99998,
                rightNeighborID = -99998,
                upNeighborID    = -99998,
                downNeighborID  = -99998
            };
            acceptRightQuestButton = new ClickableComponent(new Rectangle(xPositionOnScreen + width * 3 / 4 - 128, yPositionOnScreen + height - 128, (int)Game1.dialogueFont.MeasureString(Game1.content.LoadString("Strings\\UI:AcceptQuest")).X + 24, (int)Game1.dialogueFont.MeasureString(Game1.content.LoadString("Strings\\UI:AcceptQuest")).Y + 24), "")
            {
                myID            = 1,
                leftNeighborID  = -99998,
                rightNeighborID = -99998,
                upNeighborID    = -99998,
                downNeighborID  = -99998
            };
            leftOrder             = Game1.player.team.GetAvailableSpecialOrder(0, GetOrderType());
            rightOrder            = Game1.player.team.GetAvailableSpecialOrder(1, GetOrderType());
            upperRightCloseButton = new ClickableTextureComponent(new Rectangle(xPositionOnScreen + width - 20, yPositionOnScreen, 48, 48), Game1.mouseCursors, new Rectangle(337, 494, 12, 12), 4f);
            Game1.playSound("bigSelect");
            UpdateButtons();
            if (Game1.options.SnappyMenus)
            {
                populateClickableComponentList();
                snapToDefaultClickableComponent();
            }
        }
Ejemplo n.º 3
0
        public CustomOrderBoard(string board_type = "", Texture2D customTexture = null)
            : base(0, 0, 0, 0, showUpperRightCloseButton: true)
        {
            SpecialOrder.UpdateAvailableSpecialOrders(force_refresh: false);
            this.boardType = board_type;

            if (customTexture != null)
            {
                this._billboardTexture = customTexture;
            }
            else
            {
                this._billboardTexture = Game1.temporaryContent.Load <Texture2D>("LooseSprites\\SpecialOrdersBoard");
            }

            base.width  = 1352;
            base.height = 792;
            Vector2 center = Utility.getTopLeftPositionForCenteringOnScreen(base.width, base.height);

            base.xPositionOnScreen = (int)center.X;
            base.yPositionOnScreen = (int)center.Y;
            Rectangle leftButtonBounds = new Rectangle(
                x: base.xPositionOnScreen + (base.width / 4) - 128, y: base.yPositionOnScreen + base.height - 128,
                width: (int)Game1.dialogueFont.MeasureString(Game1.content.LoadString("Strings\\UI:AcceptQuest")).X + 24,
                height: (int)Game1.dialogueFont.MeasureString(Game1.content.LoadString("Strings\\UI:AcceptQuest")).Y + 24
                );

            this.acceptLeftQuestButton = new ClickableComponent(leftButtonBounds, "")
            {
                myID            = 0,
                leftNeighborID  = -99998,
                rightNeighborID = -99998,
                upNeighborID    = -99998,
                downNeighborID  = -99998
            };
            Rectangle rightButtonBOunds = new Rectangle(
                x: base.xPositionOnScreen + base.width * 3 / 4 - 128,
                y: base.yPositionOnScreen + base.height - 128,
                width: (int)Game1.dialogueFont.MeasureString(Game1.content.LoadString("Strings\\UI:AcceptQuest")).X + 24,
                height: (int)Game1.dialogueFont.MeasureString(Game1.content.LoadString("Strings\\UI:AcceptQuest")).Y + 24
                );

            this.acceptRightQuestButton = new ClickableComponent(rightButtonBOunds, "")
            {
                myID            = 1,
                leftNeighborID  = -99998,
                rightNeighborID = -99998,
                upNeighborID    = -99998,
                downNeighborID  = -99998
            };
            this.leftOrder             = Game1.player.team.GetAvailableSpecialOrder(0, this.GetOrderType());
            this.rightOrder            = Game1.player.team.GetAvailableSpecialOrder(1, this.GetOrderType());
            base.upperRightCloseButton = new ClickableTextureComponent(
                bounds: new Rectangle(base.xPositionOnScreen + base.width - 20, base.yPositionOnScreen, 48, 48),
                texture: Game1.mouseCursors,
                sourceRect: new Rectangle(337, 494, 12, 12),
                scale: 4f
                );

            Game1.playSound("bigSelect");
            this.UpdateButtons();

            if (Game1.options.SnappyMenus)
            {
                base.populateClickableComponentList();
                this.snapToDefaultClickableComponent();
            }
        }
Ejemplo n.º 4
0
 private void refreshSpecialOrders()
 {
     SpecialOrder.UpdateAvailableSpecialOrders(force_refresh: true);
 }
Ejemplo n.º 5
0
        public static void UpdateAvailableSpecialOrders(string[] validTypes)
        {
            SpecialOrder.UpdateAvailableSpecialOrders(true);

            var order_data = Game1.content.Load <Dictionary <string, SpecialOrderData> >("Data\\SpecialOrders");
            var keys       = new List <string>(order_data.Keys);

            for (int k = 0; k < keys.Count; k++)
            {
                string key     = keys[k];
                bool   invalid = false;
                if (!invalid && order_data[key].Repeatable != "True" && Game1.MasterPlayer.team.completedSpecialOrders.ContainsKey(key))
                {
                    invalid = true;
                }
                if (Game1.dayOfMonth >= 16 && order_data[key].Duration == "Month")
                {
                    invalid = true;
                }
                if (!invalid && !SpecialOrder.CheckTags(order_data[key].RequiredTags))
                {
                    invalid = true;
                }
                if (!invalid)
                {
                    foreach (SpecialOrder specialOrder in Game1.player.team.specialOrders)
                    {
                        if (specialOrder.questKey.Value == key)
                        {
                            invalid = true;
                            break;
                        }
                    }
                }
                if (invalid)
                {
                    keys.RemoveAt(k);
                    k--;
                }
            }

            Random r = new Random((int)Game1.uniqueIDForThisGame + (int)((float)Game1.stats.DaysPlayed * 1.3f));

            foreach (string type_to_find in validTypes)
            {
                var typed_keys = new List <string>();
                foreach (string key3 in keys)
                {
                    if (order_data[key3].OrderType == type_to_find)
                    {
                        typed_keys.Add(key3);
                    }
                }

                if (type_to_find != "Qi")
                {
                    for (int j = 0; j < typed_keys.Count; j++)
                    {
                        if (Game1.player.team.completedSpecialOrders.ContainsKey(typed_keys[j]))
                        {
                            typed_keys.RemoveAt(j);
                            j--;
                        }
                    }
                }

                var all_keys = new List <string>(typed_keys);
                for (int i = 0; i < 2; i++)
                {
                    if (typed_keys.Count == 0)
                    {
                        if (all_keys.Count == 0)
                        {
                            break;
                        }
                        typed_keys = new List <string>(all_keys);
                    }

                    int    index = r.Next(typed_keys.Count);
                    string key2  = typed_keys[index];
                    Game1.player.team.availableSpecialOrders.Add(SpecialOrder.GetSpecialOrder(key2, r.Next()));
                    typed_keys.Remove(key2);
                    all_keys.Remove(key2);
                }
            }
        }