Ejemplo n.º 1
0
 public virtual void UpdateProjectiles(GameTime gameTime)
 {
     //Foreach existing projectile that has interacted with the force
     for (int i = 0; i < forceInteraction.Count; i++)
     {
         //Spawn a new force particle special effect if its timer reaches zero
         if (forceInteraction[i].ParticleTimer <= 0)
         {
             forceInteraction[i].ParticleTimer = (Parameter.WeatherEffectForceSpawnParticleStartingTime + (float)Parameter.Random.NextDouble()) / 32f;
             SpecialEffectBuilder.ForceRandomParticle(forceInteraction[i].Projectile.Position + new Vector2(30 * (0.5f - (float)Parameter.Random.NextDouble()), 30 * (0.5f - (float)Parameter.Random.NextDouble())));
         }
         else
         {
             forceInteraction[i].ParticleTimer -= (float)gameTime.ElapsedGameTime.TotalSeconds;
         }
     }
 }